jreezy wrote...
GTA V.mereck7980 wrote...
And besides Bioshock Infinite there aren't any other strong contenders for GOTY that have a chance of beating ME3 if it reviews well.
Diablo III, Guild Wars 2
jreezy wrote...
GTA V.mereck7980 wrote...
And besides Bioshock Infinite there aren't any other strong contenders for GOTY that have a chance of beating ME3 if it reviews well.
DnVill wrote...
Tazzmission wrote...
bobobo878 wrote...
Ask yourself this: what did EA do to Pandemic Studios when they failed?
ok so what ea did bad in the past and?
latley they have been more successfull and you know it
EA has the habit of milking developers dry then tossing them out like yesterday's trash.
Guest_Catch This Fade_*
Luckily BioWare doesn't pay attention to the words of one person. Jade Empire was critically acclaimed.Darthsam wrote...
Most distrust and negative feelings started when DA2 hit the shelf.. Bioware has made mistakes before, Jade Empire is not only bad, but one of the worst rpgs i ever played, but the DA2 fail is completely different story.
prsquared wrote...
Instead of speculating if the game will fail, I think I'm just going to wait till I finish the game and then decide it for myself. One step at a time.
Sargerus wrote...
jreezy wrote...
GTA V.mereck7980 wrote...
And besides Bioshock Infinite there aren't any other strong contenders for GOTY that have a chance of beating ME3 if it reviews well.
Diablo III, Guild Wars 2
jreezy wrote...
Luckily BioWare doesn't pay attention to the words of one person. Jade Empire was critically acclaimed.Darthsam wrote...
Most distrust and negative feelings started when DA2 hit the shelf.. Bioware has made mistakes before, Jade Empire is not only bad, but one of the worst rpgs i ever played, but the DA2 fail is completely different story.
Modifié par Ringo12, 29 février 2012 - 06:35 .
Ringo12 wrote...
Question op, What if TOR fails? It's bleeding subs or at least active players.
Modifié par Sith Reaper, 29 février 2012 - 06:38 .
So did every COD, whats your point, did you ever played the game?jreezy wrote...
Luckily BioWare doesn't pay attention to the words of one person. Jade Empire was critically acclaimed.Darthsam wrote...
Most distrust and negative feelings started when DA2 hit the shelf.. Bioware has made mistakes before, Jade Empire is not only bad, but one of the worst rpgs i ever played, but the DA2 fail is completely different story.
Modifié par Darthsam, 29 février 2012 - 06:45 .
Sith Reaper wrote...
Ringo12 wrote...
Question op, What if TOR fails? It's bleeding subs or at least active players.
Right. The 1.7 million subscribers (out of two million sold copies) reported this month is truly bleeding subscribers. Total failure. Do you know the retention rate of most MMO's? if you score half of them, you are in good shape. To have 1.7 million several months after launch with 2 million sold is a large success. Not to mention they also reported a growing base of subs last month.
Let's stay to the facts instead of our imaginations.
DnVill wrote...
Tazzmission wrote...
bobobo878 wrote...
Ask yourself this: what did EA do to Pandemic Studios when they failed?
ok so what ea did bad in the past and?
latley they have been more successfull and you know it
EA has the habit of milking developers dry then tossing them out like yesterday's trash.
gabe2gg wrote...
DnVill wrote...
Tazzmission wrote...
bobobo878 wrote...
Ask yourself this: what did EA do to Pandemic Studios when they failed?
ok so what ea did bad in the past and?
latley they have been more successfull and you know it
EA has the habit of milking developers dry then tossing them out like yesterday's trash.
This, EA will milk Bioware for all its worth and cast it to the side soon enough.
Sith Reaper wrote...
Ringo12 wrote...
Question op, What if TOR fails? It's bleeding subs or at least active players.
Right. The 1.7 million subscribers (out of two million sold copies) reported this month is truly bleeding subscribers. Total failure. Do you know the retention rate of most MMO's? if you score half of them, you are in good shape. To have 1.7 million several months after launch with 2 million sold is a large success. Not to mention they also reported a growing base of subs last month.
Let's stay to the facts instead of our imaginations.
Modifié par Daywalker315, 29 février 2012 - 07:46 .
TheKillerAngel wrote...
Stanley, how come companies like Blizzard can take as long as they damn please to make a game? What's preventing Bioware from doing the same?
Tazzmission wrote...
dont get me wrong im not a ea supporter but seriously can you just assume that it will happen because thats what you always think?
and you really believe ea is the only one who does this.
im mad now because you actually have me speaking for them wich i dont like at all
A Mass Effect MMO wouldn't play like Star Wars of Warcraft, it'd maintain its shooter mechanics, which has the potential to draw in a hell of a lot more people than any standard MMORPG does. Just look at the proliferation of shooters in general in the market. Mass Effect's shooter gameplay brought in people who wouldn't typically play RPGs based on how the combat functions. As an MMORPG with shooter mechanics, it'd bring in people who normally wouldn't go for these types of games.Daywalker315 wrote...
Sith Reaper wrote...
Ringo12 wrote...
Question op, What if TOR fails? It's bleeding subs or at least active players.
Right. The 1.7 million subscribers (out of two million sold copies) reported this month is truly bleeding subscribers. Total failure. Do you know the retention rate of most MMO's? if you score half of them, you are in good shape. To have 1.7 million several months after launch with 2 million sold is a large success. Not to mention they also reported a growing base of subs last month.
Let's stay to the facts instead of our imaginations.
I hate to admit it but they might be bleeding subscribers now faster than new people are replacing them. I enjoyed the leveling of my main and it's not so much that there isn't anything at all to do at level 50, it's just that it gets very repetitive and after the first 3 or 4 times running the same hard mode flashpoint or buggy operation, it loses the appeal of doing it again and again. I still have a sub (thanks to 60 day time card) and will see what's up after the 1.2 release but my guild has slowed down a lot in terms of active players, some of whom may have already let their subscriptions lapse. I do fear for it a little bit.
I think it will certainly keep enough active players for it to be profitable over a long time (they said they needed 500,000 to break even) but I think it will slow down enough that they will be discouraged from doing an ME MMO, which is actually a good thing in my book. A click to target, click abilities to fire/use biotics, internal roll chance to hit type system for ME like SWTOR has would just ruin it in my book. Plus, if I can't play it on a console, I don't really want it if it's ME related.
Guest_Catch This Fade_*
Agreed but it was still a pretty good game and yeah it didn't sell as well. BioWare has said they want to bring it back but I don't have high hopes. As of right now Jade Empire is the only game that'll make me pay any kind of attention to BioWare after Mass Effect 3.Ringo12 wrote...
jreezy wrote...
Luckily BioWare doesn't pay attention to the words of one person. Jade Empire was critically acclaimed.
Did it not sell worse than their other games at that time? I don't think Jade Empire is terrible but it definitely wasn't on par with Kotor.
ItsFreakinJesus wrote...
A Mass Effect MMO wouldn't play like Star Wars of Warcraft, it'd maintain its shooter mechanics, which has the potential to draw in a hell of a lot more people than any standard MMORPG does. Just look at the proliferation of shooters in general in the market. Mass Effect's shooter gameplay brought in people who wouldn't typically play RPGs based on how the combat functions. As an MMORPG with shooter mechanics, it'd bring in people who normally wouldn't go for these types of games.Daywalker315 wrote...
Sith Reaper wrote...
Ringo12 wrote...
Question op, What if TOR fails? It's bleeding subs or at least active players.
Right. The 1.7 million subscribers (out of two million sold copies) reported this month is truly bleeding subscribers. Total failure. Do you know the retention rate of most MMO's? if you score half of them, you are in good shape. To have 1.7 million several months after launch with 2 million sold is a large success. Not to mention they also reported a growing base of subs last month.
Let's stay to the facts instead of our imaginations.
I hate to admit it but they might be bleeding subscribers now faster than new people are replacing them. I enjoyed the leveling of my main and it's not so much that there isn't anything at all to do at level 50, it's just that it gets very repetitive and after the first 3 or 4 times running the same hard mode flashpoint or buggy operation, it loses the appeal of doing it again and again. I still have a sub (thanks to 60 day time card) and will see what's up after the 1.2 release but my guild has slowed down a lot in terms of active players, some of whom may have already let their subscriptions lapse. I do fear for it a little bit.
I think it will certainly keep enough active players for it to be profitable over a long time (they said they needed 500,000 to break even) but I think it will slow down enough that they will be discouraged from doing an ME MMO, which is actually a good thing in my book. A click to target, click abilities to fire/use biotics, internal roll chance to hit type system for ME like SWTOR has would just ruin it in my book. Plus, if I can't play it on a console, I don't really want it if it's ME related.
Though Mass Effect doesn't yet have the universal appeal to sustain an MMO of any sort aside from an MMOTPS like MAG for the PS3 or Tribes.
Modifié par Daywalker315, 29 février 2012 - 07:57 .
Stanley Woo wrote...
Just guessing, of course, since I don't know their inner workings, but it makes a whole lot of sense: fewer, bigger titles, popular franchises, a gigantic fanbase in an even bigger potential market, and past successes. Also, regular money coming in from one of their ongoing workhorse titles.TheKillerAngel wrote...
Stanley, how come companies like Blizzard can take as long as they damn please to make a game? What's preventing Bioware from doing the same?
But I'm sure they have their issues with deadlines and releases; their cycles are just a lot longer than everyone else's and somewhat sustainable.
Well, if it fails in player consensus, so soon after DA2 as well, do you really think anyone is going to take Bioware seriously anymore or buy anymore of those games?Icinix wrote...
Fail? In sales or player consensus?
Modifié par LilyasAvalon, 29 février 2012 - 08:12 .