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how to fix the soldier? simple!


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#1
PillarBiter

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First of all, the game is really good bioware, from what i've played, but you should have had a beta and asked for feedback. Things are as of yet unbalanced, and you could have prevented that. But in any case: on to the soldier.

in multiplayer, when they use an ammo power (warp ammo, incendiairy ammo, ... whatever), the number of ammos you have doesn't go down.
I mean, when you play a character now, you can only use your ammo powerup once, and then it's gone. But let soldiers not lose it.

This gives them a nice boost, without unbalancing the game, and should be easy to implement.

#2
vonSlash

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If you buy enough packs, and don't play exclusively on Gold, then you'll likely end up with more ammo powers than you use.

Instead, Soldiers should get bigger benefits from the ammo, weapon, and armor powers they equip.

#3
capn233

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I would prefer they adjust the weight capacity base and perhaps weapon damage bonuses.

Your idea is interesting though since that was the spirit of the ME2 soldier where your powers were guns and ammo.

#4
Vendetta815

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vonSlash wrote...

If you buy enough packs, and don't play exclusively on Gold, then you'll likely end up with more ammo powers than you use.

Instead, Soldiers should get bigger benefits from the ammo, weapon, and armor powers they equip.


Absolutely agree. Soldier is a strictly gunplay based classed from the way I see it, why not REALLY give him the ability to be seriously effective? He's not under effective as is, but if I had to choose between a 20 Soldier and a 20 of any other class, I would usually take the other class over the soldier, they just don't feel like they really fit in a team like they should.

#5
IlluminaZer0

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I think more than any other class, it is hard to judge the true effectiveness of Human Soldier.

What makes Human Soldier most distinct is their ability to easily boost Weapon Damage through Adrenaline Rush. If you compare human soldier to Krogan Soldier you will notice that Krogan lacks any non-passive means of increasing weapon damage.

Without all of the weapons it's hard to fairly judge this advantage.

Human Soldier can also be surprisingly tanky if you level Adrenaline Rush to give you +50% shields on every activation. I cannot recall if Human Soldier's adrenaline rush is merely a gimped version of Shepard's, if it is a minor buff would be nice.

Human Soldier should have some form of weight benefit over the other human classes though. I find it extremely odd that passives are all racial specific. To me it would make more sense to have the two passives divided by class/race -- Giving far more options in per-character balancing and design.

Modifié par IlluminaZer0, 29 février 2012 - 07:55 .


#6
bucyrus5000

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I would say that the last talent in concussive shot, the the CS gets the ammo bonus equipped, that should be standard (without using power points) for MP soldier. Another idea is to give adrenaline rush a boost in rate of fire, and maybe a boost in damage reduction.