ThePowerOfHAT wrote...
As far as major problems go, I think the one thing that bothers me in the demo is the overly synergistic nature of Biotic Charge and Nova for Vanguards. Since Charge has the ability to instantly regenerate a Vanguard's shields, Nova becomes very, very easy to "spam". The fact that Nova is not tied to any sort of cooldown makes this even more effortless, since - depending on the weapon(s) equipped - another Biotic Charge could be ready almost immediately after Nova is used.
You are aware that Nova 'costs'
half your shields, right? That is more than enough cost.
And judging by the number of 'dead' Vanguards I have encountered, Vanguards are more than 'balanced' in their current state. To be perfectly honest, myself and a friend of mine are the only the two decent Vanguards I've encountered. I have never encountered a 'random' Vanguard that was above average on the leaderboard.
oneDRTYrusn wrote...
Let me shoot it to you straight. In a perfect world, we can Charge>Nova all over the map for all of eternity. Unfortunately, this is not a perfect world and this is not a perfect game.
After I charge and blow my load on Nova, I am effectively dead. The only chance at survival is to find another enemy and quickly Charge another enemy before I get murdered. Yes, I'm invulnerable during Charge and Nova, but I'm anything BUT invulnerable when I'm searching frantically for another target to Charge so that I can regen my barrier while a pack of enemies mow quickly through my health.
This.
Also, even with Double Nova, you have blown all your shielding, meaning that unless you
immediately Charge another enemy, you are toast.
ThePowerOfHAT wrote...
So many here seem intent on implying that we're all calling for a "nerf" to Vanguards, but in my opinion, that's not what anyone is asking for. We're simply looking for a way to make the class more suited to its primary goal while also dealing with what I think most will agree is a major imbalance on the lowest difficulty setting. And no, I don't think that the argument that Vanguards aren't nearly as powerful on Silver and Gold stands as a fair retort, because that's true of every class and every ability combo, and simply ignoring the imbalances present on Bronze difficulty don't make them any less present.
Hell, in my experience, yes, the Charge/Nova combo is far less effective and arguably suicidal on higher difficulties, so why not consider the changes I've recommended as a way of actually making that a more viable tactic? I think it's fair to assume that increasing Nova's effectiveness as a team-oriented, tanking-related ability rather than the direct damage ability it is now would actually be beneficial to Vanguard players, myself included. I know I'd love for it to do something more than just barely stagger a shielded opponent. Wouldn't we all?
Stop talking about Bronze. Bronze is entirely irrelevant, becaue any class above level 10 with a good player can Solo Bronze with their eyes closed and their hotkeys down. I frankly don't give a damn about your experiences on Bronze, Bronze is for newbs.
Silver and Gold is where the 'game' is at, and Charge-Nova needs timing and skill to pull off properly when there is more than a handful of enemies to be dealt with, just like any other character/class.
Modifié par Thoragoros, 01 mars 2012 - 05:52 .