Weapon Balance: Weapon Overall Effectiveness
#251
Posté 31 mars 2012 - 08:34
#252
Posté 01 avril 2012 - 06:31
#253
Posté 01 avril 2012 - 06:40
In single player it is even better since the high damage means you can use concentration mod and ammo mod without sacrificing any functionality. Comparatively speaking, I would want to use the spare ammo, concentration and enhanced scope mods on the Widow and therefore have to sacrifice one of the mods. The Javelin on the other hand doesn't have to sacrifice anything.
#254
Posté 01 avril 2012 - 06:44
Also, no way is the crusader or the talon better than the Graal. Neither of them can one shot enemies all the way across the map. Graal is very close in worth to the Geth Plasma Shotty.
#255
Posté 01 avril 2012 - 03:57
#256
Posté 01 avril 2012 - 04:17
#257
Posté 01 avril 2012 - 04:29
Edit: I'm an idiot, you have them both at 9, which I think is about right.
Modifié par xephyris, 01 avril 2012 - 04:30 .
#258
Posté 01 avril 2012 - 07:50
psykosis83 wrote...
i dont agree with ur graal spike launcher why would a vanguard carry that heavy weapon when the need biotic recharge time as low as possible for biotic charge....fail
You can continue to charge this weapon while in animation for nova. You can even fire while in mid-nova animation, same with GPS.
#259
Posté 01 avril 2012 - 07:51
Tarias Feard wrote...
I don't quite understand why you rate the Paladin higher then the Carnifex. I don't think the difference in weight between them is worth the minor difference in damage, not to even mention the fact most people will probably have carnifex X before they even get Paladin II.
Yea. A carnifex 10 is gonna be better then a paladin 1, but Im rating the weapons at equal levels, even though some guns are nearly impossible to level (ultra rares).
#260
Posté 02 avril 2012 - 05:44
10 Geth Plasma Shotgun (Best Used By: Infiltrators)
on top.
It's very effective against shields and barriers (you can one-hit enemies even though they have shields, like Centurions or Nemesis). It has guided aim up to moderate distances so you don't have to go for the headshot. It is still considerably light (150% with Human Inf). With a charged shot + follow-up cloaked shot, it should kill almost anything, and you still have 2 shots left in the magazine (or even 1 shot + one charged shot). This is unrivaled DPS for a single clip.
There's really just one major weakness this weapon has: It's far less effective when you're not the host. Still, I don't see why it's weaker than the Black Widow.
#261
Posté 02 avril 2012 - 06:05
snkstr wrote...
I'd put
10 Geth Plasma Shotgun (Best Used By: Infiltrators)
on top.
It's very effective against shields and barriers (you can one-hit enemies even though they have shields, like Centurions or Nemesis). It has guided aim up to moderate distances so you don't have to go for the headshot. It is still considerably light (150% with Human Inf). With a charged shot + follow-up cloaked shot, it should kill almost anything, and you still have 2 shots left in the magazine (or even 1 shot + one charged shot). This is unrivaled DPS for a single clip.
There's really just one major weakness this weapon has: It's far less effective when you're not the host. Still, I don't see why it's weaker than the Black Widow.
Just imagine a black widow 10.
#262
Posté 02 avril 2012 - 06:35
I have a BW IV now, but even at X it would still be heavier than the GPS, and still require at least 2 shots for shielded enemies, even with the damage upgrade and special ammo. For the GPS on the other hand, if I'm not mistaken a single cloaked charged shot with rail upgrade III and warp/incendiary ammo III can kill a Phantom.
#263
Posté 05 avril 2012 - 10:37
#264
Posté 05 avril 2012 - 10:39
#265
Posté 06 avril 2012 - 07:59
Striker Assault Rifle: 8-9
Geth Plasma SMG: 5-6
Karshok Harpoon Gun: 8-9
Modifié par Sabresandiego, 06 avril 2012 - 08:01 .
#266
Posté 06 avril 2012 - 08:02
Sabresandiego wrote...
Best Weapons
10 Black Widow Sniper Rifle (Best Used By: Infiltrators)
9.5 Geth Plasma Shotgun (Best Used By: Anyone)
9.5 Falcon Assault Rifle Grenade Launcher (Best Used By: Anyone)
8 Graal Spike Thrower Shotgun (Best Used By: Infiltrators and Vanguards)
8 Saber Assault Rifle (Best Used By: Infiltrators and Soldiers)
Good Weapons
7.5 Hornet Submachine Gun (Best Used By: Anyone)
7.5 Hurricane Submachine Gun (Best Used By: Human Infiltrators and Quarian Engineers)
6.5 Mattock Assault Rifle (Best Used By: Anyone)
6 Avenger Assault Rifle (Best Used By: Anyone)
> While I agree that the Spike Thower is a good weapon, it doesn't deserve 8, I would lower it to 7 / 7.5
> The Hornet is not a 7.5 weapon when the Mattock is rated 6.5 - Those two should be switched.
> Even though SMGs are supposed to be good vs shields, the sheer power of the Mattock beats it (any class).
> The Geth Plasma Shotgun is amazing, but I'd lower it to 8.5 / 9.
Sabresandiego wrote...
Im gonna rate the new resurgance pack weapons, based completely on how effective similar weapons are in the game currently. These ratings could be way off but, its fun to guess.
Striker Assault Rifle: 8-9
Geth Plasma SMG: 5-6
Karshok Harpoon Gun: 8-9
I would say that's accurate, lol.
Modifié par zhk3r, 06 avril 2012 - 08:05 .
#267
Posté 06 avril 2012 - 08:28
#268
Posté 09 avril 2012 - 06:19
#269
Posté 09 avril 2012 - 07:48
Sabresandiego wrote...
Just imagine a black widow 10.
- less weight
- more spare ammo
- a bit more effective vs Banshee , Atlas, Brute , Geth Prime (might require 1 less cloak cycle to kill them)
On an infiltrator it 1_HS_KO any non protected non boss on gold (cerb trooper, cannibal , geth trooper) and will 2_HS_KO the protected ones (centurion, nemesis, marauder, geth rocket trooper, hunter & pyro ) at level I ...
Same for the Valiant I...And Viper X (excepion on gold is Geth Pyro Shield for Viper X)
**************************
EDIT actually
(BW X with extended barrel V & 20 ed from passives and consumable SR rail II)
642.6 * 1.4 * (1 + 0.9 + 0.25 + 0.2 + 0.2) = 2 294.082
This brings the weapon into noob friendly teritory (will kill with body shots on gold) (including geth hunter)
Modifié par peddroelmz, 09 avril 2012 - 08:35 .
#270
Posté 09 avril 2012 - 08:35
I moved the graal spike thrower down from an 8 to 7.5. This gun is good, but not great and completely outclassed by geth plasma.
Modifié par Sabresandiego, 09 avril 2012 - 08:35 .
#271
Posté 09 avril 2012 - 08:39
#272
Posté 09 avril 2012 - 08:41
Modifié par Sabresandiego, 09 avril 2012 - 08:41 .
#273
Posté 09 avril 2012 - 08:41
Sabresandiego wrote...
I moved the viper from a 7.5 to an 8, this gun is really good in the hands of an infiltrator, its just completely overshadowed by the black widow and valiant
I moved the graal spike thrower down from an 8 to 7.5. This gun is good, but not great and completely outclassed by geth plasma.
Disagreed, on account of being able to headshot with the Graal, and not consuming double ammo on a charged shot. This is, of course, under the caveat that you host your own games, and are able to lead your shots reliably. Or if not, then have a power with a super-short cooldown that you can post enemies up with for a headshot. (Concussion Shot, non-Neural Shock Overload, etc.)
Modifié par Webwolf, 09 avril 2012 - 08:42 .
#274
Posté 09 avril 2012 - 08:43
I agree with that top 5. I wouldn't use anything other than those except carnifex/scorpion when I want 200%.
Modifié par RamsenC, 09 avril 2012 - 08:46 .
#275
Posté 09 avril 2012 - 08:44





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