What class will you choose for your first playthrough?
#1
Posté 29 février 2012 - 03:31
Personally I haven’t decided yet.
For my first ME 3 playthrough I’d like to choose with a high “versatility”; capable to counter any threat found on the battlefields.
I know there are squad members to “balance” our class but under a “narrative point of view” I’d want my Shepard to show the Reapers they are fighting against the most powerful opponent they can encounter.
So far the candidates for my first playthrough are:
Soldier:
A classic for a Military Science Fiction videogame. The wide array of ammo powers should be able to counter most types of enemies; guardians can be killed with well placed sniper rifle’s rounds and grenades could be of some use against phantoms-like enemies.
Adept:
From my personal demo multiplayer experience I can say stasis is one of the most deadly efficient biotic powers in the entire game: it leave most enemies helpless against your attacks; including guardians and phantoms. In the demo co-op stasis proved to be the best anti-phantoms power.
Besides, if I’m not mistaken, we can start the game at level 30 by importing a max level ME 2 character, thus stasis will be available since the very beginning.
There is only one drawback I can think about: if we want to keep your cool down times low we’ll have to carry just one or two weapons, possibly one, and this game has a huge number of nice weapons.
Engineer:
The combat drone/sentinel turret combo should greatly increase Shepard’s firepower.
This class has also powers to deal with every kind of defense (except for specific anti-biotic barriers powers, even though overload still deals damage to them) and the mentioned drone is very useful against guardians.
Spawn it behind the guardian and he will eventually expose his less armored side to you.
The drone can also distract phantoms but it’s not as efficient as stasis. Overload worked against phantoms in several occasions during co-op play.
What do you think? Your comments are very appreciated.
#2
Posté 29 février 2012 - 03:34
#3
Posté 29 février 2012 - 03:34
Adept.
#4
Guest_Jackumzz_*
Posté 29 février 2012 - 03:41
Guest_Jackumzz_*
#5
Posté 29 février 2012 - 03:44
Modifié par strive, 29 février 2012 - 03:45 .
#6
Posté 29 février 2012 - 03:46
#7
Posté 29 février 2012 - 03:51
#8
Posté 29 février 2012 - 04:12
If you prefer the Godlike aproach to power sentinel would be the only choice.
If you prefer the clever aproach to power id go with sentinel more than engineer since the heavy armor and power variation seem more suited to a commander than the ability to place turrets and is probably the most versatile.
#9
Posté 29 février 2012 - 04:16
Well in the end I'd like to put emphasis on "versatility": A Shepard able to deal with every, or most, enemies.Greysturm wrote...
Well it depends on your definition of powerfull, in the classic military sense you should opt for this steryotypes Rambo (Soldier), Berserker (Vanguard) or my personal choice Commando (infiltrator). Looking at the story i think the infiltrator fits best as a leader of such an assymetrical war effort mixing both muscle and brains.
If you prefer the Godlike aproach to power sentinel would be the only choice.
If you prefer the clever aproach to power id go with sentinel more than engineer since the heavy armor and power variation seem more suited to a commander than the ability to place turrets and is probably the most versatile.
#10
Posté 29 février 2012 - 04:25
Modifié par Greysturm, 29 février 2012 - 04:26 .
#11
Posté 29 février 2012 - 04:27
#12
Posté 29 février 2012 - 04:30
Greysturm wrote...
Then id recomend sentinel since it the swiss knife reference he has guns, biotics and tech in theory theres nothing he shouldnt be able to deal with even while soloing
I'm only concerned about the cool down times. In the demo, when you have a lot of weapons, the cool down is so long to make the use of powers very sporadic. That's why I thought about "pure" classes.
It's possible that in the full game with the powers evolution and mods the weapons' weight could be reduce to the point the cool down will become "acceptable".
#13
Posté 29 février 2012 - 04:59
#14
Posté 29 février 2012 - 05:11
Which would you guys recommend?
#15
Posté 29 février 2012 - 05:16
#16
Posté 29 février 2012 - 05:18
Modifié par Arthas9, 29 février 2012 - 05:18 .
#17
Posté 29 février 2012 - 06:19
#18
Posté 29 février 2012 - 06:24
#19
Posté 29 février 2012 - 07:08
#20
Posté 29 février 2012 - 07:16
#21
Posté 29 février 2012 - 07:21
#22
Posté 29 février 2012 - 07:26
The Second one will be one of my many other ME2-Saves, maybe one of the Renegade Vanguard's.
#23
Posté 29 février 2012 - 08:29
#24
Posté 29 février 2012 - 08:33
#25
Posté 29 février 2012 - 08:47





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