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Disatisfied with the current events of things regarding EA Bioware and there crappy toolset.


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#51
Xeoneex

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ChewyGumball wrote...

What customization can't you do in this toolset? What customization was cut down? Custom models? Haven't we been over this?
I haven't seen much you can't customize without some work. As game engines get more complicated, so to do the tools to create assets for them. Yes, things could have been more user friendly, but that is only a superficial thing. There is nothing having a user friendly interface adds which is not there already in terms of customization and what is and what is not possible with the toolset. The only thing it impacts is YOUR ability to use the toolset. However, unlike the toolset which is largely immutable, you can learn new things and work around problems that come up.

EDIT: You seem to be a very pessimistic person so I will stop replying.


Well if you were more observant I was only saying about 100 times in this thread... Not solely the fact you can't add custom models, I'm talking the fact you can't play MR potato head with armor/weapons.  Since I can't seem to explain it right.

#52
ITSSEXYTIME

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Xeoneex wrote...

ChewyGumball wrote...

What customization can't you do in this toolset? What customization was cut down? Custom models? Haven't we been over this?
I haven't seen much you can't customize without some work. As game engines get more complicated, so to do the tools to create assets for them. Yes, things could have been more user friendly, but that is only a superficial thing. There is nothing having a user friendly interface adds which is not there already in terms of customization and what is and what is not possible with the toolset. The only thing it impacts is YOUR ability to use the toolset. However, unlike the toolset which is largely immutable, you can learn new things and work around problems that come up.

EDIT: You seem to be a very pessimistic person so I will stop replying.


Well if you were more observant I was only saying about 100 times in this thread... Not solely the fact you can't add custom models, I'm talking the fact you can't play MR potato head with armor/weapons.  Since I can't seem to explain it right.


Now let's look at what is currently possible:
-New textures for custom items
-New items with a ton of properties to edit: the only thing you can't do is mix and match pieces because the models are all single pieces
-New spells/talents
-New Areas, New Quest, New Campaigns
-New Dialogue
-New Cutscenes

And that's just skimming the surface really, there's a lot more stuff people have been cranking out.  

Oh, and most of this stuff is really simple to implement.  Once custom models are possible we'll see much more: and hopefully new animations (such as finishing kills) will be possible.

Seems to me you're just upset you had trouble installing and then found you couldn't make a play mr.potato head with items so you decided to come complain about it.

#53
Astorax

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No, you guys aren't getting it.



He's saying that out of the box, he can't go in, and create a custom weapon with say, 20 different models.



That's fine, my point is, the toolsets I'm comparing DA's toolset to (first iteration toolsets) fared no better.



You make an assertion that it won't get better...and yet the NWN toolset TURNED INTO what you enjoyed tooling aorund with so much. It wasn't when it first was released, and for several weeks after while it was patched.



I get that you're disgruntled, and like I said, it WILL get better...take a break, smoke 'em if you got 'em for awhile...come back in a few months!

#54
Xeoneex

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[/quote]

Now let's look at what is currently possible:
-New textures for custom items
-New items with a ton of properties to edit: the only thing you can't do is mix and match pieces because the models are all single pieces
-New spells/talents
-New Areas, New Quest, New Campaigns
-New Dialogue
-New Cutscenes

And that's just skimming the surface really, there's a lot more stuff people have been cranking out.  

Oh, and most of this stuff is really simple to implement.  Once custom models are possible we'll see much more: and hopefully new animations (such as finishing kills) will be possible.

Seems to me you're just upset you had trouble installing and then found you couldn't make a play mr.potato head with items so you decided to come complain about it.



[/quote]

Simple?  Hardly.  Took me over an hour to figure out how to add an item to a module and I couldn't even work the module properly, Couldn't add creatures I was lucky i guess to add 1 item.  No simple isn't what this was.  The first day of the NWN PRE release mind you I was cranking out so much random crap it was ridiculous.  How simple it is. 

Let me just attend to this little bunch of items:

-New textures for custom items - can do that in NWN

-New items with a ton of properties
to edit: the only thing you can't do is mix and match pieces because
the models are all single pieces - NWN can do this easier and can mix match model peices

-New spells/talents - I never did say the toolset was completely 100% lacking I was saying it was inferior to the NWN toolset, I give you this for the DA toolset, doesnt mean a thing in the long run though

-New Areas, New Quest, New Campaigns - *yawn* can do this with NWN toolset easy enough too mind you

-New Dialogue - Can do this with what I think is one of the best dialogue editors around in the NWN toolset.  Of course I haven't tried this one yet fot the DA toolset  as I couldn't get around to it before the stupid errors.

-New Cutscenes.  Granted you can do cutscenes and lipsync fine 2 points towards DA toolset

all in all still NWN seems to be superior to this toolset.  Perhaps in a year or 2 IF they address some of these issues it MIGHT come closer to NWN but I will never see it coming up to par with the NWN toolset no matter how much "complexity" it has.  Simple is sometimes better.

EDIT:  Oh I remember now there IS a way to make your own "cutscenes"  I've actually seen people make "video's" using the NWN toolset  granted its probably more "complex" in DA but you can do it in NWN.  Sorry people i rest my case hands down without an argument NWN TOOLSET BEATS THE DA TOOLSET NO CONTEST. end of story.

Modifié par Xeoneex, 26 novembre 2009 - 05:27 .


#55
A1x2e3l

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Think of all the complex mods Oblivion has - sure,
the nude mod came out instantly, but the useful ones? They took months, in the
case of some, a year.


 The fist Oblivion nude mod was a crap – simple retexture of
existing meshes, such mod can be done for DA:O now, just have some drawing
skills (I don’t) However, I do not see any reasons for that – PC is always
dressed. OB adult mods are so boring, buggy, and created often with bad taste.
Several variants of OB “better bodies” that appeared significantly later are
real masterpieces of 3D body modeling and skinning (vertex bone weights) they
bend much better than many profession super highres meshes. But why they came
later: there were no official 3ds Max exporter, no idea about game skeleton
structure before Tazpn managed to created Max importer (Blender team also did a
great job).



A serious mod (custom meshes, models, textures are must-have
components) even with a user-friendly toolset and available working exporter
for an individual modder usually takes a year or longer.

I made my mind: I am a player, forget modding. I like game
animations and there is no need to create variety of body shapes (I am happy
with originals).

Many thanks, see you.
:)

#56
GN-Lelldorianx

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Haha, A1x I was just joking dude :)
As for the OP - I had the same database error on first install, and a quick google search gave me the answer I needed (which is provided on Microsoft's website, if you have any ability to search).
@ Astorax, I think the one thing he is adamant on is that he cannot even get the set to run right now. So to the OP, take the first half of the error message and paste it into google, maybe at "Dragon Age" to that message. This will yield the results you want, taking you to a quick file modification, deleting the cache from your system, and re-installing the toolset. That will get you at least up and running so you can learn the new set, not just read about it :) Please let me know if you are incapable of finding this solution yourself, I will locate it for you and walk you through it.

PS - is Astorax a reference to the creature from the D&D Midnight campaign setting? Just wondering.

Modifié par GN-Lelldorianx, 26 novembre 2009 - 06:01 .


#57
ITSSEXYTIME

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Xeoneex wrote...
Simple?  Hardly.  Took me over an hour to figure out how to add an item to a module and I couldn't even work the module properly, Couldn't add creatures I was lucky i guess to add 1 item.  No simple isn't what this was.  The first day of the NWN PRE release mind you I was cranking out so much random crap it was ridiculous.  How simple it is.


Sure it takes awhile to learn how to do it but after you do it's easy.  Once more tutorials come out life will be much easier too.

Comparing the NWN toolset directly to the DA one is a bitmisleading, considering the technology behind various aspects of the game are way more complex.  Textures have normal maps, models are more detailed, voice over is now expected.

It's silly to compare the featuresets directly because quite frankly it's all about usability.  Yes, the DA toolset has a learning curve but the interface is probably one of the best I've ever used and streamlined.  Once there's a good wiki with a lot more reference information and tutorials the learning curve will be a lot smoother as well and most of the trial and error stuff will be eliminated.

#58
Xeoneex

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GN-Lelldorianx wrote...

Haha, A1x I was just joking dude :)
As for the OP - I had the same database error on first install, and a quick google search gave me the answer I needed (which is provided on Microsoft's website, if you have any ability to search).
@ Astorax, I think the one thing he is adamant on is that he cannot even get the set to run right now. So to the OP, take the first half of the error message and paste it into google, maybe at "Dragon Age" to that message. This will yield the results you want, taking you to a quick file modification, deleting the cache from your system, and re-installing the toolset. That will get you at least up and running so you can learn the new set, not just read about it :) Please let me know if you are incapable of finding this solution yourself, I will locate it for you and walk you through it.

PS - is Astorax a reference to the creature from the D&D Midnight campaign setting? Just wondering.


Tried everything I googled and then some cannot fix the Unable to connect to database.  Most of that was too complicated for me to start messing with things I didn't know and screw up my system.  I'm at a loss and I'm done with DA and the toolset until I can get it working.  Hopefully it wont take monthes to fix X_X.

#59
Xeoneex

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ITSSEXYTIME wrote...

Xeoneex wrote...
Simple?  Hardly.  Took me over an hour to figure out how to add an item to a module and I couldn't even work the module properly, Couldn't add creatures I was lucky i guess to add 1 item.  No simple isn't what this was.  The first day of the NWN PRE release mind you I was cranking out so much random crap it was ridiculous.  How simple it is.


Sure it takes awhile to learn how to do it but after you do it's easy.  Once more tutorials come out life will be much easier too.

Comparing the NWN toolset directly to the DA one is a bitmisleading, considering the technology behind various aspects of the game are way more complex.  Textures have normal maps, models are more detailed, voice over is now expected.

It's silly to compare the featuresets directly because quite frankly it's all about usability.  Yes, the DA toolset has a learning curve but the interface is probably one of the best I've ever used and streamlined.  Once there's a good wiki with a lot more reference information and tutorials the learning curve will be a lot smoother as well and most of the trial and error stuff will be eliminated.


But thats my point if you could do it so easily on a simpler version and still get the majority if not more out of the toolset why try to put out a more complex version that might be able to do a few things here and there that the NWN couldn't do, or do easily or whatever.  It doesnt make sense to me.  Again the NWN toolset is far superior becuase PRE FREAKIN RELEASE it was so easy to use ANYONE could use it and still do things like make simple modules with area's to roam around and monsters to fight, items to get and dungeons to traverse.  Here you can't even put down MONSTERS without errors up the ass and other random crap that takes way longer than it should.  And no matter how much they eventually do add to it, it wont ever be as versatile as the NWN one becuase the interface was badass for that.  Granted there are a few things I've seen in the DA toolset I liked over NWN.  And as sad as it is I found NWN2, as clunky and ridiculous as it is, to be better than the DA toolset.  Ok so its hard to compare that toolset when it wasn't really BioWares, but it has quite a few things that are identical to the DA Toolset.  Still NWN in my eyes is far superior.

#60
Xeoneex

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Now that I'm thinking about it you ppl are saying that the more complex it is the better? I mean my lvl of expertise is nothing when it comes to making modules and all that, I merely use it to create cool items and little simple hack n slash maps. Are you trying to tell me that by giving us a " complex state of the art overly hyped POS toolset" that ppl like me can't casually create simple things? Wheres the logic in this. This is the kind of level of mentality that makes me wonder how ppl get anywhere in life...

#61
Astorax

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This thread isn't going anywhere and it's just going to get worse.



Let it go people.