It's easy; the effect exists in-game (the spell Rejuvenate) and wouldn't be code-intensive (a few new potion items, additions to the loot lists, and reciepes) to implement. It would balance (or at least do much towards balancing) rogues and warriors with mages.
I very much hope that we see this in a patch rather than DLC. Having to buy Warden's Keep to acquire some form of party storage is a very shady marketing tactic. It's as if an obvious feature was deliberately not included in the game for the sole purpose of selling DLC.
2.) Fallout-style Examine
What's with the lack of information in this game? Excepting the Hex tree/chain, I don't use debuffs because I often don't know whether or not my spell has been successful or resisted. If the spell is successful, I don't know how much debuffing it does. Even a simple tooltip describing the buffs/debuffs active on a enemy (with numbers!!!) would suffice.
I want more information/feedback from the game in general (we've been gimped for console users, I'd wager), but the ability to examine an enemy is easily tops on my list.
These are classic rogue abilities that every rogue should have access to without having to waste talent points. If it's too complex to change, then grant rogues an extra talent point every two levels (instead of the useless accelerated skill points currently recieved). We shouldn't have to sacrifice archery, dual-wielding, specialization abilities, and whatnot to gain the classic benefits of having a rogue in the party.
3.) Rogues should get extra talent points instead of extra skill points.
There are numerous minor tweaks needed here and there, but I think the above would result in a MUCH more enjoyable game.
Modifié par doubledeviant, 26 novembre 2009 - 10:29 .





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