I believe that is the scaling system...Lorianno wrote...
But you see Har, I would need to mod the existing game to take advantage of that scaling system. Which is fail.
Are boss levels fixed or based on character level?
Débuté par
Grengrad
, nov. 02 2009 07:42
#26
Posté 02 novembre 2009 - 07:03
#27
Posté 02 novembre 2009 - 07:08
Doublepost.
Modifié par Gaviteros, 02 novembre 2009 - 07:11 .
#28
Posté 02 novembre 2009 - 07:09
I understand what you are saying Lorianno, but i don't think you are understanding what the social wiki is saying.
Areas are based around certain level sets. That means that the game has been balanced for you to be able to handle bandits or little threats and completely dominating them while still having trouble with the darkspawn or bosses that you are beginning to encounter.
You enter an area with a max level of 10. You are level 10. Darkspawn are level 10, critters are 8 because of their rank. You gain 3 levels in this area. you are 13 and the darkspawn are still level 10. Not 13, they are level 10. Because their max level is 10 in this area.
You gain a couple of other levels, you are 16 cause you trained hard. Did your homework, whatever. You enter the next major area, it is closer to the evils of the world and it's max level is 14. Darkspawn are 14- still less that you, so your leveling was not in vain. Elite bosses would now be 16 (+2 to base).
Understand?
Let us say you didn't level as much and you entered that same max 14 area. You are level 10. There is a minimum level per area it assumes, but the point is that the characters are now scaled around 10.
So you did not do extra work so you are not rewarded for it, but neither are you punished. The game allows you to get a benefit from leveling as well as not slapping you with a hammer for being casual.
It is a scaled system that makes sense, by allowing you to chose the areas you are going to and to establish what you will need in each area, allowing for some non-linear play.
Areas are based around certain level sets. That means that the game has been balanced for you to be able to handle bandits or little threats and completely dominating them while still having trouble with the darkspawn or bosses that you are beginning to encounter.
You enter an area with a max level of 10. You are level 10. Darkspawn are level 10, critters are 8 because of their rank. You gain 3 levels in this area. you are 13 and the darkspawn are still level 10. Not 13, they are level 10. Because their max level is 10 in this area.
You gain a couple of other levels, you are 16 cause you trained hard. Did your homework, whatever. You enter the next major area, it is closer to the evils of the world and it's max level is 14. Darkspawn are 14- still less that you, so your leveling was not in vain. Elite bosses would now be 16 (+2 to base).
Understand?
Let us say you didn't level as much and you entered that same max 14 area. You are level 10. There is a minimum level per area it assumes, but the point is that the characters are now scaled around 10.
So you did not do extra work so you are not rewarded for it, but neither are you punished. The game allows you to get a benefit from leveling as well as not slapping you with a hammer for being casual.
It is a scaled system that makes sense, by allowing you to chose the areas you are going to and to establish what you will need in each area, allowing for some non-linear play.
#29
Posté 02 novembre 2009 - 07:20
No the scaling system Harlan mentioned is the one used in the base game. There is no full scaling system in DA afaik, the devs have repeatedly said creatures all came with a level range and a rank.Lorianno wrote...
But you see Har, I would need to mod the existing game to take advantage of that scaling system. Which is fail.
I'm too lazy to dig up a dev quote about it atm, but your level should make a difference in fights, except maybe against bosses
#30
Posté 02 novembre 2009 - 07:23
Alright, that's much more settling Gavi. And i'm happy to hear that-- if that is indeed the case.
As I've come to understand it, you would have to mod the game itself to designate any area as such. All areas by default have no maximum on the leveling scale to ensure that the game does not progress in a linear fashion, and all areas will be as challenging as the next. If that's not the case, whew, and I take back my snide remarks towards Bioware. If it is the case, they're still a bunch of tarts.
As I've come to understand it, you would have to mod the game itself to designate any area as such. All areas by default have no maximum on the leveling scale to ensure that the game does not progress in a linear fashion, and all areas will be as challenging as the next. If that's not the case, whew, and I take back my snide remarks towards Bioware. If it is the case, they're still a bunch of tarts.
#31
Posté 02 novembre 2009 - 10:01
Mmm, tarts.
#32
Posté 03 novembre 2009 - 08:23
I think it's kinda weird that you're so upset about how "unreal" it is for things to scale with you. You say you went out and worked hard to train your levels so you should devistate the enemies. Did you ever think that while you spent those 4 months running up and down staircases with buckets of water on your shoulders that perhaps the enemy had a similar training schedule?
#33
Posté 03 novembre 2009 - 09:24
I hate powergamers.
#34
Posté 03 novembre 2009 - 01:00
from my experience, you do have moments, when you overwhelm enemy mobs just with level(skill) - don`t know, if enemies generated randomly all the time(i still got a waaaay to go to my second playtrough), but there are areas, where grunts have low level on scale system, but they are much bigger in numbers.That creates nice feeling of self-awesomeness 
I really dig this area-based scaling - 'cause i don't like mob-cleansing with no chance ending up on the ground coughing blood.Well, that all being said, i play on hard and finally difference between easy/hard don't seems to me as a bit artificial.
As someone aptly said it encourages the leveling, but don't punish for quest-based gameplay, and that i call "pretty good balance"
I really dig this area-based scaling - 'cause i don't like mob-cleansing with no chance ending up on the ground coughing blood.Well, that all being said, i play on hard and finally difference between easy/hard don't seems to me as a bit artificial.
As someone aptly said it encourages the leveling, but don't punish for quest-based gameplay, and that i call "pretty good balance"
#35
Posté 03 novembre 2009 - 01:03
from my experience, you do have moments, when you overwhelm enemy mobs just with level(skill) - don`t know, if enemies generated randomly all the time(i still got a waaaay to go to my second playtrough), but there are areas, where grunts have low level on scale system, but they are much bigger in numbers.That creates nice feeling of self-awesomeness 
I really dig this area-based scaling - 'cause i don't like mob-cleansing with no chance ending up on the ground coughing blood.Well, that all being said, i play on hard and finally difference between easy/hard don't seems to me as a bit artificial.
As someone aptly said it encourages the leveling, but don't punish for quest-based gameplay, and that i call "pretty good balance"
I really dig this area-based scaling - 'cause i don't like mob-cleansing with no chance ending up on the ground coughing blood.Well, that all being said, i play on hard and finally difference between easy/hard don't seems to me as a bit artificial.
As someone aptly said it encourages the leveling, but don't punish for quest-based gameplay, and that i call "pretty good balance"
#36
Posté 03 novembre 2009 - 01:21
Llaine wrote...
I think it's kinda weird that you're so upset about how "unreal" it is for things to scale with you. You say you went out and worked hard to train your levels so you should devistate the enemies. Did you ever think that while you spent those 4 months running up and down staircases with buckets of water on your shoulders that perhaps the enemy had a similar training schedule?
In any RPG you are an exceptional character able to shape the world. So, no, I don't think every random darkspawn mob, bandit, and wolf went out and trained just as hard.
Also, you gain experience by killing hundreds of things. That said, do you think every random darkspawn, bandit, and wolf has gotten the same amount of kills that the PC has? If they had, there would be no one left alive in the game.
#37
Posté 03 novembre 2009 - 01:58
check
#38
Posté 03 novembre 2009 - 01:59
check





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