For me the journey was Mass Effect 1&2 and Mass effect 3 as a whole is the ending. I will be severly pissed if the final part of this epic triology, my favorite serise of all time is ruined.
So Journey or Destination ?
Débuté par
fearan1
, févr. 29 2012 03:57
#101
Posté 01 mars 2012 - 12:49
#102
Posté 01 mars 2012 - 05:44
As long as the Destination isn't so absolutely terrible that you don't want to go on the Journey again... Oops.
#103
Posté 01 mars 2012 - 05:52
Why can't both be equally good?
#104
Posté 01 mars 2012 - 05:52
This is not real life in a work of fiction both should be created with equally importance.
Why? Because we can....
Why? Because we can....
Modifié par Teredan, 01 mars 2012 - 05:53 .
#105
Posté 01 mars 2012 - 06:02
"Do the end justifies the means" > "The journey and not the destination"
My philosophy on the matter, but who knows...
My philosophy on the matter, but who knows...
#106
Posté 01 mars 2012 - 06:02
ME3's ending sequence is a MacGuffin hunt that ends in deus ex machina. You can't rationalize or justify that away. The Crucible/Guardian/Catalyst thing is an eleventh-hour device that appears without foreshadowing, which abruptly resolves the problem and dramatic question posed by the story in a manner largely unconnected with previous events and actions. Word for word, that's the very definition of deus ex machina.
The use of deus ex machina is a categorical rejection of the journey itself, undermining its purpose and import. If the journey is indeed what matters, then the ending should be logically unacceptable due to the very fact it negates the journey.
The people who ought to be most hacked off by this ending are the ones who argue the journey is what is important.
The use of deus ex machina is a categorical rejection of the journey itself, undermining its purpose and import. If the journey is indeed what matters, then the ending should be logically unacceptable due to the very fact it negates the journey.
The people who ought to be most hacked off by this ending are the ones who argue the journey is what is important.
#107
Posté 01 mars 2012 - 06:27
The journey and destination coincide. You can't have one without the other. The destination can be seen as the motivation to keep going on your journey. If you know the destination and don't like, why would you go on a journey?
#108
Posté 01 mars 2012 - 07:20
humes spork wrote...
The use of deus ex machina is a categorical rejection of the journey itself, undermining its purpose and import. If the journey is indeed what matters, then the ending should be logically unacceptable due to the very fact it negates the journey.
The people who ought to be most hacked off by this ending are the ones who argue the journey is what is important.
This.
Someone who finally understands what most people are complaining about by using and justifying it with literary terminology.
Not to piggyback off of it (okay, I will), it's not that the question of either/or being preferred, it's just that with the introduction of a deus ex machina entirely negates the emotional weight of one of them. Bioware should've known this. From the first few hours of ME1, there's three pieces of information that you know: 1) Saren must be stopped. 2) Saren works for the Reapers. 3) The Conduit is the key to stopping Saren. There is no deus ex machina: the core missions are about piecing together the information to get to the Conduit. But you knew about it the whole time.
In ME2, you know from the first few hours (or, just watching the trailers), three pieces of information: 1) The Collectors are abducting human colonies (and must be stopped). 2) The Collectors are working for the Reapers. 3) The Omega 4 Relay is the key to stopping the Collectors. Yes, discovering that the Collectors are repurposed Protheans is tragic and occurs at a turning point in the game, but it's not a game-changer. It's lore.
Notice a pattern here? These are the stories that worked. Clear threat, clear solution, game on.
Now we break that formula. From the demo/trailer information, we've gathered that 1) The Reapers can't be stopped, but Earth can be avenged. 2) The Reapers...are
Now, while we didn't know of the Collectors or the Omega-4 Relay in ME1, they were introduced quite early. Now, it's a little bit of a deviation from 1 to 2 that 1's climactic battle scene involved a huge fleet and big choices affecting the scope of the galaxy and 2 was a small A-Team going out into the wilderness to eliminate a shadow threat that only directly threatened humanity whilst the major galactic conflicts played about in the wings, but 2 is the middle of the Trilogy anyways and should have set up the third installment anyways...which, I'm still sort of wondering how it did that. I feel like, by blowing up the Collector base, the problem of 2 which is to be resolved in 3 is dealt with, and the problem of 1 resolved in 2 (Cerberus) suddenly plays too big a part.
The answer to this should not be Deus ex Machina. And that's just poor storytelling.
#109
Posté 01 mars 2012 - 07:29
If you end up covered in ****, whatever happened in the journey is irrelevant, because you got ebola and died.
#110
Posté 01 mars 2012 - 07:32
Slidell505 wrote...
If you end up covered in ****, whatever happened in the journey is irrelevant, because you got ebola and died.
So everyone dies some now some later i'd rather not think about what happens tomorrow and live in today.
#111
Posté 02 mars 2012 - 02:00
I fancy myself a writer (though a bad one) so let me give my opinion on this.
Yes. The journey is important, very important. The journey makes you care for the characters, the setting, and pushes you to get to that destination.
But the destination is supposed to be rewarding. It's supposed to make you satisfied and content with the story and everything leading up to it. The destination can be sad, bleak, happy, or just flat out horrible for the characters. As long as the journey leading up to it foreshadows and leads up to it properly. A bad destination can, in fact, completely ruin the journey retroactively. What is the point of the story, characters, and setting if everything you knew about it is turned to ashes at the end?
But I haven't played the game yet. Who knows.
TL;DR: The destination is just as important as the journey. A bad destination can ruin the journey for some.
Yes. The journey is important, very important. The journey makes you care for the characters, the setting, and pushes you to get to that destination.
But the destination is supposed to be rewarding. It's supposed to make you satisfied and content with the story and everything leading up to it. The destination can be sad, bleak, happy, or just flat out horrible for the characters. As long as the journey leading up to it foreshadows and leads up to it properly. A bad destination can, in fact, completely ruin the journey retroactively. What is the point of the story, characters, and setting if everything you knew about it is turned to ashes at the end?
But I haven't played the game yet. Who knows.
TL;DR: The destination is just as important as the journey. A bad destination can ruin the journey for some.
#112
Posté 02 mars 2012 - 02:25
neither one when it comes to this game
#113
Posté 02 mars 2012 - 02:31
All I can think about when I think the ME3 endings is Homer Simpson
"Marge is this a happy ending or a sad ending?"
"Its an ending"
"Marge is this a happy ending or a sad ending?"
"Its an ending"
#114
Posté 02 mars 2012 - 02:37
It appears that if you thought "Deception" was a literary masterpiece, then you will love this game.
#115
Posté 02 mars 2012 - 02:50
Both are equally important. One of them I will not like or appreciate.





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