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So what happens to Bioware if ME3 fails?


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#301
teh_619

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Daywalker315 wrote...

BobSmith101 wrote...

Perkocet13 wrote...
you can't base an entire game on the freaking demo


I can use that to add to what I know.

Kinect takes memory.

The demo gives you access to every class and every build (on paper).

Unless you are willing to overlook that for the story, then the demo is all you need.


Do keep in mind with regards to the demo that a lot of dialogue was cut from the Sur'kesh portion and with not having the ability to change weapon loadout, it made abilities have much longer cooldowns than you can have in the final game, thereby changing the experience for a lot of people. So it's not 100% indicative of the retail game.

It's not supposed to be 100% indicative of the retail game.
It's supposed to display the positive parts of the game so that peope will make a decision on the final product.

So either they released a horrible demo on purpose, or the final game will follow the quality level of the demo.

Let me remind you that a demo is not a beta or at least it's not supposed to be.

Modifié par teh_619, 29 février 2012 - 02:17 .


#302
Gnarlesee

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Daywalker315 wrote...

BobSmith101 wrote...

Perkocet13 wrote...
you can't base an entire game on the freaking demo


I can use that to add to what I know.

Kinect takes memory.

The demo gives you access to every class and every build (on paper).

Unless you are willing to overlook that for the story, then the demo is all you need.


Do keep in mind with regards to the demo that a lot of dialogue was cut from the Sur'kesh portion and with not having the ability to change weapon loadout, it made abilities have much longer cooldowns than you can have in the final game, thereby changing the experience for a lot of people. So it's not 100% indicative of the retail game.


Yea, being an infiltrator but not having a sniper, and a medicore shotgun. That was not optimal in any way.
And abilties being 25 second cooldowns.... Insanity was really hard for some classes with those sort of cooldowns.

#303
The_11thDoctor

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ME3+fail=illogical... You have just gained the pity of all Vulcans... oh wait...

Where did the OP get that idea? I dont know anyone upset over ME3 other than PC players and ex-potiential PC players due to origin.

#304
gabe2gg

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Darth_Trethon wrote...

ME3 won't fail....I have no doubt it'll be the best game ever made. All the rage is mostly from people who don't even know what they're talking about....the only legitimate reason not to buy ME3 applies to the PC version and it's called Origin but ME3 will easily be a success without the PC sales.

Generally this is what happens when you try to market your game to the shooter and multiplayer crowds.....lots and lots of pointless and misguided whining. Still these forums amount to a a very small and isolated section of the game's players.....there are a few hundred players here at most while ME3 will sell millions, hell even if thousands whined on these forums it still wouldn't put a dent in ME3's sales.


best game ever made? lets not go too far buddy.

#305
Srefanius

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teh_619 wrote...

Daywalker315 wrote...

BobSmith101 wrote...

Perkocet13 wrote...
you can't base an entire game on the freaking demo


I can use that to add to what I know.

Kinect takes memory.

The demo gives you access to every class and every build (on paper).

Unless you are willing to overlook that for the story, then the demo is all you need.


Do keep in mind with regards to the demo that a lot of dialogue was cut from the Sur'kesh portion and with not having the ability to change weapon loadout, it made abilities have much longer cooldowns than you can have in the final game, thereby changing the experience for a lot of people. So it's not 100% indicative of the retail game.

It's not supposed to be 100% indicative of the retail game.
It's supposed to display the positive parts of the game so that peope will make a decision on the final product.

So either they released a horrible demo on purpose, or the final game will follow the quality level of the demo.

Let me remind you that a demo is not a beta or at least it's not supposed to be.

You just can't base your decision only on that demo when it comes to Mass Effect. Mass Effect is not just about the intro (which they didn't make bad when it comes to me, but I know most people think different here) and one battle mission with major story cuts. Mass Effect (for me) is about the whole plot of the game and its characters who come important to you. Most of that wasn't in the demo (it just don't fit in a demo for a ME game) and most of that you only can experience in a full game with characters who develop...

Modifié par Srefanius, 29 février 2012 - 03:03 .


#306
Deganis76

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Stanley Woo wrote...

Deganis76 wrote...

Well said.  I often wonder how developers filter that signal to noise and actually get a good "pulse" of how their game is recieved:  sales, obviously, are a huge factor, but I imagine critical reviews and focus groups probably play into their quality assessments significantly.  If they assessed the quality of their games solely based on forum reception: well I think they may be compelled to commit ritual suicide.

Some people think we are so blinded by our own corona of awesome that we completely ignore any and all the faults in the game. These people tend to forget that game development is more of an art than a science and that, if we could, we would spend years perfecting the product and tweaking everything just that much more. Unfortunately, the realities of business means that the game has to be released in order to be sold, and that usually means making really difficult decisions on when the game is "good enough" to release.

That's not to say "eh, it's good enough," but when deadlines are looming and release dates approach, you'd better be darned sure that your game is "good enough" to release because developers are dealing with tens of millions of dollars in risk. We are extremely concerned about any released game doing well, but there's no way to know just how well it'll do until it's out there on store shelves.

How do we get a sense of how well we're doing? You've pretty much got the gist of it, Deganis76. Critical reviews, sales numbers, and general "buzz" are good indicators of where we're sitting. Forums are good up to a point,but tend to exhibit rather extreme biases. And these days, social media can be an indicator of success as well. We have many different ways of gleaning information that, when analyzed together, tell us what's up.


Stanley, thank you for the thoughtful response, really sheds some light on the whole development process.  I can't wait for ME3:  another top quality product from my favorite game developer!