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Hitman - Absolution


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#26
Doctalen

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Lol, in blood money you could open a mini-map and see everyones movement. not to much different. I felt bad for the cops in that gameplay. Anyone else?

Also I am doubting this will be out before 2013. Hopefully a date at E3 

Modifié par Doctalen, 04 mars 2012 - 01:33 .


#27
Doctalen

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Here is how the order goes. It goes Blood money, Damnation (A new novel coming out) then Absolution. It's not a direct sequel to Blood money since the book takes place between then and now. Source is an eidos employee on the hitman forums

ALSO. Box art reveal march 6th 

"Blood Money, Damnation (Novel), Absolution is the chronological order. It's not a spin-off because it's a fully fledged title featuring Agent 47 and it's set in the same universe with Diana, the ICA and we're not branching out to have parallel worlds or story-lines or anything like that. There's one chronology.It's not a direct follow-up to Blood Money in the sense that the storyline doesn't pick up directly afterwards. A lot of information regarding what has been happening since Blood Money will be found in the ICA Files and the canon is maintained as strictly as we can - I hope you could see that from the Diana ICA File. The key information in there remains truthful to the previous games."

Modifié par Doctalen, 04 mars 2012 - 01:47 .


#28
Doctalen

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CrustyBot wrote...
So, I'm still hopeful. What I want though is for the classic Hitman massive sprawling levels/sandboxes that consist of several "stages" where a million things could go wrong (or right).
.

 "Later on, we will show you things to come, such as freedom in environments seen in Hitman games before. There are open environments that you know from earlier installments."Hakan Abrak - Lead Producer, Hitman Absolution.

So there are some sandbox levels and some linear levels. You still have freedom of choice in all of them. 

Source 

Sorry for posting so many posts. I can't copy and paste this stuff to make it one post with this stupid advanced thing

Modifié par Doctalen, 04 mars 2012 - 02:03 .


#29
Doctalen

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 New screen shot! Open in new tab for bigger. Last time i make a post unless it's news for the game or someone else responds. I prmoise. I'll edit this post with the cover art reveal tomorrow 

G2-CROWD TECHNOLOGY is a feature of IO Interactive’s new proprietary engine: Glacier 2. Built from the ground up by the team at IO, Glacier 2 was tailored to meet the demands of the development team and enable them to realize their vision for Hitman: Absolution. A key requirement for this vision is to have very dense crowds which allow players to both interact with and influence the behavior of each individual character.

IO Interactives lead physics programmer Kasper Fauerby will introduce the technology behind this amazing achievement at this years Game Developers Conference in San Francsico. The presentation describes the techniques and optimizations used to achieve the 1200 character crowds present in Hitman: Absolution while still running at 30fps on current-gen consoles. He will provide an overview of the crowd implementation and discuss both the algorithms used as well as how gameplay considerations affected the design decisions.

Image IPB

Modifié par Doctalen, 05 mars 2012 - 04:04 .


#30
Naughty Bear

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Doctalen wrote...

 New screen shot! Open in new tab for bigger. Last time i make a post unless it's news for the game or someone else responds. I prmoise. I'll edit this post with the cover art reveal tomorrow 

G2-CROWD TECHNOLOGY is a feature of IO Interactive’s new proprietary engine: Glacier 2. Built from the ground up by the team at IO, Glacier 2 was tailored to meet the demands of the development team and enable them to realize their vision for Hitman: Absolution. A key requirement for this vision is to have very dense crowds which allow players to both interact with and influence the behavior of each individual character.

IO Interactives lead physics programmer Kasper Fauerby will introduce the technology behind this amazing achievement at this years Game Developers Conference in San Francsico. The presentation describes the techniques and optimizations used to achieve the 1200 character crowds present in Hitman: Absolution while still running at 30fps on current-gen consoles. He will provide an overview of the crowd implementation and discuss both the algorithms used as well as how gameplay considerations affected the design decisions.

Image IPB


Oh. My. God.

I was worried they won't create levels such as the Mardi Gras. All those people...

This game just keeps lookimg better and better. I seen the gameplay trailer of the library map. The music where he 47 grabs the Police guard, drags him to the stairs then breaks his neck and then has a firefight with the other cops. The music was so menacing like Jaws but was also really epic.

Modifié par Naughty Bear, 05 mars 2012 - 04:26 .


#31
Doctalen

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You can handle the cops different ways. There is a thread on the hitman forums asking "How would you handle Fizano" who is the cop fixing the fuse box. It was made by an edios employee. There are some open and some linearish levels but they still give you freedom of choice.

Box art: 

Image IPB

Modifié par Doctalen, 06 mars 2012 - 02:29 .


#32
Doctalen

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i'll just edit that :whistle:

Modifié par Doctalen, 06 mars 2012 - 02:29 .


#33
Farbautisonn

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Ive been following the series since the beginning, and I have bought all of Jesper Kyds soundtracks for the games. I was rather miffed they let him go and got rid of bateman but then from what I have heard Jesper can be pretty... eccentric, even if he is brilliant. I hope the score will be up to par.

As for the "use teh force" trick... Ill likely not use it. Im sure its nice for some people but I consider myself a "purist" and if I cant hack it without being omniscient then I do not deserve to get the mark with a "Silent Assassin" rating.

Very much looking forward to the game though. Its a nice game where the story telling isnt bad and where the action, the choises and the sandbox way of gettting things done is very appealing to me.

#34
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One of my most anticipated games of 2012 along with BioShock and Tomb Raider. Can't wait for this. It has been too long since the last Hitman game.

#35
Clover Rider

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Hitman games are a lot of fun and this looks like it could be good so I can't wait for it. :D

#36
Farbautisonn

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jreezy wrote...

One of my most anticipated games of 2012 along with BioShock and Tomb Raider. Can't wait for this. It has been too long since the last Hitman game.


-No. Its never too long if the game is great. The "too long" bit is undestandable but it drives studios and publishing houses to press for release very much before the product is ready.

The Hitman series is one of a very few select franchises where "The game is ready when its ready". I wish more studios would have this sentiment.

If Absolution shapes up to be even half of what it looks, the music and ambience is half of what Im used to from Kyd, and the story is as per usual... then this game will blow my socks away.

The crowds for instance. Those were well done in Blood Money. But from what I have seen in Absolution that is going to set a new business standard for what you can do with crowds in games. IOI's hitman is allready the gold standard for stealth shooters and for storylines that support and lift the action. If their Glacier engine can deliver what it promises, then Eidos and IoI will have a tool to take gaming into next gen gaming.

#37
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Farbautisonn wrote...

jreezy wrote...

One of my most anticipated games of 2012 along with BioShock and Tomb Raider. Can't wait for this. It has been too long since the last Hitman game.


-No. Its never too long if the game is great. The "too long" bit is undestandable but it drives studios and publishing houses to press for release very much before the product is ready.

The Hitman series is one of a very few select franchises where "The game is ready when its ready". I wish more studios would have this sentiment.

Yeah I understand, I actually feel the same way. That had more to do with stating my excitement for the next Hitman game. I don't ever want any developer or publisher to rush a product out because more often than not it ends poorly. 

#38
Chromie

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Nice long write up over at PCGamer.

This sounds awesome.

"To counterbalance this, the game is seeded with interactions that let you hide in plain sight. 47 saunters into one of the orphanage’s larger rooms dressed in his new clothes. It’s stuffed with enemies: most are busy with their own concerns, but one’s wandering around. His eyes alight on 47’s hairless head, a spike appearing on the suspicion notifier. In response, 47 ducks his head down, suddenly extraordinarily interested in a leaflet stand. The guard walks past, happy to believe the new guy loves leaflets."

#39
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Skelter192 wrote...

Nice long write up over at PCGamer.

This sounds awesome.

"To counterbalance this, the game is seeded with interactions that let you hide in plain sight. 47 saunters into one of the orphanage’s larger rooms dressed in his new clothes. It’s stuffed with enemies: most are busy with their own concerns, but one’s wandering around. His eyes alight on 47’s hairless head, a spike appearing on the suspicion notifier. In response, 47 ducks his head down, suddenly extraordinarily interested in a leaflet stand. The guard walks past, happy to believe the new guy loves leaflets."

Great article.

#40
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New trailer

#41
Vez04

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November just got alot more Triple A games intense.

Look at the top tweet.
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You heard it first here folks! the release date is finally official! no more waiting.

Modifié par Vez04, 10 mai 2012 - 01:31 .


#42
android654

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Aaaaaaaand I just pre-ordered.

#43
Naughty Bear

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Anyone seen the gameplay trailer in the library? The music that plays when 47 grabs the cop as hostage then breaks his neck and scampers up the stairs.

The music there was really intense, like Jaws intense. Fits the hunter feel.

#44
CrazyRah

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This game is easily one of the games i'm looking forward to

#45
android654

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For those of you who needed a reminder why 47 is The Original Assassin who can turn death into art. Hitman: Absolution - Attack of the Saints[/quote]

#46
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[quote]android654 wrote...

For those of you who needed a reminder why 47 is The Original Assassin who can turn death into art. Hitman: Absolution - Attack of the Saints[/quote][/quote]
Not the best trailer in the world. If I look at it at face value it's pretty awesome though.

#47
android654

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I just love the atmosphere they always put in every Hitman game. Just obviously superior to the Mile's family tree, and everything we've seen from this game shows that it will be amazing.

#48
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Anybody else who pre-ordered Hitman enjoying the Sniper Challenge as much as me? The sniper rifle behaves the most realistic in comparison to other games I've played.

#49
Leo

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The sniper challenge is pretty fun, got a score of 2,004,289, To me it hints that IO hasn't lost the style I enjoyed in the previous Hitman games.

Although I'm disappointed that they replaced Bateson and McKee.

#50
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Since this seems to be a more "official" Hitman thread I figured the Streets of Hope gameplay should be here.