Aller au contenu

Photo

Is the romance, LIs really that important to you...?


  • Veuillez vous connecter pour répondre
133 réponses à ce sujet

#51
AxeloftheKey

AxeloftheKey
  • Members
  • 343 messages
It's important to me. Seeing how the LI's are all resolved after everything is important.

#52
felipejiraya

felipejiraya
  • Members
  • 2 398 messages
Yes.

I think we care so much about the interactions/romances/friendships on the game because each Shepard is the projection of the ethos of the player.

If the thing was automatic, without us making choices, we wouldn't care so much because they'll turn into basic videogames characters.

I feel much more attached to the characters on ME than the ones on Red Dead Redemption, for example.

#53
Fishy

Fishy
  • Members
  • 5 819 messages
Because deep inside .. Every man is a romantic.

#54
XX55XX

XX55XX
  • Members
  • 2 966 messages
Tali is my homegirl.

I wonder if I will ever meet a girl just like her. Sweet, with a nerd chic...

Probably won't, though.

So, yes, romances and relationships are an important part of the experience to me.

#55
Quartof

Quartof
  • Members
  • 72 messages
I think people, both detractors and lovers of Bioware, put way too much emphasis on the romances. To the extent that if you know nothing about Bioware you would think the company made dating sims. Yes. The romances can be rewarding, and yes, they add replayability to the game. But seriously, look at them for what they are.

2-3 conversations. And a cheesy sex scene, with some cringeworthy lines.

They are such a minor, minor part of the games. I'm not faulting anyone for enjoying them (I enjoy most of them too) but it gets tiring to see how much of the bickering on this forum revolves around the things.

Also I get irritated that Bioware likes to put the most important part ot a character's development in the freakin' romances.

I love when I don't read the threads, and go back in later, to see that two people have already said what I said.

Modifié par Quartof, 01 mars 2012 - 01:04 .


#56
Zjarcal

Zjarcal
  • Members
  • 10 841 messages

bleetman wrote...

I don't really view them as being any different (and, consequently, any less significant) to, say, whether or not I saved the council at the end of ME1 or left them to die. They're a story based means of personalising my character in a way that, to me, makes it feel distinct and of my own creation.


Yep.

It's not a case of "I will not play the game if I can't find a romance that appeals me", it's a case of adding another layer of personalization to my character. It enhances my roleplaying experience, as such, yes, they are important if they are there.

#57
Pedrak

Pedrak
  • Members
  • 1 050 messages
While I agree that the emphasis on romances on this forums is often creepy - one million pages threads about wanting to cuddle and do the horizontal mambo with a fictional alien whom people find hot is kind of scary and perplexing - yes, I'd argue that romances are important in Bio games. People can act cool and say they don't care, that this stuff is for people who don't get any in real life, but the truth is that these subplots (when done well) add depth and emotional involvement to the story.

For example, the Morrigan "romance" in DAO certainly added another "flavour" and level of complexity to the big choice near the end (the fact that such choice was happily swept under the rug in the following games is another matter).

Saying that they are inherently a waste of time is like saying that the Han/Leia romance has no place in ESB, because the movie should be solely about fighting the Empire and using shiny lightsabers. I'm sorry, but this kind of "personal" subplots are what make the difference between flesh-and-blood characters and two-dimensional puppets. This said, some romances *can* feel forced or unconvincing, and certain characters/scenes can appear to be there just to appeal to horny teens, but that's, again, another matter.

Modifié par Pedrak, 01 mars 2012 - 12:54 .


#58
Sashimi_taco

Sashimi_taco
  • Members
  • 2 579 messages
The relationships of friends and love interests is what sets mass effect apart. The game play is amazing and the lore is amazing, but what keeps me coming back is the relationships.

#59
Volus Warlord

Volus Warlord
  • Members
  • 10 697 messages
They are the most ruthlessly overemphasized feature in Bioware games.

#60
Legion64

Legion64
  • Members
  • 2 126 messages
Whatever makes my story more dramatic and more interesting. It's good for me.

#61
LibertarianSteel

LibertarianSteel
  • Members
  • 98 messages

Quartof wrote...

I think people, both detractors and lovers of Bioware, put way too much emphasis on the romances. To the extent that if you know nothing about Bioware you would think the company made dating sims. Yes. The romances can be rewarding, and yes, they add replayability to the game. But seriously, look at them for what they are.

2-3 conversations. And a cheesy sex scene, with some cringeworthy lines.

They are such a minor, minor part of the games. I'm not faulting anyone for enjoying them (I enjoy most of them too) but it gets tiring to see how much of the bickering on this forum revolves around the things.


Post of the year.

#62
Frolk

Frolk
  • Members
  • 412 messages
Yes, it's important to me. What I find appealing about Mass Effect is the fact that it has a well-written character-driven story. I like the fact that you can develop friendships, rivalries, and romantic relationships with various NPCs. Without that aspect, Mass Effect would be much less engaging.

#63
element eater

element eater
  • Members
  • 1 326 messages
the cast of mass effect is one of the most important aspects of the series to me, and relationships between characters be they romantic, friendships, rivals etc all part of that. The depth of character interaction is a huge part of what sets the series apart from others for me atleast and the romance is an important part of that.

Modifié par element eater, 01 mars 2012 - 12:56 .


#64
DJBare

DJBare
  • Members
  • 6 510 messages
You attempt the impossible by trying to save everyone.
I fight to save the ones I love.

#65
Lee T

Lee T
  • Members
  • 1 326 messages
Nope, my main Shep is still single.

Tried it with secondaries Shep and while it's generally well done and make for some very good dialogs (especially Mordin comments) and some very touching scenes (I liked a lot the idea of Shep contemplating the picture of absentee LI at the end of ME2) it's not an important point to me.

Should I be told that ME3 did not include LI I wouldn't care.

#66
SilencedScream

SilencedScream
  • Members
  • 853 messages
Given the leaks, I sympathize with anyone saying "yes" in answer to this topic.

#67
Hatire

Hatire
  • Members
  • 214 messages
Generally speaking, no, they are not really that important to me in a game. However for Mass Effect they are, as they are now part of the driving force behind why my Shepards are striving to defeat the Reapers. The same with the friendships they have made with certain squadmates (Garrus and to a smaller extent Tali for instance, who have been with one of my Shepards through *everything* form ME1 to the suicide mission of ME2), If they had not been present in the first two games already, then I would still feel perfectly happy with the game as a whole and enjoy my experience. However since they have been there through the first two games, I want them there as I finish the series,

#68
Quartof

Quartof
  • Members
  • 72 messages
I wish Bioware would release the stats on the number of players that actually do the romances. I think everyone would be surprised at how low it probably is.

#69
Celtic Latino

Celtic Latino
  • Members
  • 1 347 messages
Not vital, but I usually like the idea of my character settling with his or her chosen LI after the whole shebang ends (or at least, for a time). I like those endings :) As far as being emotionally attached as if I'm with the character no. I have characters with LIs that I actually hate as characters lol.

Modifié par Celtic Latino, 01 mars 2012 - 01:30 .


#70
DJBare

DJBare
  • Members
  • 6 510 messages

Quartof wrote...

I wish Bioware would release the stats on the number of players that actually do the romances. I think everyone would be surprised at how low it probably is.

It would be high, but only because the majority would be those out to bang the LI for sh*ts n giggles.

#71
Quartof

Quartof
  • Members
  • 72 messages
It also doesn't help that Bioware approaches sex and sexuality like a teenager. At least in the Mass Effect series. I would love to have been in the room when they came up with the asari.

Or the consort. Jesus Christ, Bioware. That renegade choice does not imply sex at all.

Modifié par Quartof, 01 mars 2012 - 01:23 .


#72
mopotter

mopotter
  • Members
  • 3 743 messages
I don't buy every rpg, shooter, action game out there. I buy Fall Out, Elder scrolls and BioWare games for 3 main reasons: I can choose the sex/customize my character; dialogue/story; friendships/romance. BioWare is the only one with a good friendship/romance story line with feel good endings. The romances add something that the other games don't. If they remove this I have no reason to buy their game first.

#73
Medhia Nox

Medhia Nox
  • Members
  • 5 066 messages
I'm hoping in the future that Bioware makes the LI part of the actual story for their next IP... along with that, I hope for far more complex writing when it comes to the concept of LI - even if it requires only one choice per "sexuality" - one M/F - one M/M - one F/F (personally I'd make two M/F options - but I digress).

And - I hope that the LI is in direct opposition to achieving the "best possible ending" - it is a valid criticism that when a man or woman is called to do important work - selfish endeavors impede achieving higher goals.

I loved Wynne for bringing this concept up - but of course, the player never has to actually worry about it.

And yes, please make the "romance" deeper than a teenager's view of it. I know you can't show Prime Time or Cable "sex" - so just fade to freaking black... don't create awkward scenes of dry humping.. or weird wooden gyrating... or Twilight level "love" music.

Anyway - I think that LI's are part of writing great fiction - but the way they're implemented (and not just in Bioware games) remains childish in the medium.

#74
Niulus Kriyk

Niulus Kriyk
  • Members
  • 390 messages

XX55XX wrote...

Tali is my homegirl.

I wonder if I will ever meet a girl just like her. Sweet, with a nerd chic...

 

Its not that hard to find one,,, But one with those hips? Highly unlikly. :whistle:

#75
K_Tabris

K_Tabris
  • Members
  • 925 messages
It adds a pleasant dimension to the story, the option to be able to develop deep meaningful relationships with crew members, including romances. They aren't however, the most important thing in the game.

Nor is my canon romancing anyone afor the final installment. Sorry, but is war really the time? On subsequent playthroughs, I definitely will check out the romances, and finish up the Liara arc (cannot wait! :P), but that's about it.