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Weapon Balance: Weapon Overall Effectiveness


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#51
Leeroi

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There's a few differences between Widow, Black Widow and Javelin.

Widow has highest damage per shot, medium penetration (can shoot through light cover), 1 shot per clip. Black widow has 40% less damage than Widow, 3 shots per clip, rate of fire as high as the Viper, low penetration (shoots through twice as thin cover as the Widow). Javelin has 90% of Widow damage, twice as high penetration (can shoot through almost any cover. e.g. Someone's behind 2 walls? No problem!), 1 shot per clip. All of them weigh the same. So obviously these snipers will require slightly different play styles. Javelin is perfect for sitting back and sniping, Widow we have already seen. Black Widow will require you to be more exposed but has the potentially highest DPS so for taking out priority targets it will be ace.

That's all I can decipher based on stats.

As for weapon ratings so far:

I like the Carnifex, the Katana and the Widow. I think they are all viable on Gold and can be optimal choices if the build/ammo/equipment is tailored for the specific weapon being used.

Modifié par Leeroi, 01 mars 2012 - 02:13 .


#52
Elecbender

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themaxzero wrote...

Sabresandiego wrote...

I updated and improved my ratings based on demo experience and this incredibly cool stat information.
https://docs.google....JLdXZZVXc#gid=0


Guns look a bit balanced in the main game. Getting a hold of the one you want will be a pain though. Both the GPS and Graal are rare. The Ivory (Paladin's ID in the game files) has the disturbing rarity of Ultra rare.

Other 'Ultra-rares' are:

Scorpion
Javelin
Saber
Talon
Black Widow
Striker (which is appears to be the Wraith)

Since they are 'above gold' I wonder what their box colour will be? Purple?


Dark gray with an N7 logo stripe placed vertically 3/4 on the right side of the card.  There's a video where someone hacked the game and through a recruit pack unlocked the Black Widow.

#53
themaxzero

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Elecbender wrote...

themaxzero wrote...

Sabresandiego wrote...

I updated and improved my ratings based on demo experience and this incredibly cool stat information.
https://docs.google....JLdXZZVXc#gid=0


Guns look a bit balanced in the main game. Getting a hold of the one you want will be a pain though. Both the GPS and Graal are rare. The Ivory (Paladin's ID in the game files) has the disturbing rarity of Ultra rare.

Other 'Ultra-rares' are:

Scorpion
Javelin
Saber
Talon
Black Widow
Striker (which is appears to be the Wraith)

Since they are 'above gold' I wonder what their box colour will be? Purple?


Dark gray with an N7 logo stripe placed vertically 3/4 on the right side of the card.  There's a video where someone hacked the game and through a recruit pack unlocked the Black Widow.


Would look better purple. Stand out more. Dark Grey would imply you got something fairly averge.

Modifié par themaxzero, 01 mars 2012 - 03:06 .


#54
goofyomnivore

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Lots of interesting data. I can't decide what I want to use. Vindicator(.5 weight! at X) will prob be the choice for my Sentinel grab it and a Paladin and still have like 190% cooldown. Argus looks really strong, but I don't like to use DLC weapons if possible even in single player. On multiplayer I guess that won't be an issue since they're not allowed?

Not too impressed with the Shotguns. However the Graal looks interesting. GPS is seems to be as strong as ever too. I'd keep an eye on the Disciple too lighter than a Katana with nearly the same stopping power and better ROF.

SMGs don't look any better too me. Hornet could be decent if you could get the recoil down. Heavy Pistols look like the most fun gun type. Talon is gonna be great for Vanguards holy crap. Arc Pistol and Scorpion sound fun as heck to use. The Paladin is a mini sniper rifle, so it is awesome in my book.

Sniper Rifles look kind of lack luster to me as well. Widow and Black Widow seem to be the best hands down on paper. Incisor might be alright since it appears its ammo problem will be a non factor on MP.

As for the demo guns I'd rate em

9 Widow
9 Carnifex
7 Katana
7 Mattock
7 Phalanx
6 Revenant
6 Mantis
6 Scimitar
5 Viper
5 Avenger
4 Tempest
4 Locust
4 Predator
3 Hornet
3 Shuriken

#55
TexasToast712

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Elecbender wrote...

themaxzero wrote...

Sabresandiego wrote...

I updated and improved my ratings based on demo experience and this incredibly cool stat information.
https://docs.google....JLdXZZVXc#gid=0


Guns look a bit balanced in the main game. Getting a hold of the one you want will be a pain though. Both the GPS and Graal are rare. The Ivory (Paladin's ID in the game files) has the disturbing rarity of Ultra rare.

Other 'Ultra-rares' are:

Scorpion
Javelin
Saber
Talon
Black Widow
Striker (which is appears to be the Wraith)

Since they are 'above gold' I wonder what their box colour will be? Purple?


Dark gray with an N7 logo stripe placed vertically 3/4 on the right side of the card.  There's a video where someone hacked the game and through a recruit pack unlocked the Black Widow.

OMFG. With my luck it will take me forever to unlock the Saber and Paladin. The Krogan soldier was the only thing I wanted in the demo and it was literally the LAST thing I unlocked.

#56
Fortack

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strive wrote...

Not too impressed with the Shotguns. However the Graal looks interesting. GPS is seems to be as strong as ever too. I'd keep an eye on the Disciple too lighter than a Katana with nearly the same stopping power and better ROF.


The Claymore is actually better than the Widow on gold. It can oneshot everything with the proper ammo equipped. The Widow is near useless for anyone that doesnt have ED or Overload to strip defense. A human infiltrator can fire a shot to remove defenses, but once you ve reloaded it will be back.

Range is also a non-issue. There are no bonuses and pointblank shots will get you killed somehow. Sucks really :(

Sniping with a shotgun, who d have thought that after playing ME2 ;)

#57
Sabresandiego

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The claymore will never be better then the widow due to the range requirement. Being at long range is always going to be much safer then being in close range.

#58
Syrus101

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tbh I find the Carnfex and the Avenger to be great together. you end up fairly light in comparison to other weapon combo's you use the fex to snipe from medium to long ranges and use the avenger at close to med range. worked like a charm for me. and honestly as much as I might prefer to use the Mattock or the Phalanx I just beat the overall effectiveness of the avenger and the Carnfex...

#59
MetallicaRulez0

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As for the demo guns I'd rate em

9 Widow
9 Carnifex
7 Katana
7 Mattock
7 Phalanx
6 Revenant
6 Mantis
6 Scimitar
5 Viper
5 Avenger
4 Tempest
4 Locust
4 Predator
3 Hornet
3 Shuriken


I mostly agree with this list. I'd put Avenger at 6-7 and Revenant at 4-5. The Avenger is light, accurate, does decent damage, and has a large clip with upgrades. It's a great support weapon for casters who don't want to use the Carnifex for whatever reason.

I'd also just remove Hornet/Shuriken from the list entirely. They aren't useable at all. Shuriken does NO damage and kicks harder than an angry mule.

Syrus101 wrote...

tbh I find the Carnfex and the Avenger
to be great together. you end up fairly light in comparison to other
weapon combo's you use the fex to snipe from medium to long ranges and
use the avenger at close to med range.


I used this combo on my Human Soldier until I realized that I wasn't using the Avenger at all. It was just making my AR cooldown longer. I was also using just the Avenger for a while, but it runs out of ammo much more quickly than the Carnifex, so I just started using Pistol-only on all of my characters except Infiltrator. It's less fun, but a lot more effective, so meh.

Modifié par MetallicaRulez0, 02 mars 2012 - 01:53 .


#60
Sabresandiego

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Weapon DPM damage per minute (No Ammo Power) - Stats do not account for clip size, reload time, accuracy, synergy with class powers and other variables.

Graal 86400
Hornet 63200
Argus 54425 (not in multiplayer, preorder item)
Raptor 48372
Chakram 46879
Falcon 45750
Vindicator 42460
Paladin 39400
Mattock 38542
Talon 36450
Shuriken 36245
Wraith 35880
Geth Plasma (Uncharged) 34709
Black Widow 34680
Revenant 34450
Incisor 34335
Scorpion 33760
Predator 33075
Phalanx 32287
Scimitar 31800
Claymore 31629
Saber 31480
Disciple 31230
Carnifex 31060
Tempest 26000
Katana 25950
Eviscerator 25896
Collectors 24900
Geth Pulse 21780
Avenger 21500
Phaeston 20200
Widow 19508
Viper 18063
Locust 16225
Mantis 13851

Modifié par Sabresandiego, 02 mars 2012 - 08:38 .


#61
ncknck

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Its not that easy, or maybe does require additional research. Lots of weapons are not full-auto. Hornet for example shoots in bursts of 3 rounds. These may go off at a speed of 1000rof, but im not sure if the pause between reloads is calculated into that number. Semi automatic is also problematic where to get full rof one needs to frantically mouseclick, which messes up aim. Say for Mattlock to get full damage you need to click 8 times per second, which is unrealistic.

Modifié par ncknck, 02 mars 2012 - 03:28 .


#62
ncknck

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oh and btw, Scorpion is a freaking grenade launcher pistol. Put on some nice ammo with stat effects, and this gun clears Gold. Well ok its not too dominant, but a great help, best weapon in the demo, short of maybe widow.

#63
Sabresandiego

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ncknck wrote...

oh and btw, Scorpion is a freaking grenade launcher pistol. Put on some nice ammo with stat effects, and this gun clears Gold. Well ok its not too dominant, but a great help, best weapon in the demo, short of maybe widow.


ammo powers dont seem to work on weapons with special effects

#64
Sabresandiego

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ncknck wrote...

Its not that easy, or maybe does require additional research. Lots of weapons are not full-auto. Hornet for example shoots in bursts of 3 rounds. These may go off at a speed of 1000rof, but im not sure if the pause between reloads is calculated into that number. Semi automatic is also problematic where to get full rof one needs to frantically mouseclick, which messes up aim. Say for Mattlock to get full damage you need to click 8 times per second, which is unrealistic.


Yes thats why i put the disclaimer there about clip size, power synergy, reload times, accuracy, etc...

These numbers are still useful.

#65
Sabresandiego

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I added in some notes

Graal 86400 (looks like it may not fire unless you charge for 2 seconds first)
Hornet 63200 (very high recoil, inaccurate at long range, and a pause between bursts, still a great weapon)
Argus 54425 (not in multiplayer, preorder item)
Raptor 48372 (hard to click fast enough to get this damage)
Chakram 46879 (probably cant use ammo powers)
Falcon 45750 (probably cant use ammo powers, its a grenade launcher)
Vindicator 42460 (this is probably gonna be the m16 of the game, as in all around go to weapon)
Paladin 39400 (if you thought carnifex was good, this is even better)
Mattock 38542 (annoying to click fast enough)
Talon 36450 (this pistol shotgun is better then most real shotguns)
Shuriken 36245 (horrible accuracy)
Wraith 35880 (2 round clip)
Geth Plasma (Uncharged) 34709 (this thing might be a beast when charged)
Black Widow 34680 (Overall best sniper rifle IMO)
Revenant 34450 (Very inaccurate)
Incisor 34335
Scorpion 33760 (Cant use ammo powers)
Predator 33075 (sidearm)
Phalanx 32287 (good baseline weapon until you get gold unlocks)
Scimitar 31800 (best starter shotgun)
Claymore 31629 (huge burst, nothing more)
Saber 31480 (great all around weapon)
Disciple 31230 (great weapon for fast cooldowns (asari vanguard)
Carnifex 31060 (great weapon)
Tempest 26000 (good automatic smg)
Katana 25950 (very mediocre shotgun)
Eviscerator 25896 (bad)
Collectors 24900 (probably the best automatic weapon)
Geth Pulse 21780 (maybe the most accurate automatic weapon)
Avenger 21500 (low cooldowns)
Phaeston 20200 (light machine guns suck in most games)
Widow 19508 (very decieving, as this weapon is amazing due to infiltrator synergy)
Viper 18063 (this is also an infiltrator sniper)
Locust 16225 (dunno what to say about this one)
Mantis 13851 (good practice until you have the widow)

Modifié par Sabresandiego, 02 mars 2012 - 08:39 .


#66
ncknck

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Sabresandiego wrote...

ammo powers dont seem to work on weapons with special effects

cryo works, not sure what you mean?

Sabresandiego wrote...

These numbers are still useful.

Again not sure what you mean, these numbers mean nothing for non full auto weapons. You cant compare a burst-fire with a grenade with a single bullet. They have to be counted separately. Shuriken is also burst-fire for example.

#67
Sabresandiego

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ncknck wrote...

Sabresandiego wrote...

ammo powers dont seem to work on weapons with special effects

cryo works, not sure what you mean?

Sabresandiego wrote...

These numbers are still useful.

Again not sure what you mean, these numbers mean nothing for non full auto weapons. You cant compare a burst-fire with a grenade with a single bullet. They have to be counted separately. Shuriken is also burst-fire for example.


Obviously. These numbers are raw data. You use the raw data, along with knowledge about single shots, burst fire, reload times, etc, and u can extrapolate how well a weapon will work. Like I said, the numbers are useful.

#68
ncknck

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"damage per minute" is not raw data. If fact you derived it from using the raw data (damage*rof), and since you didnt calculate the reload time, this data is erroneous already. In other words the Hornet does not do 63200 damage in a minute. The Scorpion does not do 33760 damage per minute and so on.

#69
Sabresandiego

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ncknck wrote...

"damage per minute" is not raw data. If fact you derived it from using the raw data (damage*rof), and since you didnt calculate the reload time, this data is erroneous already. In other words the Hornet does not do 63200 damage in a minute. The Scorpion does not do 33760 damage per minute and so on.


dude are you dense? the data is not erronous when I added a disclaimer that states that all types of variables effect the actual damage of the gun. there is nothing erronous about it. 

#70
Stardusk78

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I will definitely wait until the real game comes out to make judgements. That said, some of us just like a weapon because of the way it sounds and looks (like the Claymore) but I am intrigued by the Graal, which potentionally could be a very good weapon for a shotgun hit and run Infiltrator.

#71
Stardusk78

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Fortack wrote...

strive wrote...

Not too impressed with the Shotguns. However the Graal looks interesting. GPS is seems to be as strong as ever too. I'd keep an eye on the Disciple too lighter than a Katana with nearly the same stopping power and better ROF.


The Claymore is actually better than the Widow on gold. It can oneshot everything with the proper ammo equipped. The Widow is near useless for anyone that doesnt have ED or Overload to strip defense. A human infiltrator can fire a shot to remove defenses, but once you ve reloaded it will be back.

Range is also a non-issue. There are no bonuses and pointblank shots will get you killed somehow. Sucks really :(

Sniping with a shotgun, who d have thought that after playing ME2 ;)


I think I need to found a Claymore support group. Too much hate on it but you know me, I would take the Claymore over the Widow any day of the week.

#72
Some Random Display Name

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Stardusk78 wrote...

Fortack wrote...

strive wrote...

Not too impressed with the Shotguns. However the Graal looks interesting. GPS is seems to be as strong as ever too. I'd keep an eye on the Disciple too lighter than a Katana with nearly the same stopping power and better ROF.


The Claymore is actually better than the Widow on gold. It can oneshot everything with the proper ammo equipped. The Widow is near useless for anyone that doesnt have ED or Overload to strip defense. A human infiltrator can fire a shot to remove defenses, but once you ve reloaded it will be back.

Range is also a non-issue. There are no bonuses and pointblank shots will get you killed somehow. Sucks really :(

Sniping with a shotgun, who d have thought that after playing ME2 ;)


I think I need to found a Claymore support group. Too much hate on it but you know me, I would take the Claymore over the Widow any day of the week.


Agreed, the claymore is the only gun I use regardless of what class I play. It's just that beastly. I don't see why everyone hates it, but whatever, I'll enjoy it no less.

#73
Stardusk78

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Some Random Display Name wrote...

Stardusk78 wrote...

Fortack wrote...

strive wrote...

Not too impressed with the Shotguns. However the Graal looks interesting. GPS is seems to be as strong as ever too. I'd keep an eye on the Disciple too lighter than a Katana with nearly the same stopping power and better ROF.


The Claymore is actually better than the Widow on gold. It can oneshot everything with the proper ammo equipped. The Widow is near useless for anyone that doesnt have ED or Overload to strip defense. A human infiltrator can fire a shot to remove defenses, but once you ve reloaded it will be back.

Range is also a non-issue. There are no bonuses and pointblank shots will get you killed somehow. Sucks really :(

Sniping with a shotgun, who d have thought that after playing ME2 ;)


I think I need to found a Claymore support group. Too much hate on it but you know me, I would take the Claymore over the Widow any day of the week.


Agreed, the claymore is the only gun I use regardless of what class I play. It's just that beastly. I don't see why everyone hates it, but whatever, I'll enjoy it no less.


I am not sure about any class. For a caster I prefer to not be loaded down I have to say but Infiltrator or Krogan, both are ok.

#74
Hoki

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SMG's inability to make headshots makes it pretty horrible. The Vindicator was the best AR in ME2, looks like that will be true for ME3 as well.

Though it looks like most people suck with an Avenger. I am not one of them.

#75
darkblade

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Pistols

Predator: 5
Phalanx: 8
Carnifex: 7

Shotguns

Katana: 5
Scimitar: 8
Claymore: 1

Submachine Guns

Shuriken: 5
Tempest: 6
Locust: 3
Hornet: 4

Snipers

Viper: 8
Mantis: 8
Widow: 5

Assault Rifles

Avenger: 5
Mattock: 8
Revenant: 6