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So why is a depressing ending bad? Games like RDR to me prove otherwise...


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#1
The Last Guardian

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I know some of the leaked endings have Shepard dying, leaving everything on a very bitter note. But from my expereiences, games with bitter/sad endings usually leave more of an impact (for me at least). A recent example of this is with Red Dead Redemption. The ending with Marston dying to protect his family left a very strong emotional impact for me that gave me a very strong connection with the game...

 I just think that if Bioware can make it epic, profound, intense, and emotional then I have no doubt it could be as strong, if not stronger than John Marstons death scene. 

#2
Eterna

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The Problem is that not just Shepard dies. Your whole crew dies along with you and the Mass Effect universe is pretty much destroyed with the mass Relays.

#3
Tietj

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Mass Effect is well-written, incredibly fun and engaging, but let's not pretend that it's "art," like Shadow of the Colossus, and that only bittersweet (mostly bitter) endings will feel right.

#4
hippanda

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I think the bigger problem is that there are ~6-7 variations of the ending and they're all extremely similar. The choices are far less compelling when you basically get the same end result no matter what you do.

#5
The Last Guardian

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I mean, I get why some are upset. To not include various endings where everyone survies and everything is rainbow, sunshine, and lolipops is a bit upsetting.

That said, for me, it's a refereshing to see that in the end it doesn't matter. It's the inevitable. It's like death, you can't escape from it and must face it straight on one day. I play so many games that end with cheesy happily ever after endings (and maybe i'm just cynical) that it's nice to experience something that's doom and gloom.

#6
Jacy Pane

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In my opinion it's very difficult to successfully pull an ending like one that was in RDR. Though I was pissed at first, it was a beautifully heartbreaking ending for Marston. Rockstar tried to do the same thing with LA Noire and failed horribly.

I don't think it's so much that it's a depressing ending as much as Shepard can never see their love interest again. This is the case for me at least. I had always imagined Garrus and my FemShep to live on happier lives, but I am alright with the ending, so long as it's damn epic. Not like Shepard falling to his/her death in the last game.

#7
Guest_EternalAmbiguity_*

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Depressing endings are not bad.

ONLY depressing endings, when told beforehand that the series was based heavily on choice & consequence, is bad.

#8
Gator Legacy 08

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RDR = 1 game

Mass Effect = 3 game trilogy with a massive amount of time and dedication.

I understand the comparison but I can only imagine this ending is going to hit much harder.

#9
Tietj

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The Last Guardian wrote...

I mean, I get why some are upset. To not include various endings where everyone survies and everything is rainbow, sunshine, and lolipops is a bit upsetting.

That said, for me, it's a refereshing to see that in the end it doesn't matter. It's the inevitable. It's like death, you can't escape from it and must face it straight on one day. I play so many games that end with cheesy happily ever after endings (and maybe i'm just cynical) that it's nice to experience something that's doom and gloom.

Yes, well... I don't play games because they remind me of my inevitable, unescapable death.  But if you do, more power to you.

#10
The Last Guardian

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Tietj wrote...

Mass Effect is well-written, incredibly fun and engaging, but let's not pretend that it's "art," like Shadow of the Colossus, and that only bittersweet (mostly bitter) endings will feel right.


I'm not saying that. All I'm saying is that you can have bitter endings that makes it feel "right" so to speak. 

#11
Capeo

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There's nothing wrong with depressing endings. What is wrong is that a game that touts choice and says it's your story should at least allow you some modicum of happiness if you work hard enough to attain. RDR is one of my all time favorite games but you're playing the story, not choosing it. People are annoyed with ME3 because no matter what you do you are separated from the characters you've spent two games cultivating relationships with. The endings could all be the same except add a variation where your LI or crew gets left with you and 99% of all this complaining would disappear.

#12
Guest_Saphra Deden_*

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The ending to ME3 is the only thing about it that I am genuinely excited about.

#13
yoshibb

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The wife and son were not thrown onto a deserted island to starve to death in RDR

#14
Guest_Richard STIHL_*

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hippanda wrote...

I think the bigger problem is that there are ~6-7 variations of the ending and they're all extremely similar. The choices are far less compelling when you basically get the same end result no matter what you do.



yup

Modifié par Richard STIHL, 29 février 2012 - 05:36 .


#15
royceclemens

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A couple of huge differences...

The first being that the (relative) sunshine and lollipops ending is only two or three degrees removed from the depressing, everybody dies ending. Everything's screwed no matter what you did and the whole selling point of an overarching trilogy where your choices matter is shot in the foot.

The second being: I haven't spent five years and hundreds of dollars with John Marston.

Modifié par royceclemens, 29 février 2012 - 05:35 .


#16
The Last Guardian

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Yes, well... I don't play games because they remind me of my inevitable, unescapable death.  But if you do, more power to you.


What's your point? So do you not watch films that delve into this topic matter as well? Excluding it just for games is a bit strange imo.

#17
Tietj

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The Last Guardian wrote...

Tietj wrote...

Mass Effect is well-written, incredibly fun and engaging, but let's not pretend that it's "art," like Shadow of the Colossus, and that only bittersweet (mostly bitter) endings will feel right.


I'm not saying that. All I'm saying is that you can have bitter endings that makes it feel "right" so to speak. 


lol, I know you weren't saying that :)  And you're right; I mentioned SotC, you mentioned RDR, there was also Ico, FFX, a bunch of others that don't spring to mind.  But in all of them, there was an underlying sadness to the entire game.  Mass Effect, to me, has always been about triumph.  Shepard has always unapologetically been a Mary Sue.  To have only sad endings to his/her personal story doesn't fit, somehow.

#18
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Capeo wrote...

There's nothing wrong with depressing endings. What is wrong is that a game that touts choice and says it's your story should at least allow you some modicum of happiness if you work hard enough to attain. RDR is one of my all time favorite games but you're playing the story, not choosing it. People are annoyed with ME3 because no matter what you do you are separated from the characters you've spent two games cultivating relationships with. The endings could all be the same except add a variation where your LI or crew gets left with you and 99% of all this complaining would disappear.


Apparently OP doesn't want to address this.

#19
Homebound

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so bioware wants us to feel bad so we buy their games?
isnt that the basis of every bad relationship or the Twilight movies?

Modifié par Hellbound555, 29 février 2012 - 05:38 .


#20
Jacy Pane

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The second being: I haven't spent five years and hundreds of dollars with John Marston.


Very true.  People are much more invested in the ME series and these endings make it seem like it wasn't worth it in the end.  Shepard and the crew gets screwed no matter what.

#21
royceclemens

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In addition, John Marston's death was tied to the themes of progress and loss that were crucial to RDR. The Old West was dying and Marston, very much a creature of his time, had to die with it.

Mass Effect has been about succeeding in the face of impossible odds. How does Mass Effect 3 end? GETTING YOUR ASS KICKED BY IMPOSSIBLE ODDS.

#22
ObserverStatus

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Gamma dies at the end of his campaign in Sonic Adventure, but that was one of the best endings in gaming history. :'(

#23
John Never Dies

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A I typed in another thread:

"In Mass Effect you are going to the inevitable, you have to fight.

The Reapers are coming, you have no more control over that. They are powerful and have lived longer than most life began at the cellular level.

You have to fight them you have to or try to last it out which by history you found out that doesn't work, and sacrifices are going to have to happen to even have a chance of winning. You lost your ship, your friends? The destination was the fight, and you can not expect to fight without losses.

So this is where the journey is better in my eyes. Everyone you made friends with and trusted. People who you would give your life up for.

You fought along side them too face the destination that no matter what road you took you would have to end there. In this situation I care more about the journey.

When I talk about this great series in ten years from now, I will talk about the characers and dialog. The places you had to go and fights you had to fight. From the start I knew people would have to eventually die and that is why I cared and care so much for the characters I will be spending another fine story with."

"Not every problem has a solution. Charm dialog can't save everyone.

It show's how no one is perfect, that there is not one person in this world can do everything right. This is a internal battle Shepard has had since the start.

The series starts with him looking out the window in space at Earth and ends with him most likely in the same fashion. "

#24
xtorma

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Because as a shooter , it's fail . the only redeeming quality is how your choices effect story. Take away all possible endings, and what you have is a fail shooter with a story that only appeals to one demographic.

#25
Homebound

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bobobo878 wrote...

Gamma dies at the end of his campaign in Sonic Adventure, but that was one of the best endings in gaming history. :'(


and that one scene where Ness meets Paula for the first time, touching. :crying: There they are in the middle of the woods, surrounded by cult worshippers and a blue cow..