Without at least asking the other players.
Dear hosts, please don't change the difficulty
Débuté par
Maria Caliban
, févr. 29 2012 02:08
#1
Posté 29 février 2012 - 02:08
#2
Guest_Aotearas_*
Posté 29 février 2012 - 02:10
Guest_Aotearas_*
Depends, maybe those three people you just joined had a good streak going and wanted to up the challenge and you just got there before they could change. Happened a few times with us, though we are kind enough to announce the change so people can change their minds.
#3
Posté 29 février 2012 - 02:13
How is that a 'depends?'
If *they* decided to up the difficulty, that would mean the host asked the players. There would be communication instead of a silver game followed by a gold one with no indication that was going to happen.
If *they* decided to up the difficulty, that would mean the host asked the players. There would be communication instead of a silver game followed by a gold one with no indication that was going to happen.
#4
Posté 29 février 2012 - 02:17
You can see the change while you're in the lobby. You then have the choice to leave or stay, it's not as if you're locked in a game and can't leave if you need/want to.
#5
Posté 29 février 2012 - 02:19
This is why the lobby needs text chat.
#6
Posté 29 février 2012 - 02:25
difficulty is written on top of the lobby.
#7
Guest_Aotearas_*
Posté 29 février 2012 - 02:31
Guest_Aotearas_*
Maria Caliban wrote...
How is that a 'depends?'
If *they* decided to up the difficulty, that would mean the host asked the players. There would be communication instead of a silver game followed by a gold one with no indication that was going to happen.
The "depends" was the acknowledgement of the possibility on malicious host that just one-up the difficulty because they feel like it without caring for others or only having consulted with their close teamates where you couldn't participate (TS, xFire, others) and simply didn't care to announce it. Those people would be annoying, that's where you are correct and where I wanted to show empathy towards.





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