Cheating in Mass Effect 3 Demo (PC)
#1
Posté 29 février 2012 - 01:50
Just letting you guys know that it's apparently possible to cheat and someone already has.
#2
Posté 29 février 2012 - 02:22
#3
Posté 29 février 2012 - 02:30
Apparently there are at least 8 multiplayer maps in the final game.
#4
Posté 29 février 2012 - 03:29
I hope variables will be on server-side in retail and BW will ban all the cheaters.
#5
Posté 29 février 2012 - 06:30
#6
Posté 29 février 2012 - 06:43
Daiyuki wrote...
It -is- a demo, so I figure they want to use client machine power as much as possible. I can't imagine such a simple way to cheat would make it into retail, but it can't hurt to keep some light on the issue.
Oh trust me, they know about it.
They deleted a 20+ page modding thread here without a word as to why, and also someone had posted on the MP forum about all the things he was able to hack/unlock by modding the file.
They know, so now we're waiting to see the backlash to the modding community.
#7
Posté 29 février 2012 - 07:22
these people modifying or getting the items they wanted, and leaving us with stuck and repetitive packs..
yesterday I had my 8th starter pack and got the same on all of them.. goddamn exp on a maxed char..
#8
Posté 29 février 2012 - 12:45
JohnDoe wrote...
not surprised this might be the cause of why the drop system is getting ruined.
these people modifying or getting the items they wanted, and leaving us with stuck and repetitive packs..
yesterday I had my 8th starter pack and got the same on all of them.. goddamn exp on a maxed char..
Sigh, someone else modifying his files to get good equipment doesn't mean that you will get bad equipment to balance it. The file which decides what you get with a pack is on your pc. Other people can't change YOUR file.
#9
Posté 29 février 2012 - 01:39
#10
Posté 29 février 2012 - 04:44
B33ker wrote...
They deleted a 20+ page modding thread here without a word as to why, and also someone had posted on the MP forum about all the things he was able to hack/unlock by modding the file.
They know, so now we're waiting to see the backlash to the modding community.
Why? because they have no intention of changing the way it's done, so they try to limit access to people.
Way to go!
Not only you won't prevent cheating, but you'll ban people who mod just to change their FOV or button setup.
Modifié par QuarkZ26, 29 février 2012 - 04:45 .
#11
Posté 29 février 2012 - 05:04
did your weapons did insane damage as well? In case you had the Locust, or maybe even other weapons.Daiyuki wrote...
His weapons Revenant and Locust were doing insane amounts of damage
#12
Posté 29 février 2012 - 05:14
#13
Posté 29 février 2012 - 05:49
#14
Posté 29 février 2012 - 05:55
They appear to have removed the entire thread about modding in the demo -- at least, my bookmark just takes me to a page that says I have no permission to access it...
Modifié par Killjoy Cutter, 29 février 2012 - 06:03 .
#15
Posté 29 février 2012 - 07:18
The Harley Dude wrote...
So if I enable the 360 controller via mods I can be banned? Is there a company statement supporting this claim?
Officially? No.
Unofficially? Why else would they delete the modding thread we had going unless they were going to crack down on it, especially when you consider modding that file affects both SP and MP games, and they aren't going to want mass scale cheating and hacking in MP.
Easiest way to solve it is to blanket ban all mods period and scan for changes to key game files on launch, which Origin would make very easy to do.
There's no way to know 100% for sure yet, but EA isn't exactly known for being a "warm and fuzzy" gaming company.
#16
Posté 29 février 2012 - 07:29
#17
Posté 29 février 2012 - 08:12
It is a Demo, an older build that has already been updated and is probably being worked on for release to patch it up.
Why would they waste time on the Demo when they have the full version of the game to worry about.
#18
Posté 29 février 2012 - 08:23
#19
Posté 29 février 2012 - 08:40
#20
Posté 29 février 2012 - 08:44
What really needs to happen is that the entire thing needs to be moved to a server side setup for multi. On consoles Bio would have to maintain the servers, on PC setup a dedicated server program which can run 4-5 games at once and run a master server list like Steam. Of course, that would require common sense and good programming, which since it's run through EA's Origin will mean little of either.
#21
Posté 29 février 2012 - 09:07
#22
Posté 29 février 2012 - 09:12
ncknck wrote...
When people say mass effect needs a server it makes my brain explode.
^ This.
Maintaining a server network for a game with a community of this magnitude would be massively expensive and time consuming. Since we can safely assume that DLC takes priority over other considerations after release, switching to a server side system is unlikely.
Besides, the storm over the endings is going to drown out any multiplayer complaints that rise to the surface.
#23
Posté 29 février 2012 - 09:31
#24
Posté 29 février 2012 - 09:34
You just killed me again.MrAtomica wrote...
switching to a server side system is unlikely.
#25
Posté 02 mars 2012 - 12:58





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