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So Journey or Destination ?


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114 réponses à ce sujet

#51
wright1978

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Destination. A crappy destination makes the journey seem pointless.

#52
Jahannam

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The journey.. I still remember in the 80s playing ultima 4. After the entire summer playing it and getting near the end my buddy erased my game on accident. I never did finish it and that was my first RPG experience. Still remember it fondly.

And like life its about the journey. We are all going to end up dead, thats kinda crappy... so a crappy ending makes the other 60+ years pointless?. Im not gonna be the old person in a rest home banging my bedpan and crying about how life sucked because thats where its ending. Im going to remember the journey there... screw the destination.

#53
What?

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You make a journey to reach a specific destination. Nobody likes arranging plans, packing, going through airport security, waiting for an hour or two to board, and then embarking on a twelve-hour flight to Europe from the States. They endure it because they're excited about where they're going.

Modifié par VictorianTrash, 29 février 2012 - 10:05 .


#54
CerberusSoldier

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The end is the important

#55
AkiKishi

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Journey . However if a game with multiple endings does not reward my efforts as player I'll be annoyed.

Take Totori for example, your looking at an extra 10-15 hours to get the "perfect" ending. But that perfect ending is so much better than any of the others it's worth it.

If I spend that ammount of extra time doing side quests and what not in ME3 and still end up with "bad" end , I'm going to be pissed at the game for wasting my time.

#56
Gtacatalina

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shepard1038 wrote...

A bad destination ruins the journey/


Exactly what I was thinking.

#57
Dariustwinblade

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End always justifies the means.

Crap ending with a memorable journey means a journey to crap, that you will remember for the rest of your life.

#58
Sporothrix

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Hyrist wrote...

LookingGlass93 wrote...

Destination. A bad destination invalidates everything you did to get there.


Example to the contary: Reproduction.

The fact that you failed to have a child does not invalidate the fact that you got laid in the attempt.

Unless you pay big money in clinic for it.

#59
CptData

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mariatea wrote...

What's the point of starting a journey if you don't want to reach destination?

Of course the journey and it's hardships is important but it have no reason if the destination isn't there.


This. Although I support the "journey" path more, I definitely want some kind of reward at the end as well. Heck with it, all religions are based on THAT trope!

#60
VarrenSoldier

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They are both of equal importance.

#61
Kisarabi

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The destination is more important to me. If the ending is bad, it will not only kill replay value for that game, but also the ones before it. It will also make me feel like the time spent with the characters, whatever may happen to them in any game, was wasted.

#62
Guest_Catch This Fade_*

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EternalAmbiguity wrote...

Both.

So few things in life are such concrete absolutes.

This.

#63
ManyDeadCats

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EA and BW care only about their destination, which is to make your money. And they've already reached it even before the game is released.

LMAO SUCKERS.

#64
Guest_Catch This Fade_*

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ManyDeadCats wrote...

EA and BW care only about their destination, which is to make your money. And they've already reached it even before the game is released.

LMAO SUCKERS.

A business wants to make money?! No. Way.

#65
ManyDeadCats

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A jreezy post that sucks up to BW? No. Way.

#66
incinerator950

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jreezy wrote...

ManyDeadCats wrote...

EA and BW care only about their destination, which is to make your money. And they've already reached it even before the game is released.

LMAO SUCKERS.

A business wants to make money?! No. Way.


What?!

I thought businesses were supposed to entertain us and give us stuff out of charity... :crying:

#67
Dariustwinblade

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And if they are smart businesses they will release an alternate ending DLC for as much as 20$ and people will buy it like starved heroin addict. And they will make a crapton MOAR MONEY.


Did you hear me EA a lot of people will pay for the DLC. So get working on it.

#68
kareatix

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Journey > destination on my first playthrough. However, if I am to go through the journey again, which is what I am/was hoping to do in ME3, the destination has to be as good as the journey. Even a faithful dog like me won't keep coming back just to get a kick in the face.

#69
CptData

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Dariustwinblade wrote...

And if they are smart businesses they will release an alternate ending DLC for as much as 20$ and people will buy it like starved heroin addict. And they will make a crapton MOAR MONEY.


Did you hear me EA a lot of people will pay for the DLC. So get working on it.


I'm pretty sure they were at its trail long before the game went GOLD.

#70
ncknck

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I have a feeling OP implies that dying is not a destination? I shall check on him in 100 years.

#71
CptData

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wright1978 wrote...

Destination. A crappy destination makes the journey seem pointless.


But a crappy journey makes it too hard to accomplish the destination.

So it's pretty much both is needed for a fulfilling story. The journey has to be interesting, carry emotions and tensions to keep the reader, and the destination has to be satisfying (depending on the story) so the reader might go through the story another time.

Destination without good journey is as useless as a good journey is wasted without a fitting destination.

#72
SirRengeti

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The destination is still a part of the journey.

#73
LilyasAvalon

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What's the point in doing the journey if the destination is going to be crap regardless anyway?

#74
Dellingr

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They're both pretty important to me

I distinguish between a nice destination and a satisfying one, from what I can tell from the leaks, the endings aren't particularly nice, but I'll find them satisfying (and some ambiguity/uncertainty in what I read leaves me with the possibility that one of them will also be niceish)

#75
kotli

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Well, it depends on what you mean by journey and destination.
But the short is both no matter what. In some cases the destination is more important.
IE you holiday trip (as the point of the journey is to get t here to have fun).
IE your life from your perspective its your journey from birth to death that matters after all everything that matters happens pre-death (Even if you end up going to heaven or hell or nowhere).
From others perspective its the Effects of that journey that matters <- IE both journey and destination both matter <- this is where Mass Effect story should be.

^ From the point of replayability of the game its the destination that matter at lest for RPGs.