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Hitman - Absolution


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#101
slimgrin

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Galvanization wrote...


In my playthrough it was, homie. :P


It lets you do what you want, stealth or combat. Is this like some revelation now?

Modifié par slimgrin, 16 novembre 2012 - 11:01 .


#102
Chromie

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Galvanization wrote...

J. Reezy wrote...

Galvanization wrote...

J. Reezy wrote...

Galvanization wrote...

Death_Acolyte wrote...

I hope this game gets received well. Don't let the stealth genre die


That's not happening anytime soon, what with Deux Ex: Human Revolution shipping a lot of copies as proof that people are interested in the pure stealth genre.

Deus Ex is a stealth game now? When the heck did that happen?


Did we... play two entirely different games or something? :o

Hold on, let me rephrase that: Deus Ex: HR is a PURE stealth game? When the heck did that happen?


In my playthrough it was, homie. :P


Cover system+stealth= too easy

#103
Splinter Cell 108

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Skelter192 wrote...

Cover system+stealth= too easy


To be fair, it is a lot more penalizing towards the player if he gets caught by the enemy unlike other "stealth"  games which basically allow you to get away with murdering everyone when you get caught. At least in Deus Ex HR, if you got in a firefight it was really difficult to kill everyone, or at least that's what I think. 

#104
Mercannis

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Counting down to this now cant freakin wait.

#105
Roflbox

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 PC Gamer has their review up now but more importantly so does Rock Paper Shotgun.

This is what grabbed me the most.

Adam Smithwrote...
 because most maps are so small and self-contained, the consequences are reduced. Kill every person in a courthouse and when you enter the cells beneath it, the police have no idea what just happened upstairs. There’s no continuity between one loading point and the next, even when it’s just a door. At times, 47 even loses his disguise between levels and the weapons he had gathered, even if the context of that shift was stepping out of a building and onto the street.



Adam Smithwrote...
There are entire missions with no choice at all – walk to door, open door, perform prescribed action. One is about buying a suit and it took almost as long for the game to tally up my score at the end as it did for me to complete the level. The very fact that buying a suit doesn’t take place in a cutscene but several of the actual kills do is surely cause for dismay.



Adam Smithwrote...
The game doesn’t actively encourage the murder of guards and cops, it’s just that it too often fails to make the alternatives particularly rewarding or entertaining. Apart from the chance of discovery on the larger levels, the punishment for killing innocents is a negative score, which impacts on unnecessary skill boosts. 



#106
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Stopped reading at "It doesn't have a save function".

#107
Fishy

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The review seem to be very mixed.

GT gave it a 6.9/10 because of poor ai and BUG ( They gave Black OPS a 9.4/10 while many PC gamer me included can't even play it because of bug .. figure)

PC gamer gave it 65/100 ? The same guy also Max Payne 3 55/100

IGN Gave it 9/10 .. Amazing
Xbox Magazine give it almost 10/10
Jeuxvideo.com gave it 17/20
Game Informer gave it 88/100
PS magazine gave it 90/100

Right now it's has a Metacritic of 87 for the PS3 and 77 on PC lol..
The critic are super mixed. it's like everyone can't agree with each others. I can't wait to play it anyway and I will give it my main review. Haven't it any review yet because I don't want to be spoiled. Will see !


I'm waiting for destructoid review. Right now it's really why I don't care about  critic anymore. i think they're not helping the industry.

Modifié par Suprez30, 19 novembre 2012 - 03:45 .


#108
Matchy Pointy

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Read reviews, and what they made me do was download Blood Money of Steam again.

#109
horacethegrey

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Suprez30 wrote...
I'm waiting for destructoid review. Right now it's really why I don't care about  critic anymore. i think they're not helping the industry.

On the contrary, I think critic reviews are invaluable. I don't want to spend $60 on a game that's mediocre, and game reviews are a boon on that account. 

Just watched the Gametrailers review. Ugh. And I was looking forward to playing this game. Back to Assassin's Creed 3 for me.

#110
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Suprez30 wrote...

Right now it's has a Metacritic of 87 for the PS3 and 77 on PC lol..
The critic are super mixed. it's like everyone can't agree with each others. 

That's expected as they're not supposed to. Free will to the point of having your own opinion is awesome

Modifié par J. Reezy, 19 novembre 2012 - 01:13 .


#111
Chromie

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Suprez30 wrote...
The critic are super mixed. it's like everyone can't agree with each others.


Sounds like a good thing to me.

#112
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Roflbox wrote...

 PC Gamer has their review up now but more importantly so does Rock Paper Shotgun.

This is what grabbed me the most.

Adam Smithwrote...
 because most maps are so small and self-contained, the consequences are reduced. Kill every person in a courthouse and when you enter the cells beneath it, the police have no idea what just happened upstairs. There’s no continuity between one loading point and the next, even when it’s just a door. At times, 47 even loses his disguise between levels and the weapons he had gathered, even if the context of that shift was stepping out of a building and onto the street.



Adam Smithwrote...
There are entire missions with no choice at all – walk to door, open door, perform prescribed action. One is about buying a suit and it took almost as long for the game to tally up my score at the end as it did for me to complete the level. The very fact that buying a suit doesn’t take place in a cutscene but several of the actual kills do is surely cause for dismay.



Adam Smithwrote...
The game doesn’t actively encourage the murder of guards and cops, it’s just that it too often fails to make the alternatives particularly rewarding or entertaining. Apart from the chance of discovery on the larger levels, the punishment for killing innocents is a negative score, which impacts on unnecessary skill boosts. 


That guy has obviously never played a Hitman game before - they're all like that. And looks IOI stuck to their guns instead of changing everything up to appeal to the dumb masses, even with the change in publishers - I'm glad of that.

Modifié par greengoron89, 19 novembre 2012 - 02:22 .


#113
Nerdage

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greengoron89 wrote...

Roflbox wrote...

 PC Gamer has their review up now but more importantly so does Rock Paper Shotgun.

This is what grabbed me the most.

Adam Smithwrote...
The game doesn’t actively encourage the murder of guards and cops, it’s just that it too often fails to make the alternatives particularly rewarding or entertaining. Apart from the chance of discovery on the larger levels, the punishment for killing innocents is a negative score, which impacts on unnecessary skill boosts. 


That guy has obviously never played a Hitman game before - they're all like that. And looks IOI stuck to their guns instead of changing everything up to appeal to the dumb masses, even with the change in publishers - I'm glad of that.

I do wonder what exactly he wants to happen when you avoid conflict... Sure there may not be a big payoff for it, but there's satisfaction in doing it 'right', figuring out the plan and pulling it off well, I thought that was the point; if you're looking for thrills and instant gratification you're probably looking in the wrong place. Besides which, there was never a real penalty for violence before. Even in Blood Money the cash bonus for SA rating was never all that important. Last time I played I think I got mostly Professional ratings with a few SAs (so ~75% the max reward, overall); upgrading the silverballer, W2000 and utilities, I had more than $3 million left over by the end of the game, and since I could've done without pretty much all of the upgrades I did buy you could definitely call them unnecessary (I fired about 2 shots over the whole game, both with the W2000 (not including Requiem or Death of a Showman)), but it was still fun.

Continuity between levels would be cool but it's not really a must-have I don't think; maybe somewhere the franchise could go eventually.

#114
Jaison1986

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So many mixed reviews. I think I will wait for Angry Joe to review it. He is usually more honest then "professional" reviwers. Of course no better review then playing it by yourself, right? I already saw some levels on youtube, and I personally find the game very promissing. There are a few levels that are too short however, like an level just for you to get a new suit. Seriously? That should be a cutscene. But I also saw the orphanage level. On that one, I don't need to be stealthy, because no one will get out of there alive, not after what they have done.

#115
Fishy

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I am a couple of hours into the game right now and I love it. So far it's a good 17/20 for me. Also note if you guy keep crashing with DX error don't use tessalation. Tesselation make most game crash anyway. It's a good feature with horrible compability.

Anyway some motes

The checkpoints -  The checkpoints will make enemy respawn if you die , but not the main target.. They should have just put into place a save button. I don't know why they did this.


HDR/BLOOM: You can drop it (Global illumination) . Although I don't have any problem with it.. It's work well with the artstyleof the game.

Artstyle/graphic : The artstyle is very unusual. Comic book like I would say. The graphic/animation is top notch.

Gameplay: The cover system is one of the best I have seen in a video game. Also the gunplay is quite fair and so many way too kill ... It's fun :P.

Level design : Some are very well done and some others aren't very well done. Some level are really just like an ''Intermission'' between the big one. They did it must likely to have a stronger narrative. Felt superficial at time ( intermission, see story)

Story/narrative: It's the bad points. There's too many cutscene. They tried hard to tell a story and made 47 more ''good''.. It's just does not work that great for Hitman. It's like they wanted to be like metal gear solid , but they just aren't at this level of story telling.. There's many cutscene I would have edited out because they add nothing to the experience and felt really shallow. For example there's a cutscene where 47 walk silenty between two building and I was just staring it and ... why? What does it add ?

Soundtrack/voice acting
: ... Yeah... Average. Let's just say it's not Bioware.

They should have put more effort into level design with a better saving system :P.

Like I said ...Haven't finished it.. Haven't tried the challenge. Haven't finished the main game at all.. Maybe the story will evolve. Maybe not. Will see.

Modifié par Suprez30, 20 novembre 2012 - 01:43 .


#116
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Suprez30 wrote...

Artstyle/graphic : The artstyle is very unusual. Comic book like I would say. The graphic/animation is top notch.

Lol no it isn't.

#117
sympathy4sarenreturns

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I want to play this, eventually. Will wait for a price drop and more reviews. Satisfied with Dishonored last month.

#118
TobiTobsen

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Don't know what the reviewers meant with the fact that the game wasn't Hitman like. The game plays exactly like the other games and the only time I was encouraged by the games to murder a guard was in the tutorial, while it explains the guns and the instinct killcams. *shrug*

I like the game. Solid 80/100 from me.

#119
Leo

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Personally enjoying the game, not to fond of the missions where you evade the police/guards but the Assassination missions are great and more than make up for them.

#120
SlottsMachine

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I am really enjoying the morbid humour from some of the guards. For instance my target had just been electrocuted and a guard walks over, "looks like someone should have stayed in bed this morning." LoL, a guy just died but thanks Horatio.

#121
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Pious_Augustine wrote...

Personally enjoying the game, not to fond of the missions where you evade the police/guards but the Assassination missions are great and more than make up for them.

Indeed, not very "Hitman" like. I can understand the criticisms as far as those missions go.

#122
Leo

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the Contracts mode is pretty neat, and should keep me replaying the game for a long time.

#123
naughty99

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Pious_Augustine wrote...

the Contracts mode is pretty neat, and should keep me replaying the game for a long time.


Have you been designing your own missions? 

Are there lots of missions designed by other players you can choose from?

#124
Leo

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naughty99 wrote...

Have you been designing your own missions? 

Are there lots of missions designed by other players you can choose from?


I've made two so far, workin on my third.

Haven't really checked missions by other players, I've only played some by the Developer.

#125
sympathy4sarenreturns

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How is enemy AI?