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AFTER ending question


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#26
Taleroth

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Hyrist wrote...

Odd, same video refrenced, they said they would be using DLC to help tie up any loose ends.

Methinks the full disclosure of what happens to the Normandy Crew would be one hell of a loose end to tie up. "Marooned" is not a satisfactory answer.

It's not satisfactory, but it's what happens. We see a descendent. If them living long lives, building a colony, and eventually having children is a loose end, I don't know how you can be satisfied.

Modifié par Taleroth, 29 février 2012 - 10:54 .


#27
Kog27

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Dont worry, Eaware will be selling the "alternate ending" dlc, only $15, while stocks last ;)

#28
f1ndmenow

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WarBaby2 wrote...

Dasher1010 wrote...
Well they listened to fanrage with Witch Hunt and the DA2 DLC. If they don't then it's a massive trolling attempt by Bioware by making an ending that's just horrible as those for Lost, Battlestar Galactica, The Matrix and The Sopranos.


Hate to break it to you, but all those series have been MAJOR mass media successes...


Yes but this is a video game I want clarity not more questions like a 2001 space oddesy, That why post dlc's were made! If mass effect was going to be this way they should give the player a better foreshadowing in doom and give use more questions than answers from a codex.  

Bioware and Bethesda where on an even playing field till now. Story telling works two ways either make the player have a sense of control or not. Post dlc is the only thing that is going to save the franchise and the company trust.

Modifié par f1ndmenow, 29 février 2012 - 11:15 .


#29
Sporothrix

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Taleroth wrote...

Hyrist wrote...

Odd, same video refrenced, they said they would be using DLC to help tie up any loose ends.

Methinks the full disclosure of what happens to the Normandy Crew would be one hell of a loose end to tie up. "Marooned" is not a satisfactory answer.

It's not satisfactory, but it's what happens. We see a descendent. If them living long lives, building a colony, and eventually having children is a loose end, I don't know how you can be satisfied.


Except Tali and Garrus of course. And I hope that part about having children, if my LI would be lesbian crew member Samantha, wouldn't involve force or "sacrificing" herself for the "greater good".

#30
Xaijin

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f1ndmenow wrote...

WarBaby2 wrote...

Dasher1010 wrote...
Well they listened to fanrage with Witch Hunt and the DA2 DLC. If they don't then it's a massive trolling attempt by Bioware by making an ending that's just horrible as those for Lost, Battlestar Galactica, The Matrix and The Sopranos.


Hate to break it to you, but all those series have been MAJOR mass media successes...


Yes but this is a video game I want clarity not more questions like a 2001 space oddesy, That why post dlc's were made! If mass effect was going to be this way they should give the player a better foreshadowing in doom and give use more questions than answers from a codex.  

Bioware and Bethesda where on an even playing field till now. Story telling works two ways either make the player have a sense of control or not. Post dlc is the only thing that is going to save the franchise and the company trust.


I have to agree. Bethesda listened to the fans and changed things accordingly, and it helped their community relations and sales tremendously. Something to consider.

Modifié par Xaijin, 29 février 2012 - 11:23 .


#31
spikethedevil2

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you could just save right before the point of no return.. which im going to do. and once iv beaten the game either

A) Go back and try for other endings
B) explore the galaxy till my hearts content and just take liara with me to the citadel for the lolz and odd sort of dates i guess >_> <_<

#32
CptBomBom00

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really there should be a either an option like in Mass Effect 2 to continue or DLC.

#33
spikethedevil2

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wasn't one in ME1 and no one complained then

#34
ev76

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Wait so if what they are saying is true about the relays, if they make a me4 how will it be possible for travel? Ah I'll wait to play the game.

#35
Hyrist

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ev76 wrote...

Wait so if what they are saying is true about the relays, if they make a me4 how will it be possible for travel? Ah I'll wait to play the game.


There are only two possibilities:

1. A new method of travel is invented (even if it is simlar to the Mass Relays)
2. There will not be, and this was a conclusion to the IP as we know it.

#36
ev76

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Hyrist I will hope it is option 1. The world they created is just full of potential for it to be option 2.

#37
blank1

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Hyrist wrote...

ev76 wrote...

Wait so if what they are saying is true about the relays, if they make a me4 how will it be possible for travel? Ah I'll wait to play the game.


There are only two possibilities:

1. A new method of travel is invented (even if it is simlar to the Mass Relays)
2. There will not be, and this was a conclusion to the IP as we know it.


Perhaps some equivalent to Star Trek warp, Warhammer 40k's warp Immaterium, or Halo's slip space. (Inb4 NOOOO NOT HALO ZOMG!!11!)

I would like the time skip to be significant, like 300 - 500 years or something. That way we can have an futuristic IP with brand new tech and a galactic political dynamic with the same species (and definitely new ones), but different "styles." Like, the Krogan go pacifist/logical, Vulcan style. The Salarian Union becomes fractured and their society becomes dominated by crime and anarchy. The Asari go nearly extinct due to issues with inbreeding, and the few that are left serve as the slowing dying, but eternally wise mentors. But, there is a dark side of Asari comprised of Ardat Yakshi, and the serve as the destructive schemers and as potential antagonists. Humanity continues to be how humanity is always portrayed in Scifi's like this... all possibilities covered, most diverse society, etc.

Modifié par blank1, 01 mars 2012 - 12:57 .


#38
notDestin

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spikethedevil2 wrote...

wasn't one in ME1 and no one complained then


It wasn't the end of the series then. Everyone kind of new/confirmed there would be more games. 

#39
f1ndmenow

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Xaijin wrote...

f1ndmenow wrote...

WarBaby2 wrote...

Dasher1010 wrote...
Well they listened to fanrage with Witch Hunt and the DA2 DLC. If they don't then it's a massive trolling attempt by Bioware by making an ending that's just horrible as those for Lost, Battlestar Galactica, The Matrix and The Sopranos.


Hate to break it to you, but all those series have been MAJOR mass media successes...


Yes but this is a video game I want clarity not more questions like a 2001 space oddesy, That why post dlc's were made! If mass effect was going to be this way they should give the player a better foreshadowing in doom and give use more questions than answers from a codex.  

Bioware and Bethesda where on an even playing field till now. Story telling works two ways either make the player have a sense of control or not. Post dlc is the only thing that is going to save the franchise and the company trust.


I have to agree. Bethesda listened to the fans and changed things accordingly, and it helped their community relations and sales tremendously. Something to consider.


Exactly the point logically You can make more doing a post dlc.

#40
thepaladin1

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ev76 wrote...

Wait so if what they are saying is true about the relays, if they make a me4 how will it be possible for travel? Ah I'll wait to play the game.


Apparently the next game takes off after 100 years passed :P

#41
snakeboy86

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I say a broken steel type of DLC would do wonders

#42
KainrycKarr

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WarBaby2 wrote...

Dasher1010 wrote...
Well they listened to fanrage with Witch Hunt and the DA2 DLC. If they don't then it's a massive trolling attempt by Bioware by making an ending that's just horrible as those for Lost, Battlestar Galactica, The Matrix and The Sopranos.


Hate to break it to you, but all those series have been MAJOR mass media successes...


Yea, except for the endings. The Matrix sequels are pretty much considered garbage, and the endings to lost and nuBSG are considered garbage are well.

A not-so-wise man once said it's about the journey, not the-LOLOLOLOLOLOL I can't type it with a straight face.

Screw this garbage.

#43
Darth_Trethon

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Cyricsservant101 wrote...



@ 1:24 Walters states there won't be any post-game DLC because it would just be a "boring wasteland".  There isn't going to be any post game content... unless the leaked endings are true, and fan rage causes a Fallout 3 style retcon.


They do say they'll use DLC to tie up existing loose ends and the biggest most obvious one is Shep's situation if he/she survived....probably not a post ending DLC but something either during or right before it to sort of create a reunion or allow shep not to be separated from his/her crew in the first place.

#44
ev76

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Thepaladin1 I think it would take more than a hundred yrs to get the MR up and running unless you get some good electricians! Lol or they find another way to travel.

#45
Darth_Trethon

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ev76 wrote...

Thepaladin1 I think it would take more than a hundred yrs to get the MR up and running unless you get some good electricians! Lol or they find another way to travel.


Remember the conduit in ME1....a Prothean made miniature mass realy. More of these could be discovered or created. The whole stranded and separated topic greatly reminds me of the ending of the Thor movie where it all seemed hopeless but we Know Loki knows of another way to travel as he pleases and we know Thor will be back on earth in the Avengers movie....I think BioWare are taking this approach and then resolving the situation in DLC.

#46
ev76

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Good point Darth_Trethon. If they were to make it out like the Thor movie and tie that up with some sort of dlc, that would be great.

#47
Darth_Trethon

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ev76 wrote...

Good point Darth_Trethon. If they were to make it out like the Thor movie and tie that up with some sort of dlc, that would be great.


In the leaked script the Control ending didn't see the mass relays destroyed but in the final game they are destroyed anyway....I think this was done so that no matter how you go about it the DLC that ties up this loose end still applies to everyone.

#48
Nathan Redgrave

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misoretu9 wrote...

BobSmith101 wrote...

ME and FO3 are not the same. By the time you get to the end of ME3 you will be all but done with the game. In FO3 you could follow the plot and end up with tons of stuff left to do afterwards.


I don's see any difference. You could not do most things there and there and have stuff left to do. Anyway, FO3 original ending is nowhere as bad as this, since you at least have some choice.


The difference is that ME3 is structured around its narrative with all the sidequests functioning as brief side-tracks that don't take you that far from your main "plot tracks." Fallout, and The Elder Scrolls, are games built around open-world sidequesting in which you actively have to go far (metaphorically and physically) out of the main plot's way to experience the majority of game content. A "the hero dies" ending doesn't have the same kind of practical impact on the gameplay itself in ME3 as it did in FO3.

#49
Nathan Redgrave

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KainrycKarr wrote...

A not-so-wise man once said it's about the journey, not the-LOLOLOLOLOLOL I can't type it with a straight face.


It is true, though. I know I certainly didn't play three forty-hour games one after another solely for the last five minutes of the third one. The saying "it's better to have loved and lost than never to have loved at all" operates on similar logic, as well; the journey is worth experiencing even if the end of it is terrible.

Modifié par Nathan Redgrave, 01 mars 2012 - 03:52 .


#50
jellobell

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Darth_Trethon wrote...

ev76 wrote...

Good point Darth_Trethon. If they were to make it out like the Thor movie and tie that up with some sort of dlc, that would be great.


In the leaked script the Control ending didn't see the mass relays destroyed but in the final game they are destroyed anyway....I think this was done so that no matter how you go about it the DLC that ties up this loose end still applies to everyone.

Except that Shepard dies in the Control ending, same for the Merge ending. DLC sorta hinges on having Shepard alive, which means that it'd only apply to one variation of the Destroy ending