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#1
Guest_Richard STIHL_*

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whats the point of getting all the war assets if the endings are so similar. why not just blow through the game and get it over with. It would be like in ME2 gathering your squadmates and gaining their loyalty but still having them all die no matter what.

#2
DifferentD17

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Exactly, I just about to make a thread like this.
It's like recuiting people in ME2 if in the end we don't have them on our team anymore... Oh wait...

Modifié par DifferentD17, 29 février 2012 - 05:18 .


#3
Carnage752

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Because Bioware sucks.

#4
Guest_Richard STIHL_*

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I want a disney ending damnit

#5
John Never Dies

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Was there a post that explained them more than Control: Bad or good, Destory: bad good neutral, Synergy?

Because from what I read its hard to tell the difference when they details aren't there.

So saying they are similar without actually playing the game is pretty irrational.

Modifié par John Never Dies, 29 février 2012 - 05:23 .


#6
DifferentD17

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What's the point in tell friends about ME3 if it doesn't make sense? I can't recommend any Bioware franchise now, only single games, like DA:O

#7
yoshibb

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I don't want disney, I just want logic. Why doesn't destroying the relays kill everyone like in Arrival? Why is the normandy suddenly out in the middle of space next to a relay? Why is there no way to preserve the relays? Why am I putting an army together to fight the reapers when I can just push the self destruct button?

#8
Jacy Pane

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Richard STIHL wrote...

I want a disney ending damnit


Agreed.  At least happy-ish, where everyone lives.

#9
John Never Dies

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yoshibb wrote...

I don't want disney, I just want logic. Why doesn't destroying the relays kill everyone like in Arrival? Why is the normandy suddenly out in the middle of space next to a relay? Why is there no way to preserve the relays? Why am I putting an army together to fight the reapers when I can just push the self destruct button?


This is what happens with you read the ending for a game without the 15 hours leading up to it.

Not saying what you did was wrong, but these questions will be answered.

#10
Guest_Richard STIHL_*

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they're all similar in the fact that the normandy and shep are serperated. and that all the relays blow up. the only differences being you can control, merge and destroy the reapers.

#11
DifferentD17

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Richard STIHL wrote...

they're all similar in the fact that the normandy and shep are serperated. and that all the relays blow up. the only differences being you can control, merge and destroy the reapers.


And there doesn't seem to be an ending where the reapers actually win.

#12
Guest_Richard STIHL_*

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i think shep should die but normandy/crew/LI alive and happy...and then to put some more bitterness into it would be ok with the dark age thing too

Modifié par Richard STIHL, 29 février 2012 - 05:53 .


#13
John Never Dies

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Isn't there a bad ending for destroy? That is probably a lot different than the perfect for destroy. Lets just wait and see.

#14
DifferentD17

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Richard STIHL wrote...

i think shep should die but normandy/crue/LI alive and happy...and then to put some more bitterness into it would be ok with the dark age thing too


I don't think Shep should die, but we have two different sheps with two different stories, shouldn't we have two different ends?

#15
xtorma

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Bioware wants you to think you did not waste your time and money on the first two games(good god me2 was horrible) Yet that is exactly what you did....they are laughing all the way tom the bank.

#16
Guest_Richard STIHL_*

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i guess war assets determines how fubar earth is at the end

#17
Elegana

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This why I like cliffhanger endings. You can tell a story, but leave it empty to the reader. If Shepard's story was our own, then why not leave open instead of giving us endings that simply suck. I want a happy ending, an ending where even though people died, planets were destroyed, and **** happened... but at the end of the day, my Shepard is beside his/her crew, squadmates, and LI.

#18
Unit-Alpha

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I would be fine with Shepard dying to save his crew. But they are force executed, so f*** it.

#19
Xayoz

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Richard STIHL wrote...

whats the point of getting all the war assets if the endings are so similar. why not just blow through the game and get it over with. It would be like in ME2 gathering your squadmates and gaining their loyalty but still having them all die no matter what.

Because you don't play an rpg just to see the ending.

Modifié par Xayoz, 29 février 2012 - 06:56 .


#20
Guest_swarnick123_*

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Here's an idea: wait until you play the game. The endings that have been leaked are obviously going to make less sense when you take it completely out of context. When you play the game, watch all 90 minutes of cut scenes, you will have all your questions answered.

#21
xtorma

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Xayoz wrote...

Richard STIHL wrote...

whats the point of getting all the war assets if the endings are so similar. why not just blow through the game and get it over with. It would be like in ME2 gathering your squadmates and gaining their loyalty but still having them all die no matter what.

Because you don't play an rpg just to see the ending.


True , but the ending is intertwined with the journey. If either aspect dissapoints, than you have a 10 dollar game selling for 60 dollars.

#22
xtorma

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swarnick123 wrote...

Here's an idea: wait until you play the game. The endings that have been leaked are obviously going to make less sense when you take it completely out of context. When you play the game, watch all 90 minutes of cut scenes, you will have all your questions answered.


how can you know this? all my questions were not answered in any of the other games in the series.

#23
Guest_swarnick123_*

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xtorma wrote...

swarnick123 wrote...

Here's an idea: wait until you play the game. The endings that have been leaked are obviously going to make less sense when you take it completely out of context. When you play the game, watch all 90 minutes of cut scenes, you will have all your questions answered.


how can you know this? all my questions were not answered in any of the other games in the series.


If you read the review by the German magazine released last week, they explain that every question is answered in the end and it leaves no loose ends or cliffhangers. And I'm mainly talking about people asking why play the game if all the endings are similar. 

When major points in the story are taken completely out of context, they aren't going to make a lot of sense. 

#24
Allworkandlowpay

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yoshibb wrote...

I don't want disney, I just want logic. Why doesn't destroying the relays kill everyone like in Arrival? Why is the normandy suddenly out in the middle of space next to a relay? Why is there no way to preserve the relays? Why am I putting an army together to fight the reapers when I can just push the self destruct button?


I'm not positive on this, since I haven't seen the full script or played the game, but bear with me because i do feel like I can provide the logic you request:

1) The relays aren't physically destroyed the same way. In Arrrival, a physical object violently smashed into the Relay, causing a critical reaction in it's active Eezo fueled core. In ME3, the crucible draws and surges the power from all the Relays to power the weapon. When the relay's overload and explode, all the energy in the Eezo core has been significantly drained. It's the difference betweeen somebody throwing a match at a box of firecrackers and throwing a match at a box of live grenades.

2) You are building a fleet and army to fight the reapers on all fronts. When you finish the crucible, you need the physical firepower to get to it and activate it.

#25
Shad0wOGRE

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Allworkandlowpay wrote...

yoshibb wrote...

I don't want disney, I just want logic. Why doesn't destroying the relays kill everyone like in Arrival? Why is the normandy suddenly out in the middle of space next to a relay? Why is there no way to preserve the relays? Why am I putting an army together to fight the reapers when I can just push the self destruct button?


I'm not positive on this, since I haven't seen the full script or played the game, but bear with me because i do feel like I can provide the logic you request:

1) The relays aren't physically destroyed the same way. In Arrrival, a physical object violently smashed into the Relay, causing a critical reaction in it's active Eezo fueled core. In ME3, the crucible draws and surges the power from all the Relays to power the weapon. When the relay's overload and explode, all the energy in the Eezo core has been significantly drained. It's the difference betweeen somebody throwing a match at a box of firecrackers and throwing a match at a box of live grenades.

2) You are building a fleet and army to fight the reapers on all fronts. When you finish the crucible, you need the physical firepower to get to it and activate it.


The only problem is that, for the player and the relationships we've built with characters over 3 games there's no difference between a 2500 point victory and a 5000 point victory. Big whoop some more people on earth lived. Oh wait, this is the last game. And the people we actually care about, our LI and crew, are stranded, who knows where, with no chance of reunion, because all the damn relays are broken. And our hero, who has already died saving the galaxy is in most possibilities dead.

It's bull**** that the "we want ****ty endings" crowd was catered to exclusively while there weren't even mildly happy endings. It's lazy and just plain screwed up what Bioware did here. Would it really have been so terrible to include one ending where Shep got to live happily ever after with his remaining friends? I mean if saving the billions of remaining faceless sentients in the galaxy is supposed to balance Shep's sacrifice shouldn't the loss of millions of faceless sentients balance a happy ending?

Geez, as much grief as the Gears games get around here, at least that trilogy ended with some hope of a better future for the protagonists that suffered through the trilogy. Nope, sorry, dead, stranded, and locked back in their own backyards.