So why is a depressing ending bad? Games like RDR to me prove otherwise...
#51
Posté 29 février 2012 - 07:29
Personally I prefer the happier ones. I liked almost everything about RDR BUT the ending. It left me with an overall negative image of the game, despite gameplay being really good. I've been hesitant to buy Rockstar games ever since. It's almost a subconscious thing. I know the games are good, but I dont feel any compulsion to play them and rather take my money elsewhere.
I think the best way would be to allow for both, at least one "gritty and dark" ending and one "happy ever after" one.
Some games do that with certain conditions anyway, like you only get the happy epilogue if you played on the hardest difficulty or through the new game+. Alternatively some games only give you the true and happier end if you cleared certain conditions, like recruiting all 100 characters in the Suikoden RPGs.
It should be possible to find a compromise somehow and not alienate one group or the other.
#52
Posté 29 février 2012 - 07:39
Zreon wrote...
If sad or happy endings are better is debateable. It's as much about the taste of the player/audience as it is about anything else.
Personally I prefer the happier ones. I liked almost everything about RDR BUT the ending. It left me with an overall negative image of the game, despite gameplay being really good. I've been hesitant to buy Rockstar games ever since. It's almost a subconscious thing. I know the games are good, but I dont feel any compulsion to play them and rather take my money elsewhere.
I think the best way would be to allow for both, at least one "gritty and dark" ending and one "happy ever after" one.
Some games do that with certain conditions anyway, like you only get the happy epilogue if you played on the hardest difficulty or through the new game+. Alternatively some games only give you the true and happier end if you cleared certain conditions, like recruiting all 100 characters in the Suikoden RPGs.
It should be possible to find a compromise somehow and not alienate one group or the other.
There is supposedly a different ending for NG+ that's thus far totally unreported on.
So we'll see if that makes any difference.
#53
Posté 29 février 2012 - 07:46
TheBlackBaron wrote...
Zreon wrote...
If sad or happy endings are better is debateable. It's as much about the taste of the player/audience as it is about anything else.
Personally I prefer the happier ones. I liked almost everything about RDR BUT the ending. It left me with an overall negative image of the game, despite gameplay being really good. I've been hesitant to buy Rockstar games ever since. It's almost a subconscious thing. I know the games are good, but I dont feel any compulsion to play them and rather take my money elsewhere.
I think the best way would be to allow for both, at least one "gritty and dark" ending and one "happy ever after" one.
Some games do that with certain conditions anyway, like you only get the happy epilogue if you played on the hardest difficulty or through the new game+. Alternatively some games only give you the true and happier end if you cleared certain conditions, like recruiting all 100 characters in the Suikoden RPGs.
It should be possible to find a compromise somehow and not alienate one group or the other.
There is supposedly a different ending for NG+ that's thus far totally unreported on.
So we'll see if that makes any difference.
I don't think this is true. All the endings are accounted for. The one who was saying the NG+ thing was the guy who had the guide, and he said that the NG+ ending is the seventh ending. According to the leak, there are four "destroy" endings, two "control" endings, and one "merge" ending. That's all of them accounted for. I think the NG+ ending he was talking about may have been the merge ending? Everything is still up in the air.
#54
Posté 29 février 2012 - 08:03
#55
Posté 29 février 2012 - 08:10
Zreon wrote...
If sad or happy endings are better is debateable. It's as much about the taste of the player/audience as it is about anything else.
Personally I prefer the happier ones. I liked almost everything about RDR BUT the ending. It left me with an overall negative image of the game, despite gameplay being really good. I've been hesitant to buy Rockstar games ever since. It's almost a subconscious thing. I know the games are good, but I dont feel any compulsion to play them and rather take my money elsewhere.
I think the best way would be to allow for both, at least one "gritty and dark" ending and one "happy ever after" one.
Some games do that with certain conditions anyway, like you only get the happy epilogue if you played on the hardest difficulty or through the new game+. Alternatively some games only give you the true and happier end if you cleared certain conditions, like recruiting all 100 characters in the Suikoden RPGs.
It should be possible to find a compromise somehow and not alienate one group or the other.
The last two sequels have been alienating groups, I'm very pleased that they just came up with their own idea, instead of making it a fanservice reward for LI's or roses and sunflower fields with kids.
I wouldn't care any more if they made a happy ending. I'm just saying, their IP, their material, let them do with it. If the execution of the ending is spectacular to warrant a sacrifice to save the future generations of the galaxy, then dying a hero is the least of my concerns.
Honestly, this is just ****** in a bottle, I just found out about a rumor that Armored Core V's online servers are now regionalized. I'm close to being livid, if I wasn't tired and in my apathetic DGAS mood.
#56
Posté 29 février 2012 - 08:24
For a game that makes player choice it's selling point, forcing the final of the story into sad or bittersweet endings might not be the best way to end it.
It does somewhat take the power away from the player, since those aiming for a happy ending will feel their struggles and choices up to that point be somewaht meaningless.
#57
Posté 29 février 2012 - 08:29
#58
Posté 29 février 2012 - 08:34
EJ107 wrote...
Becuase no matter what choices you make or how much galactic readiness you get you get one of three very similar and depressing endings, theres no incentive to play again or to try to get more war assests, becuase everything goes to **** at the end no matter what.
Well, there will still be all sorts of conversations I'll want to see. I'm enthusiastic enough about the journey and seeing the smaller ramifications of choices and relationships that I'll still be moving all seven of my Shepards towards those crappy endings. Especially because the combat looks exquisite.
#59
Posté 29 février 2012 - 08:37
It my not be the ending everyone wants but its the ending that Shepard and the whole galaxy need.
Modifié par nowhereeffect, 29 février 2012 - 08:38 .
#60
Posté 29 février 2012 - 08:39
What a load of condescending tripe.nowhereeffect wrote...
It my not be the ending everyone wants but its the ending that Shepard and the whole galaxy need.
#61
Posté 29 février 2012 - 08:42
Tietj wrote...
What a load of condescending tripe.nowhereeffect wrote...
It my not be the ending everyone wants but its the ending that Shepard and the whole galaxy need.
I feel like it was a Dark Knight reference. Replace Shepard and the whole galaxy with Gotham and ending with Batman.
#62
Posté 29 février 2012 - 08:46
Thats what i was going for.casedawgz wrote...
Tietj wrote...
What a load of condescending tripe.nowhereeffect wrote...
It my not be the ending everyone wants but its the ending that Shepard and the whole galaxy need.
I feel like it was a Dark Knight reference. Replace Shepard and the whole galaxy with Gotham and ending with Batman.
#63
Posté 29 février 2012 - 09:11
The Last Guardian wrote...
I mean, I get why some are upset. To not include various endings where everyone survies and everything is rainbow, sunshine, and lolipops is a bit upsetting.
Not to me.
I have 0 isses with shaprd always dying and not living happily ever after with his waifu and lots of kiddies.
A noble sacrifice is a fitting end to Shepard - as it is BioWares character first and foremost.
but they way it is done and explanations...SUCK
The ending isn't sad....it's "WTF????".
I've seen anime while on acid trips that were more coherent.
#64
Posté 29 février 2012 - 09:13
#65
Posté 29 février 2012 - 09:14
#66
Posté 29 février 2012 - 09:25
However, they don't work well when you introduce a lame character like the Guardian and a deus ex machina called the Crucible. People will feel cheated because everything they've enjoyed about the games hinges on the bull**** given by some stupid entity no one knew about until now.
#67
Posté 29 février 2012 - 09:51
I just don't like this idea of the player dying canonically. I play games because I get to do stuff I WILL NEVER do in reality. Having to deal with mortality is de-pressing.
I know I'm gonna die. It's the one thing absolutely certain in life. But I'm 22, I don't wanna think about old age and dying, if indeed I get to live that long. I just don't wanna play a game, invest my time, my concentration, my feelings and then *puff* - yer dead!
I like realism in games because it makes it more believable and immersive and, indeed, a death or dying is probably the most realistic thing you can add to a game. However, it directly contradicts the reasons why I find a game fun or entertaining.
Of course, I'm talking about a game like Mass Effect - a game with a story, characters and the like. I'm sure I didn't have to mention that a multiplayer game is another thing altogether.
#68
Posté 29 février 2012 - 10:19
End of line.




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