Aller au contenu

Photo

Is the romance, LIs really that important to you...?


  • Veuillez vous connecter pour répondre
133 réponses à ce sujet

#26
fropas

fropas
  • Members
  • 698 messages

Dave Exclamation Mark Yognaut wrote...

fropas wrote...

Bethany 


what


Dark skinned bethany was hotter than Isabella or Merril. . .and I'm a very weak manPosted Image.

#27
Raltar

Raltar
  • Members
  • 862 messages

laststarfighter wrote...

Crimson_D-bag wrote...

Shoot first, sex later.

exactly, it's a nice personal touch but does not make or break the game for me. I think it's more of a bioware legacy thing. I remember trying to romance bastila shan in KotOR lol


They had them before KotOR.  There was a romantic subplot as early as Baldur's Gate: Tales of the Sword Coast, but it didn't have a satisfactory ending to it.  Really, BG2 was the first Bioware game to have a full fledged romance sub plot and they have been in every Bioware title since then(except for maybe the sonic game they did.  I never played it).  So yeah, it's kind of a legacy thing.  It's one of the things Bioware is known for now and for a lot of people it is a selling point.

#28
bwg888

bwg888
  • Members
  • 310 messages

MJvasNormandy wrote...

Crimson_D-bag wrote...

Shoot first, sex later.


No. Sex first, then shoot.

Wait. Uhm....nevermind.


No. Savor last shot, pop heat sink

Wait... that just went somewhere horrible

#29
Selene Moonsong

Selene Moonsong
  • Members
  • 3 398 messages
It is important to someone like me who enjoys characters that are much more than just a pile of stats you haul around with you to improve your odds of success in in combat.

If it weren't for the character interactions beyond the minimum required for combat or simply getting another quest/assignment, Mass Effect would be a simple, and dull, shooter, IMHO.

Believable characters (within the given environment) fleshes out a game as the character's are fleshed out and defined on personal levels, making the environment seem more alive. Romantic and friendship possibilities adds a more personal and/or amusing dimension to a game when done well.

#30
KBomb

KBomb
  • Members
  • 3 927 messages

Selene Moonsong wrote...

It is important to someone like me who enjoys characters that are much more than just a pile of stats you haul around with you to improve your odds of success in in combat.

If it weren't for the character interactions beyond the minimum required for combat or simply getting another quest/assignment, Mass Effect would be a simple, and dull, shooter, IMHO.

Believable characters (within the given environment) fleshes out a game as the character's are fleshed out and defined on personal levels, making the environment seem more alive. Romantic and friendship possibilities adds a more personal and/or amusing dimension to a game when done well.



 
I couldn't have said it better. My thoughts on the subject exactly.

#31
Dave Exclamation Mark Yognaut

Dave Exclamation Mark Yognaut
  • Members
  • 819 messages

Selene Moonsong wrote...

It is important to someone like me who enjoys characters that are much more than just a pile of stats you haul around with you to improve your odds of success in in combat.

If it weren't for the character interactions beyond the minimum required for combat or simply getting another quest/assignment, Mass Effect would be a simple, and dull, shooter, IMHO.

Believable characters (within the given environment) fleshes out a game as the character's are fleshed out and defined on personal levels, making the environment seem more alive. Romantic and friendship possibilities adds a more personal and/or amusing dimension to a game when done well.


Agree with this - characterization is good, and a major reason why people play Bioware games in the first place. It seems to me like there's actually a case to be made against romances from that standpoint, though. Take Garrus in ME2 - unless you were doing his hook-up subplot, he went into full calibrations mode very quickly. The question is, then (and I can't answer this based on my limited knowledge of ME game development) whether in this case the romance subplot was devoted writing/acting/animation/etc. at the expense of the bromance subplot.

#32
AlexXIV

AlexXIV
  • Members
  • 10 670 messages
An LI is just an extended friendship. So it is not really more imporant than other companions who are not LIs. But obviously if you can choose one companion as an LI you probably choose the one you like best anyway. Regardless of LI or not.

Modifié par AlexXIV, 29 février 2012 - 11:35 .


#33
Crimson_D-bag

Crimson_D-bag
  • Members
  • 127 messages

bwg888 wrote...

MJvasNormandy wrote...

Crimson_D-bag wrote...

Shoot first, sex later.


No. Sex first, then shoot.

Wait. Uhm....nevermind.


No. Savor last shot, pop heat sink

Wait... that just went somewhere horrible

I for one, like to pop heat sinks and find nothing horrible about it. Now if i would get to see some blue asari ****** then i would do more romancing. Hmmm... i wonder what color the nips would be

#34
Jorec

Jorec
  • Members
  • 104 messages
Is it important to me? Yea I guess I would say it is. I've always appreciated good characters and the relationships between them in my games. I guess a good example would be how you can change Garrus's personality in Mass Effect. Through conversations you can either mold him into a loose cannon who is there to get results or a by the book guy who won't let his personal opinions get the better of him. And through those dialogues you really see how it effects him in both Mass Effect and Mass Effect 2.

Of course I am glossing over things and its probably a little more complex then that, but you get the picture.

#35
Arppis

Arppis
  • Members
  • 12 750 messages

AlexXIV wrote...

An LI is just an extended friendship. So it is not really more imporant than other companions who are not LIs. But obviously if you can choose one companion as an LI you probably choose the one you like best anyway. Regardless of LI or not.


"I was with you just because of extra dialogue! Haha!"

#36
General User

General User
  • Members
  • 3 315 messages

Lawless7225 wrote...

Depends onwhich shepard.

...and on which LI.

#37
Cobra5

Cobra5
  • Members
  • 686 messages
The character development and conversations you can have with them are extremely important to my enjoyment of the game. Its what really sets the game apart from others. The characters are so much more fleshed out then really any other game I can think of, where in modern times you're lucky to see anything more then a portrait of the character during their voiceover.

However the actual romances or love interest system isn't particularly interesting to me. The romance subplots are really shallow and really don't amount to much more then a "one night stand" anyway, there really isn't much in the way of development or character exploration. In the first game I didn't have a romance, and in the second I romanced Tali because she kinda brings it up and I was like "sure, why not".

My girlfriend, on the opposite side of the spectrum, plays Mass Effect (And in fact all bioware games) mostly for the romances, which in my opinion is only setting her up for disappointment, as romance isn't the game's primary focus. They aren't going to deliver the kind of content she's looking for. She *really* enjoyed Dragon Age for Alistair, but other then that, left a lot of the Bioware games kinda frustrated and disappointed: In ME1 Kaidan was uninteresting to her, In ME2 Garrus' romance was apparently 'too aggressive' (Just a sexual encounter, I guess...? no actual romance? Although she loves the character), and in DA2 Anders' whole story made her so angry she uninstalled the game outright by the chantry part.

#38
bleetman

bleetman
  • Members
  • 4 007 messages
I don't really view them as being any different (and, consequently, any less significant) to, say, whether or not I saved the council at the end of ME1 or left them to die. They're a story based means of personalising my character in a way that, to me, makes it feel distinct and of my own creation.

#39
Arcadian Legend

Arcadian Legend
  • Members
  • 8 820 messages

bleetman wrote...

I don't really view them as being any different (and, consequently, any less significant) to, say, whether or not I saved the council at the end of ME1 or left them to die. They're a story based means of personalising my character in a way that, to me, makes it feel distinct and of my own creation.


Yeah, pretty much this.

#40
eye basher

eye basher
  • Members
  • 1 822 messages
Nahhh! i just do the romance thing just for the achievement.

#41
lady_v23

lady_v23
  • Members
  • 4 967 messages
Uh..yea. if i don't have little blue children with Liara i will..i will...sell my CE!....

:o
Kidding ..Kidding.=]

#42
DimmockDude

DimmockDude
  • Members
  • 113 messages
Yes. Its been an important part of my character for 2 games and i expect a satisfying conclusion.

Modifié par DimmockDude, 01 mars 2012 - 12:05 .


#43
Brownfinger

Brownfinger
  • Members
  • 984 messages
I don't feel too strongly, other than it helps distinguish one playthrough from another.

I have grown fond of Liara, but that's due more to her. And less to do with knocking the dust off that 100+ year old ass.

Modifié par Brownfinger, 01 mars 2012 - 12:10 .


#44
Yuoaman

Yuoaman
  • Members
  • 3 660 messages
It is.

'nuff said.

#45
someguy1231

someguy1231
  • Members
  • 1 120 messages
BSN has always had a disproportionate focus on romance. It seems whenever a new character is revealed, many posters here are only concerned about whether their Shepard will be able to f*** them. Personally, I find it all very sad and pathetic, especially because the "romances" in Bioware games have never been portrayed well. It basically all comes down to this:

1) Meet new character
2) Make some forced, flirtatious lines
3) Get cheesy, laughably bad "love scene"

That isn't "romance". It's more like a one-night stand with some stranger you meet in a bar or club. Frankly, it's starting to make me embarrassed to be an ME fan. I've heard several gamers derisively call ME "Space Waifu Simulator 3". While they're obviously incorrect, I can understand how they would have that impression. Plus, romances don't seem very appropriate for ME3, considering there's a galaxy-wide Reaper invasion underway.

If EA really wanted to monetize ME3, they should've removed romances from the core game and offered it as a DLC pack, instead of this whole nonsense with the Prothean. Then we'll see how many of the romance-obsessed fans are willing to put their money where their mouth is. Wait, that didn't come out right...

Modifié par someguy1231, 01 mars 2012 - 12:12 .


#46
Dave Exclamation Mark Yognaut

Dave Exclamation Mark Yognaut
  • Members
  • 819 messages

someguy1231 wrote...

BSN has always had a disproportionate focus on romance. It seems whenever a new character is revealed, many posters here are only concerned about whether their Shepard will be able to f*** them. Personally, I find it very sad and pathetic, especially because the "romances" in Bioware games have never been portrayed well. It basically all comes down to this:

1) Meet new character
2) Make some forced, flirtatious lines
3) Get cheesy, laughably bad "love scene"

That isn't "romance". It's more like a one-night stand with some stranger you meet in a bar or club. Plus, romances don't seem very appropriate for ME3, considering there's a galaxy-wide Reaper invasion underway.


Above: truth.

someguy1231 wrote... 

If EA really wanted to monetize ME3, they should've removed romances from the core game and offered it as a DLC pack, instead of this whole nonsense with the Prothean. Then we'll see how many of the romance-obsessed fans are willing to put their money where their mouth is. Wait, that didn't come out right...


Dear EA: this is how you make the monies.

#47
someguy1231

someguy1231
  • Members
  • 1 120 messages

Cobra5 wrote...

However the actual romances or love interest system isn't particularly interesting to me. The romance subplots are really shallow and really don't amount to much more then a "one night stand" anyway, there really isn't much in the way of development or character exploration. In the first game I didn't have a romance, and in the second I romanced Tali because she kinda brings it up and I was like "sure, why not".


Agree 100%. They're not "true wuv", they're just a glorified one-night stand. Anyone who seriously does think the "romances" in Bioware games are a genuine depiction of love is no different to me than a creepy Twilight fangirl who thinks the same of those books. There, I said it.

Modifié par someguy1231, 01 mars 2012 - 12:47 .


#48
Elegana

Elegana
  • Members
  • 592 messages
Yes, it's important to me. Why? Cause it just is. I am wired differently than others who disagree with me.

#49
TheParagon1124

TheParagon1124
  • Members
  • 20 messages
Yes. Very much so.

#50
Taradil

Taradil
  • Members
  • 272 messages
Yes and no, it's a nice touch but they are never beleiveable. The female options are to stereotypical, it's either "Strong and independent"-Woman who's ****y or "vurneable and sad" emo-Girl. The only one that is okay is Tali, she's charming, but thanks to the fact that she never show her face, makes it harder to connect. So well, while it's a nice touch, I would prefer the women to be a little more, nice and caring.