Is the romance, LIs really that important to you...?
#101
Posté 01 mars 2012 - 04:21
It's the relationships I create with my crew that keep me coming back to the games, and yes, that includes romantic relationships. It's them I fight for when taking on the bad guys. I fight to keep them alive, not alien #654235.
#102
Posté 01 mars 2012 - 04:22
check my support group and fell free to join
#103
Posté 01 mars 2012 - 04:24
#104
Posté 01 mars 2012 - 04:28
#105
Posté 01 mars 2012 - 04:28
This is because the romance is usually done as an afterthought. Hence the few flirtatious lines followed by a one night stand and back to business as usual and we all know what I am speaking about. Occasionally however, you get a really well done romance that surprises you and that is why so many people complain about the romances. They know what a well done one should look like.
So far, the best romance in the ME universe is that of Tali, at least in my opinion. It didn't occur overnight, you had some heads up that it was coming, and Tali gives some darned good reasons for why she feels the way that she does. In short, it makes sense as opposed to typical game romances that do not.
I have always thought that the best way to improve this often cobbled together gaming premise was to offer an award to game companies for best romance when they pass out the annual awards. It would give the companies something to shoot for, it would provide the players with something that they would enjoy, and it would stretch the VA's skills. Everybody wins.
So far, it hasn't happened.
#106
Posté 01 mars 2012 - 04:50
chothug wrote...
Love is the strongest emotion a human can have. When you're out there saving the galaxy, risking your life for everybody, it's great. But when you're in love with someone, it brings this whole thing to another level. And Bioware used this in the most effective way possible. The galaxy is at stake, people are dying everywhere, others dont know when they'll die. So people are more open, more out there. Love would be a perfect way to help out Shepard in ME3.
I believe you're mistaking love for one night stands.
#107
Posté 01 mars 2012 - 05:00
tetrisblock4x1 wrote...
chothug wrote...
Love is the strongest emotion a human can have. When you're out there saving the galaxy, risking your life for everybody, it's great. But when you're in love with someone, it brings this whole thing to another level. And Bioware used this in the most effective way possible. The galaxy is at stake, people are dying everywhere, others dont know when they'll die. So people are more open, more out there. Love would be a perfect way to help out Shepard in ME3.
I believe you're mistaking love for one night stands.
. . .My sheperd only had one one-night stand
I guess it depends on what kind of Sheperd you are. Some Sheperds don't give a **** who they sleep with. My Sheperd is faithful, so I like to believe his LI is actually someone he/she loves. But that's just me,
#108
Posté 01 mars 2012 - 05:03
#109
Posté 01 mars 2012 - 05:12
Yuqi wrote...
Well the romances enhance the story, because aside from *Trashy-Dating-Sim-Games* who else does it?
I've never felt they "enhance" the story. They're just a meaningless and badly-done diversion.
And ME is a "Trashy-Dating-Sim-Game" when it comes to romance.
#110
Posté 01 mars 2012 - 05:16
red dragon of baldur's wrote...
Question: Anyone finished the Baldur's Gate romances? For people who say that the BioWare romances are 2-3 conversations should take a look at those. They require patience, just like a real romantic relationship and have some interesting character developments over the course of the game.
I strongly recommend downloading the two games, along with the Throne of Bhaal expansion, off of Good Old Games.com for people who want a lengthy romance to satisfy themselves, although BG 1 has no romances.
(And for people who say it is all about the sex, one of the BG2 romances ends with no sex, but instead a romantic snuggle together)
That is nice, but you're speaking of a very different era of video gaming and I can't see Bioware Corporation doing a repeat of BGIIs form of substance over style and graphics. New Bioware are all about the mergers, shareholders incomplete games, DLC, and I'd not be surprised if they started selling romances as DLC in the future.
#111
Posté 01 mars 2012 - 05:21
#112
Posté 01 mars 2012 - 05:23
fropas wrote...
tetrisblock4x1 wrote...
chothug wrote...
Love is the strongest emotion a human can have. When you're out there saving the galaxy, risking your life for everybody, it's great. But when you're in love with someone, it brings this whole thing to another level. And Bioware used this in the most effective way possible. The galaxy is at stake, people are dying everywhere, others dont know when they'll die. So people are more open, more out there. Love would be a perfect way to help out Shepard in ME3.
I believe you're mistaking love for one night stands.
. . .My sheperd only had one one-night stand. God, even in a video game I sound like such a loser.
I guess it depends on what kind of Sheperd you are. Some Sheperds don't give a **** who they sleep with. My Sheperd is faithful, so I like to believe his LI is actually someone he/she loves. But that's just me,
You're talking about projection of your own opinion upon the romantic relationships. I could elaborate, but I believe my own point of view has already been expressed on page 2. I consider the Mass Effect (DA:Os were alright, BGIIs romances were good and detailed) romances to be immature and the amount of emphasis that BSN puts on them as a community to be incredibly disproptional to the aomount of actual importance they have in the game.
#113
Posté 01 mars 2012 - 05:23
#114
Posté 01 mars 2012 - 05:29
MJvasNormandy wrote...
Crimson_D-bag wrote...
Shoot first, sex later.
No. Sex first, then shoot.
Wait. Uhm....nevermind.
That metaphor just went somewhere horrible
#115
Posté 01 mars 2012 - 05:42
I would very much like an ending where the two are able to keep their promises to one another, regarding the lots of blue babies and whatnot.
Im confident BW can do it very tastefully.
Modifié par corporal doody, 01 mars 2012 - 05:43 .
#116
Posté 01 mars 2012 - 05:51
LibertarianSteel wrote...
Is the romance, LIs really that important to you...?
Of course they are. classes aren't the only reason why I created more than one Shepard. It would be pretty lame to have such a linear experience, imo.
Modifié par Neverwinter_Knight77, 01 mars 2012 - 05:55 .
#117
Posté 01 mars 2012 - 05:53
NICKjnp wrote...
They are important to me. I rather enjoyed Ashley's spiritual side in the first game and look forward to seeing it again in the third.
I agree with this entire statement.
-Polite
#118
Posté 01 mars 2012 - 05:57
#119
Posté 01 mars 2012 - 06:00
Crimson_D-bag wrote...
Shoot first, sex later.
Wait, I've got a better idea. Shoot during sex... sure you might not be as accurate, nor as well armored, but you're Commander Shepard, and like the song says... "You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard."
#120
Posté 01 mars 2012 - 06:19
red dragon of baldur's wrote...
Question: Anyone finished the Baldur's Gate romances? For people who say that the BioWare romances are 2-3 conversations should take a look at those. They require patience, just like a real romantic relationship and have some interesting character developments over the course of the game.
I strongly recommend downloading the two games, along with the Throne of Bhaal expansion, off of Good Old Games.com for people who want a lengthy romance to satisfy themselves, although BG 1 has no romances.
(And for people who say it is all about the sex, one of the BG2 romances ends with no sex, but instead a romantic snuggle together)
Absolute truth. Anomen required the patience of a saint to get to know, but it was worth it. Although I think the BG dialogs were one of the reasons that dialog has been restricted to specific places in later games. Nothing like getting to your love interest's declaration of undying love in the middle of a fight with a lich (had this happen several times). I always wanted an option for the line "I love you too, now shut up and fight or we're all going to die." Now there are a lot of complaints that we can't talk to our companions anywhere we want - but there were consequences to unrestricted dialog (I'd still like to see a bit more of it available).
Gann in NWN2 MOTB was another good example of a less than easy romance path (although Khelgar - a non-romanceable character in the main campaign was my favorite NWN2 character). Or Zevran in DAO if you chose to pursue him to love without just giving him a bunch of gifts.
But it's not just the romances. Strong character interactions, whether they be friendships, love interests or hatreds or anything in between help define the PC. I know not everyone makes a big effort to roleplay their PC, but for those of us who do; who they interact with and how they interact are defining moments for that character. Not all my characters do the romances, nor do they all form the same friendships. My canon Shepard is as motivated by her long friendships with Garrus (her BFF), Tali and Wrex as she is by her romance with Kaidan. As a mostly paragon PC she made some renegade choices after Horizon because it disrupted her state of mind - I think an understandable consequence of that encounter for that particular PC. I don't always try for the "perfect" ending because it may not fit for a particular PC.
But the great thing about Bioware games is that they are NOT dating sims - which I have no desire to play. There is an overarcing story with consequences but it is seen through the lens of the personal interactions that a PC has. I always find myself wanting more feedback from the NPC's after finishing a major mission - something that doesn't always appear in the games but when it does it is immensely satisfying ( I would have loved to get a comment from Anderson after the sucide mission - even went back to the citadel to see if he had one). At the end of everything humans are social animals and even a hermit is defined by his or her lack of interaction with others.
To steal an example - the American Civil War was a tragic chapter in history, but the story of "Gone With the Wind" makes it personal - a reader becomes attached to Scarlett and Rhett - whether they hate them or love them. The war and it's consequences filtered through what happens to the characters. In Bioware games the entire setting is fictitious but the NPC's make it more real. I have no desire to play "just a shooter" or "just a sim" . I want an epic story that allows my character to interact and develop in as realistic a fashion as possible while providing challenging combat and interesting puzzles. I want the whole package - not just part of it.
#121
Posté 01 mars 2012 - 06:29
Everyone else though? Sacrifices need to be made.
#122
Posté 01 mars 2012 - 06:32
If it were a choice between Kaidan and one of the other NPC's it would depend on their value to the mission - if she had to choose between saving Kaidan and saving Tali and the only way to get aid from the Flotilla was to save Tali then she would let Kaidan die. Some of my other Sheps would choose differently.
Modifié par TanithAeyrs, 01 mars 2012 - 06:36 .
#123
Posté 01 mars 2012 - 06:48
#124
Posté 01 mars 2012 - 06:53
All this is wholly unnecessary to hold a gun and shoot bad guys, but this is why i buy bioware games, for the engaging story and character development and not for the running and gunning experience of fps games.
#125
Posté 01 mars 2012 - 08:04
Sounds good, there was deffenetly times when i wanted to bend kasumi over some low cover in me2... I shoot well enough that it shouldn't be a problem. Correct me if i'm wrong but u couldn't "romance"her in that game. WTF i actually liked her, why no talky talky touchy touchy. I say keep the romancing for people who need it, idk either way.JBONE27 wrote...
Wait, I've got a better idea. Shoot during sex... sure you might not be as accurate, nor as well armored, but you're Commander Shepard, and like the song says... "You can fight like a krogan, run like a leopard, but you'll never be better than Commander Shepard."





Retour en haut







