Modifié par donta1979, 29 février 2012 - 08:42 .
How do you Unpack Models/Textures?
Débuté par
donta1979
, févr. 29 2012 05:18
#1
Posté 29 février 2012 - 05:18
Looking at the tools a bit lost on this one, just want to be able to unpack models/textures in games, convert the model to an obj or a format I can use in maya, and already know the textures are DDS and have the nvidia plugin for photoshop for that. Any points in the right direction would be great. Trying to find Ser Issac's armor/helm/boots etc, so I can redo them.
#2
Posté 29 février 2012 - 10:04
For unpacking most people use the pyGFF editor found here: http://social.biowar...ect/1936/#files
There are many tutorials that can teach you how to use it. Here's a couple that might help get you started:
-http://forums.nexusmods.com/index.php?/topic/314293-tutorial-re-skinning-using-gff-editor/
-http://social.bioware.com/5339/blog/576/
There's more out there if you just do some hunting on the forums and on google. I'm not too experienced with 3D importing but I know that it can be done. Hope that helps.
There are many tutorials that can teach you how to use it. Here's a couple that might help get you started:
-http://forums.nexusmods.com/index.php?/topic/314293-tutorial-re-skinning-using-gff-editor/
-http://social.bioware.com/5339/blog/576/
There's more out there if you just do some hunting on the forums and on google. I'm not too experienced with 3D importing but I know that it can be done. Hope that helps.
#3
Posté 01 mars 2012 - 12:22
I don't know if this will help any, but the ID names for the Sir Issac armor are as follows:
prm000im_isaac_boots.uti
prm000im_isaac_chest.uti
prm000im_isaac_gloves.uti
prm000im_isaac_helm.uti
prm000im_isaac_boots.uti
prm000im_isaac_chest.uti
prm000im_isaac_gloves.uti
prm000im_isaac_helm.uti
#4
Posté 01 mars 2012 - 02:58
I found the Deadspace item set in the da2 file but that is just a reference file how exactly do I extract it out of the assets files. Mesh and its textures?





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