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Trouble with visibility of adjacent rooms


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5 réponses à ce sujet

#1
PavelNovotny

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I have 2 adjacent rooms in a level, separated by an archway. The first
time you enter one of the rooms you can only see blue sky through the
archway, but once you walk into the second room you can see through the
archway fine in either direction.

How do I get visibility through the archway to work before you enter the adjacent room?

Thanks!

#2
Driggan

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Gotta use room properties from the level editor toolbars, then add visible rooms as well as light sources which work through other rooms.

Modifié par Driggan, 26 novembre 2009 - 07:11 .


#3
Qutayba

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I was having trouble with this too. When you open the room properties button, you can drag and drop rooms from the lefthand menu into the appropriate spaces. Repeat for each room.

#4
indigodecay

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I'm having trouble with this as well, but I don't know what you guys are talking about...? The individual room properties don't have an option for displaying the other rooms. The only thing that sounds close is a box named "visible", which I've set to "true". I attempted to drag other rooms from the left menu into this box, but it simply ended up selecting the entire room and opening up those properties. I tried right click>pathfinding>add a room visibility node, but this doesn't seem to do anything.
What am I doing wrong/not getting, here?
:P With my luck I'll be searching for a solution for the next week before finding out it's just some simple code I overlooked.

#5
Ottemis

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Top right corner of the toolbar, where the + and - icons are, there's also an icon for room properties.
Select any room you want to set up lighting and visibility crossover for, then click that icon to open up the right options screen.

Ref image for the icon:
Posted Image

Modifié par Ottemis, 27 avril 2011 - 08:58 .


#6
indigodecay

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Oooh :D :D Thank you very, very much!