If Bioware wanted to avoid the backlash
#51
Posté 01 mars 2012 - 09:27
#52
Posté 01 mars 2012 - 09:51
#53
Posté 01 mars 2012 - 09:56
ZDPhoenix wrote...
Natsunomiko21 wrote...
MouseNo4 wrote...
I
have to seriously ask... WHAT THE HELL IS THE POINT of stranding the
Normandy and crew? What POSSIBLE PLOT SERVICE DOES IT PROVIDE??
End rant.
Cheap drama.
It's not cheap drama when it's the conclusion.
If they used it to sell an extra DLC that would be ano...
Oh jeez, I better not give them ideas.
Now available! "Rescue the Normandy" only for 10$
Modifié par sanmar, 01 mars 2012 - 10:02 .
#54
Posté 01 mars 2012 - 10:01
#55
Posté 01 mars 2012 - 10:12
I could live with these endings at least if it wasn't for that stupid Normandy thing though. Seriously, why is it trying to outrun the blast? Doesn't the crew and Joker trust us?
#56
Posté 01 mars 2012 - 10:14
That is all.
#57
Posté 01 mars 2012 - 10:14
Natsunomiko21 wrote...
Just one thing needed to be changed: make the normandy crash on earth.
I don't know who had the idea to make it crash in some backwater planet .... drama for the sake of drama isn't good writing, it's cheap.
Most people are pissed about that.. normandy being stranded from everyone where forever alones and inbreeding will surely happen.. why? just why?
Shep dying? Fine by me as long it is a choice. Shep living? Fine as well. Play your game however you want, but for those who want their shep to live (me included) being away from everyone and those you love are far worse.
I can handle the losses, billion people, species.. but not cheap drama.
Anyone agree?
PS: sorry for any mistakes, english is not my first language.
that would not have stopped it . the endings in general suck
#58
Posté 01 mars 2012 - 10:28
STARVATION FOR OUR SPACEBROS
THIS IS TERRIBLE BIOWARE
#59
Posté 01 mars 2012 - 11:01
#60
Posté 01 mars 2012 - 11:12
Lucy_Glitter wrote...
MouseNo4 wrote...
I have to seriously ask... WHAT THE HELL IS THE POINT of stranding the Normandy and crew? What POSSIBLE PLOT SERVICE DOES IT PROVIDE??
End rant.
Manipulation of emotions to make people feel things so they think it's a good game.
Somehow this reminds me of the debacle in DA2 over its plot and being railroaded...
#61
Posté 01 mars 2012 - 11:13
LilyasAvalon wrote...
A lot of people were really happy with the original endings released in the December leaked script, I want to know why the hell they decided to change that.
I could live with these endings at least if it wasn't for that stupid Normandy thing though. Seriously, why is it trying to outrun the blast? Doesn't the crew and Joker trust us?
Sorry I haven't been lurking around the forums much... could someone please tell me what the original endings were?
#62
Posté 01 mars 2012 - 11:34
#63
Posté 01 mars 2012 - 11:38
#64
Posté 01 mars 2012 - 11:40
Aurica wrote...
LilyasAvalon wrote...
A lot of people were really happy with the original endings released in the December leaked script, I want to know why the hell they decided to change that.
I could live with these endings at least if it wasn't for that stupid Normandy thing though. Seriously, why is it trying to outrun the blast? Doesn't the crew and Joker trust us?
Sorry I haven't been lurking around the forums much... could someone please tell me what the original endings were?
The endings in the leaked script are these same endings just with complete details .
Control - means Shepard is the new ruler of the reapers
Destroy - means he destroys the reapers
merge - is organitc life becomes slaves to the reapers
#65
Posté 01 mars 2012 - 11:47
I mean it just makes sense for why its out there. Of course they're going to be stranded when the relay goes kablamoo.
#66
Posté 01 mars 2012 - 02:28
Didn't think i would see a BSN discussion with no critics
#67
Posté 01 mars 2012 - 02:33
I refuse anything to be changed!
I want to play through the story as it is. And THEN I will judge the ending.
When I actually see it.
Don't you guys get tired with all these idiotic, constant, endless whining?
Go and play Sims if you don't like grim things. This is a war with the Reapers. Things end up being grim.
#68
Posté 01 mars 2012 - 02:44
#69
Posté 01 mars 2012 - 02:50
ZDPhoenix wrote...
It's not cheap drama when it's the conclusion.
If they used it to sell an extra DLC that would be ano...
Oh jeez, I better not give them ideas.
No, it IS cheap drama. They're trying to evoke a response from the crowd to make it a memorable ending... and the only thing memorable about it is that it's likely one of the worst conclusions of any series (much less, game) that I've ever encountered - going back to the NES and original Game Boy.
#70
Posté 01 mars 2012 - 02:54
#71
Posté 01 mars 2012 - 02:58
Modifié par Dark Specie, 01 mars 2012 - 02:59 .
#72
Posté 01 mars 2012 - 03:10
It is possible to locate the Normandy crew. The Normandy apparently still has some functionality as evident of the cargo bay doors opening in the end. They just communicate through the QE communicator and ask for them to transfer a layout of the sky. With that data they could triangulate where they are. And don't say that's impossible, when in ME2 they were able to just a gorge of Klendashun to locate the weapon that caused the gorge and the target. They find where the Normandy crew is and send a ship which should only take a few weeks.
Now with every race working together they could construct conduits (mini-mass relays). They can then have unmanned ships carry them to various locations around the galaxy so they don't have to worry about feeding a crew. Once they reach their intended targets, the relays activate and allow one ship to go through at a time.
Bam! Done.
#73
Posté 01 mars 2012 - 03:11
The problem, as I see it, as that Shepard dies in all but one ending. So that's not really an option. Also closes the door on a prologue DLC where you might be able to play that out. You could even keep it as it is if you just kept Shepard and his crew together. Seems like BioWare made the worst possible choice on endings. Having 1/7 endings with Shepard alive (when it should be the other way around, ala ME2) and have every ending separate the crew from the Shepard, and by extension, the player. And 6/7 endings with Shepard dead complicates any post-campaign DLC options.
#74
Posté 01 mars 2012 - 03:14
For example, I wouldn't mind a choice like this:
Choice A: Shepard lives, crew get's flung into some space backwater (or dies).
Choice B: Shepard dies, crew is saved!
Then it would have seemed like sacrificing Shep's life would have meant something. As it stands, Shep's death really doesn't have any meaning. Relays are destroyed, crew is flung off into deep space, regardless if Shep lives or dies.
#75
Posté 01 mars 2012 - 03:17
kyg_20X6 wrote...
I don't know the details about how/why the Normandy gets isolated but they still have their mass effect drives, right? Communications systems? Probes? There still have to be various pockets of civilizations and they're remaining fleets. I can't imagine the Normandy to being isolated THAT far from the Sol System or another one in the Local Cluster that they can't be rescued. And I'd imagine, if Shepard lives, that he'd want to go after them.
The problem, as I see it, as that Shepard dies in all but one ending. So that's not really an option. Also closes the door on a prologue DLC where you might be able to play that out. You could even keep it as it is if you just kept Shepard and his crew together. Seems like BioWare made the worst possible choice on endings. Having 1/7 endings with Shepard alive (when it should be the other way around, ala ME2) and have every ending separate the crew from the Shepard, and by extension, the player. And 6/7 endings with Shepard dead complicates any post-campaign DLC options.
Travel to other systems was only largely made possible by the relays. Because they're sent away from the Sol system, it's heavily implied that Shepard will never see them again. So while they may be able to contact nearby planets, they'll most likely never get back to Earth, as that kind of travel is a much longer distance.





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