I still think you got it in the bag....despite your recent PR disaster.Stanley Woo wrote...
"Going gold" is a game industry term that means the game has been approved and sent to manufacturing. It does not mean it has sold a certain number of copies, as it does in the music industry.
So what happens to Bioware if ME3 fails?
#51
Posté 29 février 2012 - 03:36
#52
Posté 29 février 2012 - 03:37
#53
Posté 29 février 2012 - 03:38
Forums rage, that's how it works. Whenever there is something new, there will be more rage. It's how it is for every major game out there. ME3 could be the most awesome game ever, with the most perfect content conceivable, and the forums would still degenerate in a roiling stew of hate and complaints.
Of course, the same will happen to a BAD game as well... the lesson is simply that public internet forums (of any kind, in fact, metacritic user reviews for example are notorious for this) are not a good place to go to check if a product is any good.
Itkovian
#54
Posté 29 février 2012 - 03:39
Fasty1 wrote...
Judging from the rage in this forum TODAY particularly, what do you guys think the consequences bioware will receive from its fan if ME3 falls short of expectation(which seems to be the vibe here). Will the company goes bankrupt in the future because of fan desertion, or Bioware learning from its mistake and redeem itself(which is surprising since they didnt learn from DA2) or will they just ignore the problem and start another franchise?
This forum isn't a reflection of reality. So you can't take the rage here TODAY, or any day, seriously.
Keep in mind this is the same forum that claimed "ME2" would be a critical and financial failure. So this forum saying "ME3" fell short of expectations means jack sh*t out in the real world.
#55
Posté 29 février 2012 - 03:39
Bioware's often criticized for going too far in a pendulum swing, but it's rarely criticized for going back to the original problem.
#56
Posté 29 février 2012 - 03:40
#57
Posté 29 février 2012 - 03:40
Wait... What?!Lasiewicz wrote...
1.5 million pre orders, plus people who just go out and buy the game. Combine that with the awesome reviews it is getting from almost every site and magazine. No way it's going to fail.
There are more reviews out there besides the one made by that German magazine? (Ign doesn't count because is still in progress)
#58
Posté 29 février 2012 - 03:42
#59
Posté 29 février 2012 - 03:42
RethenX wrote...
you guys are always so melodramatic. Wait till you actually play the game.
HA! Just so you know, I'll be laughing as you see the horrible endings.
#60
Posté 29 février 2012 - 03:43
Some people think we are so blinded by our own corona of awesome that we completely ignore any and all the faults in the game. These people tend to forget that game development is more of an art than a science and that, if we could, we would spend years perfecting the product and tweaking everything just that much more. Unfortunately, the realities of business means that the game has to be released in order to be sold, and that usually means making really difficult decisions on when the game is "good enough" to release.Deganis76 wrote...
Well said. I often wonder how developers filter that signal to noise and actually get a good "pulse" of how their game is recieved: sales, obviously, are a huge factor, but I imagine critical reviews and focus groups probably play into their quality assessments significantly. If they assessed the quality of their games solely based on forum reception: well I think they may be compelled to commit ritual suicide.
That's not to say "eh, it's good enough," but when deadlines are looming and release dates approach, you'd better be darned sure that your game is "good enough" to release because developers are dealing with tens of millions of dollars in risk. We are extremely concerned about any released game doing well, but there's no way to know just how well it'll do until it's out there on store shelves.
How do we get a sense of how well we're doing? You've pretty much got the gist of it, Deganis76. Critical reviews, sales numbers, and general "buzz" are good indicators of where we're sitting. Forums are good up to a point,but tend to exhibit rather extreme biases. And these days, social media can be an indicator of success as well. We have many different ways of gleaning information that, when analyzed together, tell us what's up.
#61
Posté 29 février 2012 - 03:50
Stanley Woo wrote...
Unfortunately, the realities of business means that the game has to be released in order to be sold, and that usually means making really difficult decisions on when the game is "good enough" to release.
You need to go work for Valve. Maybe then "HL3" would finally come out.
#62
Posté 29 février 2012 - 03:50
AlanC9 wrote...
You sure we want Jade Empire 2?
It was the greatest kung fu game ever.
If you don't want it, you are not human.
#63
Posté 29 février 2012 - 03:52
Moonshadow_Dark wrote...
AlanC9 wrote...
You sure we want Jade Empire 2?
It was the greatest kung fu game ever.
If you don't want it, you are not human.
Good thing I am a rooster.
#64
Posté 29 février 2012 - 03:52
#65
Posté 29 février 2012 - 03:53
hex23 wrote...
Stanley Woo wrote...
Unfortunately, the realities of business means that the game has to be released in order to be sold, and that usually means making really difficult decisions on when the game is "good enough" to release.
You need to go work for Valve. Maybe then "HL3" would finally come out.
Him working for Valve isn't going to change Gabe's mind that 3's don't exist.
#66
Posté 29 février 2012 - 03:53
That's more a thing of one's taste than anything else. You can know that a game is good, but it's not for you. Let's make an example:Slidell505 wrote...
It will be a commercial and critical success. Whether or not it deserves it, will be up for debate. A very loud, angry debate.
Metal Gear Solid 2: Praised, lot of people love it, but for me is unbearable and gameplay-wise, I felt it like a lame update of MGS1. It's good game, I admit that, but it's not for me.
Syndicate (2012): A shooter, mediocre, but I'll be a big liar if I say didn't enjoy it. It was a solid (and challenging, for moments) shooter and graphically was fine. Even so, I know that it has huge issues when it's about story and character development but I had good moments with it in both SP and MP with my friends
Modifié par El_Chala_Legalizado, 29 février 2012 - 03:56 .
#67
Posté 29 février 2012 - 03:54
Moonshadow_Dark wrote...
AlanC9 wrote...
You sure we want Jade Empire 2?
It was the greatest kung fu game ever.
If you don't want it, you are not human.
QFT.
*Begins to whistle a certain Carl Douglas song
Modifié par Durgon Ironfist, 29 février 2012 - 03:54 .
#68
Posté 29 février 2012 - 03:55
Rockworm503 wrote...
hex23 wrote...
Stanley Woo wrote...
Unfortunately, the realities of business means that the game has to be released in order to be sold, and that usually means making really difficult decisions on when the game is "good enough" to release.
You need to go work for Valve. Maybe then "HL3" would finally come out.
Him working for Valve isn't going to change Gabe's mind that 3's don't exist.
Or cure his hat fetish.
#69
Posté 29 février 2012 - 03:56
Moonshadow_Dark wrote...
Or cure his hat fetish.
You mean the ones that all look like money?
#70
Posté 29 février 2012 - 03:56
Stanley Woo wrote...
Some people think we are so blinded by our own corona of awesome that we completely ignore any and all the faults in the game. These people tend to forget that game development is more of an art than a science and that, if we could, we would spend years perfecting the product and tweaking everything just that much more. Unfortunately, the realities of business means that the game has to be released in order to be sold, and that usually means making really difficult decisions on when the game is "good enough" to release.Deganis76 wrote...
Well said. I often wonder how developers filter that signal to noise and actually get a good "pulse" of how their game is recieved: sales, obviously, are a huge factor, but I imagine critical reviews and focus groups probably play into their quality assessments significantly. If they assessed the quality of their games solely based on forum reception: well I think they may be compelled to commit ritual suicide.
That's not to say "eh, it's good enough," but when deadlines are looming and release dates approach, you'd better be darned sure that your game is "good enough" to release because developers are dealing with tens of millions of dollars in risk. We are extremely concerned about any released game doing well, but there's no way to know just how well it'll do until it's out there on store shelves.
How do we get a sense of how well we're doing? You've pretty much got the gist of it, Deganis76. Critical reviews, sales numbers, and general "buzz" are good indicators of where we're sitting. Forums are good up to a point,but tend to exhibit rather extreme biases. And these days, social media can be an indicator of success as well. We have many different ways of gleaning information that, when analyzed together, tell us what's up.
Bungie has a whiteboard with a burning plane drawn on it out in the studio at all times during development.
Its a direct reminder of the game that nearly killed the studio. HALO 2, a game that had far too many ambitions.
Its basically there to tell them You have to land that sucker and you can't save everything on board.
#71
Posté 29 février 2012 - 04:16
Mclouvins wrote...
Moonshadow_Dark wrote...
Or cure his hat fetish.
You mean the ones that all look like money?
you mean this?
#72
Posté 29 février 2012 - 04:20
tobynator89 wrote...
Mclouvins wrote...
Moonshadow_Dark wrote...
Or cure his hat fetish.
You mean the ones that all look like money?
you mean this?
HAHA I have like 5 of those crates.
Their never gonna be opened.
#73
Posté 29 février 2012 - 04:22
tobynator89 wrote...
Mclouvins wrote...
Moonshadow_Dark wrote...
Or cure his hat fetish.
You mean the ones that all look like money?
you mean this?
Greatest scam ever.
#74
Posté 29 février 2012 - 04:27
Stanley Woo wrote...
Some people think we are so blinded by our own corona of awesome that we completely ignore any and all the faults in the game. These people tend to forget that game development is more of an art than a science and that, if we could, we would spend years perfecting the product and tweaking everything just that much more. Unfortunately, the realities of business means that the game has to be released in order to be sold, and that usually means making really difficult decisions on when the game is "good enough" to release.Deganis76 wrote...
Well said. I often wonder how developers filter that signal to noise and actually get a good "pulse" of how their game is recieved: sales, obviously, are a huge factor, but I imagine critical reviews and focus groups probably play into their quality assessments significantly. If they assessed the quality of their games solely based on forum reception: well I think they may be compelled to commit ritual suicide.
That's not to say "eh, it's good enough," but when deadlines are looming and release dates approach, you'd better be darned sure that your game is "good enough" to release because developers are dealing with tens of millions of dollars in risk. We are extremely concerned about any released game doing well, but there's no way to know just how well it'll do until it's out there on store shelves.
How do we get a sense of how well we're doing? You've pretty much got the gist of it, Deganis76. Critical reviews, sales numbers, and general "buzz" are good indicators of where we're sitting. Forums are good up to a point,but tend to exhibit rather extreme biases. And these days, social media can be an indicator of success as well. We have many different ways of gleaning information that, when analyzed together, tell us what's up.
I love you stanley. I think that no matter what any one says, you guys have really good public relations, especially when you come out and give a detailed and thorough response such as the one I am quoting. Kudos
#75
Posté 29 février 2012 - 04:46





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