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Full Normandy - FULL WALK


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#1
endone

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EDI in body
war assets

seems that most spoilers are TRUE

#2
cronosfire

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new normandy looks sweet

#3
Saints_

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Awesome.

#4
Golden RAAM

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Your adress now..... I wanna kiss you! Been looking for a walkthru of normandy for AGES! :D

#5
Taleroth

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Seeing the AI core with no Legion....

BAWW

#6
eye basher

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is too dark aparently bioware thinks warships are freaking nightclubs.

#7
PnXMarcin1PL

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eye basher wrote...

is too dark aparently bioware thinks warships are freaking nightclubs.


have you played mass effect 1 ? if not look on youtube
it's the same dark as it was in me1.

#8
CerberusSoldier

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eye basher wrote...

is too dark aparently bioware thinks warships are freaking nightclubs.

  


No the CIC on any aircraft carrier is always dark . not sure why the rest of the ship looks dark

#9
eye basher

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CerberusSoldier wrote...

eye basher wrote...

is too dark aparently bioware thinks warships are freaking nightclubs.

  


No the CIC on any aircraft carrier is always dark . not sure why the rest of the ship looks dark


and that's the whole point why is the whole ship so dark those the Alliance buy cheap lightbulbs.Posted Image

#10
spikethedevil2

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Presuming Tali will be where she was in ME2

#11
Ghost Rider LSOV

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And the crew doesn't move around like Prestley had told us, right?

I know, been seeing many many dev talk about their game about false things, but yeah, I'm 100% fool to believe them each time.

#12
CerberusSoldier

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eye basher wrote...

CerberusSoldier wrote...

eye basher wrote...

is too dark aparently bioware thinks warships are freaking nightclubs.

  


No the CIC on any aircraft carrier is always dark . not sure why the rest of the ship looks dark


and that's the whole point why is the whole ship so dark those the Alliance buy cheap lightbulbs.Posted Image

   


I do not get why the whole ship is like that . I know Shepard's area was suppose to be dark because its the CIC from what a developer said .  I guess the whole ship is on red alert or the same ME 1 style darkness

#13
CerberusSoldier

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Ghost Rider LSOV wrote...

And the crew doesn't move around like Prestley had told us, right?

I know, been seeing many many dev talk about their game about false things, but yeah, I'm 100% fool to believe them each time.

  

from the video no they do not . 

#14
Garrus30

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As you can see that the Normandy isn't fully repaired, there are lots of cables lying on the ground and some floor panel.

#15
Taleroth

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CerberusSoldier wrote...

Ghost Rider LSOV wrote...

And the crew doesn't move around like Prestley had told us, right?

I know, been seeing many many dev talk about their game about false things, but yeah, I'm 100% fool to believe them each time.

  

from the video no they do not . 

The video says that EDI is sometimes in the AI core. When she's already on the bridge. So they have some moving around, but you may not see the transition.

#16
Garrus30

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Taleroth wrote...

CerberusSoldier wrote...

Ghost Rider LSOV wrote...

And the crew doesn't move around like Prestley had told us, right?

I know, been seeing many many dev talk about their game about false things, but yeah, I'm 100% fool to believe them each time.

  

from the video no they do not . 

The video says that EDI is sometimes in the AI core. When she's already on the bridge. So they have some moving around, but you may not see the transition.


yeah, also it seems that the guy is quite close to the end of the game.

#17
Ghost Rider LSOV

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Taleroth wrote...

CerberusSoldier wrote...

Ghost Rider LSOV wrote...

And the crew doesn't move around like Prestley had told us, right?

I know, been seeing many many dev talk about their game about false things, but yeah, I'm 100% fool to believe them each time.

  

from the video no they do not . 

The video says that EDI is sometimes in the AI core. When she's already on the bridge. So they have some moving around, but you may not see the transition.


I'm ok with not seeing the transition. For cinematic/directing purposes, they have to be in a single place and not moving (unless it's part of the cutscene), but I expect more of the crew to be here and there and not just in one place. Posted Image

#18
PnXMarcin1PL

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Do you people want to know what was that holo thing in the War Room? :)

#19
VelvetStraitjacket

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Oh gosh, seeing the empty engineering area where Jack used to be, Ashley in Samara's room and the blueberry waffle in Miranda's office... :(

Modifié par PsychoHitsPeach, 29 février 2012 - 02:44 .


#20
Rane7685

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I appreciate the bluring of the KIA wall of honour

#21
Taleroth

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PsychoHitsPeach wrote...

Oh gosh, seeing the empty engineering area where Jack used to be, Ashley in Samara's room and the blueberry waffle in Miranda's office... :(

Engineering has one guy for the entire deck. That is depressing on so many levels. 4 rooms, a single NPC. Actually 2 NPCs, but I don't expect many to keep the second around or talk to her.

Kasumi's awesome room is completely empy. Mordin's room is empty.  Legion, Thane.

The SR2 was completely designed around the ME2 cast. It just doesn't fit anymore.

Modifié par Taleroth, 29 février 2012 - 02:52 .


#22
endone

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PnXMarcin1PL wrote...

Do you people want to know what was that holo thing in the War Room? :)


I think that everyone who is in this discussion (Spoliers allowed) more or less knows what it is, and I think there is a lot in other topics.

#23
spikethedevil2

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Garrus30 wrote...

Taleroth wrote...

CerberusSoldier wrote...

Ghost Rider LSOV wrote...

And the crew doesn't move around like Prestley had told us, right?

I know, been seeing many many dev talk about their game about false things, but yeah, I'm 100% fool to believe them each time.

  

from the video no they do not . 

The video says that EDI is sometimes in the AI core. When she's already on the bridge. So they have some moving around, but you may not see the transition.


yeah, also it seems that the guy is quite close to the end of the game.



and apparently got Tali killed in ME2 which is why his engineering is empty

#24
jedierick

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like the redesign, pretty cool

#25
hawat333

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Ah, a full walkthrough, thank you very much.

BioWare, if you guys are listening in here, thank you very much. Finally, the Normandy isn't just a tool to get from point A to point B and a storage for the squadmates, but it now it looks, sounds, feels and functions like an actual warship.
Very well done, I am impressed.
And I love the little details, the little things, like the memorial.

Modifié par hawat333, 29 février 2012 - 03:08 .