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Random Packs are damn Annoying!!!!


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#1
Guest_SkyeHawk89_*

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 Can we have good packs, as well Stores in the full game? I'm tired of spending, playing not getting any good skins. I have couple I know I'm not taking it seriously only a demo. I still haven't unlocked The Asari or couple others.

Can you BioWare please fix the random unlock thing? I don't want to go through the annoyance in the full game. I have both systems I be mainly playing on Xbox 360. It be better to have a store or something than random crap packs.

I too still want couple Difficulty Levels as well like Training/Beginner and Platinum for Advance/Hardcore. They over still need to be tone down. It gets frustrating. That's all.

Modifié par SkyeHawk89, 29 février 2012 - 06:14 .


#2
SpectreSaren

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Pretty sure in the full game we'll get more packs. I know "Recruitment" packs will be added in the full game, who knows how much they'll go for.

But I'd like to see a pack for 100,000 credits that give 10 cards, and two rare cards.

Also kind of curious if we could use our Single Player credits on the multiplayer store.

Modifié par SpectreSaren, 29 février 2012 - 06:16 .


#3
Guest_SkyeHawk89_*

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I just with the credits you earn you are able to pick what you like not have they do it for you, that why I hate random packs. I hope for better customizations too.

#4
SpectreSaren

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It's kind of fun to have it randomized. Keeps you playing and gets you excited when you finally do get a rare card.

Though, it would be fun if it were slightly less random, and the unlocks were more likely based on what class/weapon you're proficient at.

Like, say I'm a Vanguard and I'm using the M-3 Predator. And I do well at it. I should be able to have a higher chance to unlock the Asari Vanguard, plus better pistols, like the M-6 Carnifex.

#5
Walkinghorse

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^ Having the random packs adds replayability. If you like at it from a marketing and design viewpoint, it makes sense. Keeps people playing games longer, keeps people working to unlock things.

Thad being said, if we only have half the amount of content now, imagine how annoying it's going to be when theres alot more stuff thrown in the mix. When honestly, I just want my Krogan Soldier.

#6
az350z

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Love the randomness. It keeps unique items unique. It keeps you coming back, and it literally forces you to experience everything it has to offer. Love it.

There's a lot of variety when it comes down to joining three other people, as one person can easily have a completely different setup than another.

#7
LvFR3AKSHOW

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Walkinghorse wrote...

^ Having the random packs adds replayability. If you like at it from a marketing and design viewpoint, it makes sense. Keeps people playing games longer, keeps people working to unlock things.

Thad being said, if we only have half the amount of content now, imagine how annoying it's going to be when theres alot more stuff thrown in the mix. When honestly, I just want my Krogan Soldier.


ive been lucky i unlock almost all the people expt for the Asari but i never get med Gel or rockekets i have 126 thermal clips i never use.

Mother of God i love my Krogen if you dont have a gold melee award by the 3 2nd round you playing him wrong

Modifié par LvFR3AKSHOW, 29 février 2012 - 07:16 .


#8
vonSlash

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SpectreSaren wrote...

Though, it would be fun if it were slightly less random, and the unlocks were more likely based on what class/weapon you're proficient at.

Like, say I'm a Vanguard and I'm using the M-3 Predator. And I do well at it. I should be able to have a higher chance to unlock the Asari Vanguard, plus better pistols, like the M-6 Carnifex.


This is actually a really good idea.

#9
Raven4030

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The keep people playing argument only makes sense if you have a 'pay to play' model for the multiplayer. With the game as it is designed now, you pay $60 for a vanilla copy of the game whether you spend 200 hours at the multiplayer or 50 hours. It doesn't provide any real benefits to Bioware or EA whether or not you even touch the multiplayer, the feature is just a selling point, not the focus.

#10
vonSlash

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Raven4030 wrote...

The keep people playing argument only makes sense if you have a 'pay to play' model for the multiplayer. With the game as it is designed now, you pay $60 for a vanilla copy of the game whether you spend 200 hours at the multiplayer or 50 hours. It doesn't provide any real benefits to Bioware or EA whether or not you even touch the multiplayer, the feature is just a selling point, not the focus.


Not quite true. If you keep people playing, you can keep selling them weapons, characters, and maps as DLC.

#11
Duke Daemon

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What they should do is have separate packs to buy for the different classes. So an engineer pack and etc. I hate how I keep getting weapons I will never use or character upgrades who I don't play as. Also just throwing it out there It would be super nice if they got rid of the thermal ammo packs. I have 40+ and I never use them as I know where all the spare ammo is around the levels. They aren't hidden and you can restock as much as you want. Making them obsolete. Sorry for those who disagree but I just can't find a use for the bloody things.
Oh and another note if you have a medgel pack, please don't use them right away. Wait till your about to be either executed or bled to death and than use them. I hate running to them and they just get up without me.

#12
Shunt Mcblunt

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Let see 11 days ago this was posted as a sticky thread please read it and stop posting the same thing. A Note About the Multiplayer Unlock System:
http://social.biowar...3/index/9326176