Galvanization wrote...
In my playthrough it was, homie.
It lets you do what you want, stealth or combat. Is this like some revelation now?
Modifié par slimgrin, 16 novembre 2012 - 11:01 .
Galvanization wrote...
In my playthrough it was, homie.
Modifié par slimgrin, 16 novembre 2012 - 11:01 .
Galvanization wrote...
J. Reezy wrote...
Hold on, let me rephrase that: Deus Ex: HR is a PURE stealth game? When the heck did that happen?Galvanization wrote...
J. Reezy wrote...
Deus Ex is a stealth game now? When the heck did that happen?Galvanization wrote...
Death_Acolyte wrote...
I hope this game gets received well. Don't let the stealth genre die
That's not happening anytime soon, what with Deux Ex: Human Revolution shipping a lot of copies as proof that people are interested in the pure stealth genre.
Did we... play two entirely different games or something?
In my playthrough it was, homie.
Skelter192 wrote...
Cover system+stealth= too easy
Adam Smithwrote...
because most maps are so small and self-contained, the consequences are reduced. Kill every person in a courthouse and when you enter the cells beneath it, the police have no idea what just happened upstairs. There’s no continuity between one loading point and the next, even when it’s just a door. At times, 47 even loses his disguise between levels and the weapons he had gathered, even if the context of that shift was stepping out of a building and onto the street.
Adam Smithwrote...
There are entire missions with no choice at all – walk to door, open door, perform prescribed action. One is about buying a suit and it took almost as long for the game to tally up my score at the end as it did for me to complete the level. The very fact that buying a suit doesn’t take place in a cutscene but several of the actual kills do is surely cause for dismay.
Adam Smithwrote...
The game doesn’t actively encourage the murder of guards and cops, it’s just that it too often fails to make the alternatives particularly rewarding or entertaining. Apart from the chance of discovery on the larger levels, the punishment for killing innocents is a negative score, which impacts on unnecessary skill boosts.
Guest_Catch This Fade_*
Modifié par Suprez30, 19 novembre 2012 - 03:45 .
On the contrary, I think critic reviews are invaluable. I don't want to spend $60 on a game that's mediocre, and game reviews are a boon on that account.Suprez30 wrote...
I'm waiting for destructoid review. Right now it's really why I don't care about critic anymore. i think they're not helping the industry.
Guest_Catch This Fade_*
That's expected as they're not supposed to. Free will to the point of having your own opinion is awesomeSuprez30 wrote...
Right now it's has a Metacritic of 87 for the PS3 and 77 on PC lol..
The critic are super mixed. it's like everyone can't agree with each others.
Modifié par J. Reezy, 19 novembre 2012 - 01:13 .
Suprez30 wrote...
The critic are super mixed. it's like everyone can't agree with each others.
Guest_greengoron89_*
Roflbox wrote...
PC Gamer has their review up now but more importantly so does Rock Paper Shotgun.
This is what grabbed me the most.Adam Smithwrote...
because most maps are so small and self-contained, the consequences are reduced. Kill every person in a courthouse and when you enter the cells beneath it, the police have no idea what just happened upstairs. There’s no continuity between one loading point and the next, even when it’s just a door. At times, 47 even loses his disguise between levels and the weapons he had gathered, even if the context of that shift was stepping out of a building and onto the street.Adam Smithwrote...
There are entire missions with no choice at all – walk to door, open door, perform prescribed action. One is about buying a suit and it took almost as long for the game to tally up my score at the end as it did for me to complete the level. The very fact that buying a suit doesn’t take place in a cutscene but several of the actual kills do is surely cause for dismay.Adam Smithwrote...
The game doesn’t actively encourage the murder of guards and cops, it’s just that it too often fails to make the alternatives particularly rewarding or entertaining. Apart from the chance of discovery on the larger levels, the punishment for killing innocents is a negative score, which impacts on unnecessary skill boosts.
Modifié par greengoron89, 19 novembre 2012 - 02:22 .
I do wonder what exactly he wants to happen when you avoid conflict... Sure there may not be a big payoff for it, but there's satisfaction in doing it 'right', figuring out the plan and pulling it off well, I thought that was the point; if you're looking for thrills and instant gratification you're probably looking in the wrong place. Besides which, there was never a real penalty for violence before. Even in Blood Money the cash bonus for SA rating was never all that important. Last time I played I think I got mostly Professional ratings with a few SAs (so ~75% the max reward, overall); upgrading the silverballer, W2000 and utilities, I had more than $3 million left over by the end of the game, and since I could've done without pretty much all of the upgrades I did buy you could definitely call them unnecessary (I fired about 2 shots over the whole game, both with the W2000 (not including Requiem or Death of a Showman)), but it was still fun.greengoron89 wrote...
Roflbox wrote...
PC Gamer has their review up now but more importantly so does Rock Paper Shotgun.
This is what grabbed me the most.Adam Smithwrote...
The game doesn’t actively encourage the murder of guards and cops, it’s just that it too often fails to make the alternatives particularly rewarding or entertaining. Apart from the chance of discovery on the larger levels, the punishment for killing innocents is a negative score, which impacts on unnecessary skill boosts.
That guy has obviously never played a Hitman game before - they're all like that. And looks IOI stuck to their guns instead of changing everything up to appeal to the dumb masses, even with the change in publishers - I'm glad of that.
Modifié par Suprez30, 20 novembre 2012 - 01:43 .
Guest_Catch This Fade_*
Lol no it isn't.Suprez30 wrote...
Artstyle/graphic : The artstyle is very unusual. Comic book like I would say. The graphic/animation is top notch.
Guest_Catch This Fade_*
Indeed, not very "Hitman" like. I can understand the criticisms as far as those missions go.Pious_Augustine wrote...
Personally enjoying the game, not to fond of the missions where you evade the police/guards but the Assassination missions are great and more than make up for them.
Pious_Augustine wrote...
the Contracts mode is pretty neat, and should keep me replaying the game for a long time.
naughty99 wrote...
Have you been designing your own missions?
Are there lots of missions designed by other players you can choose from?