So why is a depressing ending bad? Games like RDR to me prove otherwise...
#1
Posté 29 février 2012 - 05:24
I just think that if Bioware can make it epic, profound, intense, and emotional then I have no doubt it could be as strong, if not stronger than John Marstons death scene.
#2
Posté 29 février 2012 - 05:26
#3
Posté 29 février 2012 - 05:28
#4
Posté 29 février 2012 - 05:29
#5
Posté 29 février 2012 - 05:30
That said, for me, it's a refereshing to see that in the end it doesn't matter. It's the inevitable. It's like death, you can't escape from it and must face it straight on one day. I play so many games that end with cheesy happily ever after endings (and maybe i'm just cynical) that it's nice to experience something that's doom and gloom.
#6
Posté 29 février 2012 - 05:31
I don't think it's so much that it's a depressing ending as much as Shepard can never see their love interest again. This is the case for me at least. I had always imagined Garrus and my FemShep to live on happier lives, but I am alright with the ending, so long as it's damn epic. Not like Shepard falling to his/her death in the last game.
#7
Guest_EternalAmbiguity_*
Posté 29 février 2012 - 05:31
Guest_EternalAmbiguity_*
ONLY depressing endings, when told beforehand that the series was based heavily on choice & consequence, is bad.
#8
Posté 29 février 2012 - 05:32
Mass Effect = 3 game trilogy with a massive amount of time and dedication.
I understand the comparison but I can only imagine this ending is going to hit much harder.
#9
Posté 29 février 2012 - 05:33
Yes, well... I don't play games because they remind me of my inevitable, unescapable death. But if you do, more power to you.The Last Guardian wrote...
I mean, I get why some are upset. To not include various endings where everyone survies and everything is rainbow, sunshine, and lolipops is a bit upsetting.
That said, for me, it's a refereshing to see that in the end it doesn't matter. It's the inevitable. It's like death, you can't escape from it and must face it straight on one day. I play so many games that end with cheesy happily ever after endings (and maybe i'm just cynical) that it's nice to experience something that's doom and gloom.
#10
Posté 29 février 2012 - 05:33
Tietj wrote...
Mass Effect is well-written, incredibly fun and engaging, but let's not pretend that it's "art," like Shadow of the Colossus, and that only bittersweet (mostly bitter) endings will feel right.
I'm not saying that. All I'm saying is that you can have bitter endings that makes it feel "right" so to speak.
#11
Posté 29 février 2012 - 05:33
#12
Guest_Saphra Deden_*
Posté 29 février 2012 - 05:34
Guest_Saphra Deden_*
#13
Posté 29 février 2012 - 05:34
#14
Guest_Richard STIHL_*
Posté 29 février 2012 - 05:35
Guest_Richard STIHL_*
hippanda wrote...
I think the bigger problem is that there are ~6-7 variations of the ending and they're all extremely similar. The choices are far less compelling when you basically get the same end result no matter what you do.
yup
Modifié par Richard STIHL, 29 février 2012 - 05:36 .
#15
Posté 29 février 2012 - 05:35
The first being that the (relative) sunshine and lollipops ending is only two or three degrees removed from the depressing, everybody dies ending. Everything's screwed no matter what you did and the whole selling point of an overarching trilogy where your choices matter is shot in the foot.
The second being: I haven't spent five years and hundreds of dollars with John Marston.
Modifié par royceclemens, 29 février 2012 - 05:35 .
#16
Posté 29 février 2012 - 05:36
Yes, well... I don't play games because they remind me of my inevitable, unescapable death. But if you do, more power to you.
What's your point? So do you not watch films that delve into this topic matter as well? Excluding it just for games is a bit strange imo.
#17
Posté 29 février 2012 - 05:36
lol, I know you weren't saying thatThe Last Guardian wrote...
Tietj wrote...
Mass Effect is well-written, incredibly fun and engaging, but let's not pretend that it's "art," like Shadow of the Colossus, and that only bittersweet (mostly bitter) endings will feel right.
I'm not saying that. All I'm saying is that you can have bitter endings that makes it feel "right" so to speak.
#18
Guest_EternalAmbiguity_*
Posté 29 février 2012 - 05:37
Guest_EternalAmbiguity_*
Capeo wrote...
There's nothing wrong with depressing endings. What is wrong is that a game that touts choice and says it's your story should at least allow you some modicum of happiness if you work hard enough to attain. RDR is one of my all time favorite games but you're playing the story, not choosing it. People are annoyed with ME3 because no matter what you do you are separated from the characters you've spent two games cultivating relationships with. The endings could all be the same except add a variation where your LI or crew gets left with you and 99% of all this complaining would disappear.
Apparently OP doesn't want to address this.
#19
Posté 29 février 2012 - 05:37
isnt that the basis of every bad relationship or the Twilight movies?
Modifié par Hellbound555, 29 février 2012 - 05:38 .
#20
Posté 29 février 2012 - 05:39
The second being: I haven't spent five years and hundreds of dollars with John Marston.
Very true. People are much more invested in the ME series and these endings make it seem like it wasn't worth it in the end. Shepard and the crew gets screwed no matter what.
#21
Posté 29 février 2012 - 05:40
Mass Effect has been about succeeding in the face of impossible odds. How does Mass Effect 3 end? GETTING YOUR ASS KICKED BY IMPOSSIBLE ODDS.
#22
Posté 29 février 2012 - 05:40
#23
Posté 29 février 2012 - 05:43
"In Mass Effect you are going to the inevitable, you have to fight.
The Reapers are coming, you have no more control over that. They are powerful and have lived longer than most life began at the cellular level.
You have to fight them you have to or try to last it out which by history you found out that doesn't work, and sacrifices are going to have to happen to even have a chance of winning. You lost your ship, your friends? The destination was the fight, and you can not expect to fight without losses.
So this is where the journey is better in my eyes. Everyone you made friends with and trusted. People who you would give your life up for.
You fought along side them too face the destination that no matter what road you took you would have to end there. In this situation I care more about the journey.
When I talk about this great series in ten years from now, I will talk about the characers and dialog. The places you had to go and fights you had to fight. From the start I knew people would have to eventually die and that is why I cared and care so much for the characters I will be spending another fine story with."
"Not every problem has a solution. Charm dialog can't save everyone.
It show's how no one is perfect, that there is not one person in this world can do everything right. This is a internal battle Shepard has had since the start.
The series starts with him looking out the window in space at Earth and ends with him most likely in the same fashion. "
#24
Posté 29 février 2012 - 05:43
#25
Posté 29 février 2012 - 05:43
bobobo878 wrote...
Gamma dies at the end of his campaign in Sonic Adventure, but that was one of the best endings in gaming history. :'(
and that one scene where Ness meets Paula for the first time, touching.




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