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You think Phantoms are bad?


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147 réponses à ce sujet

#126
KiraTsukasa

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Anyone else reminded of Nix from Infamous 2?

#127
IronSabbath88

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Oh christ..

#128
Sora Shepherd

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Damn.

My Krogan finally has a worthy foe.

#129
Tyrannotaur

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 Jeeze.. I didn't think they'd be that crazy to fight. Gonna suck when one teleports behind my Infiltrator and grabs me. I already get executed by the Phantoms like that. 

I'm looking forward to playing on Reaper Maps. Geth too. Geth Prime are going to be crazy on Gold. Do they still buff the smaller Geth around them? Cause thats going to be crazy. 

I'm hoping we get Collector's as a enemy type too, either in the game or through DLC. Would be awesome to have Harbinger jumping into random drones, and taunting you as you and you're team are trying to survive. Though I guess Collector's could also have Husks, Scions and Praetorians (shiver) if they are even in the game. 

#130
N7Infernox

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What the hell did I just watch?
But in all seriousness, I think my hype meter just broke. Multiplayer just got 2000x better.

#131
Guy Who Loves Cats

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Are the factions specific to certain maps?

#132
vonSlash

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Silly Gnome wrote...

Are the factions specific to certain maps?


I don't think so, but maps are likely designed to be most balanced for one specific faction. To clarify, I think you'll be able to play all factions on Firebase White, but it'll probably make for a better (or at least less chaotic) game to play Cerberus there rather than Reaper Husks.

#133
Beeno4Life

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Dark-Kyon-X wrote...

I think the phantom only want a hug(?)

Phantom: came here i only want a hug!
Players: go away i dont want die!

Image IPB
This is exactly my thoughts on your comment.

#134
Beeno4Life

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Bachi1230 wrote...

Now in cliackable form.



#135
ZzOoRrGg

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Night Wraith wrote...

Looks like they can use shadow clones.


THOSE AREN'T CLONES! OH MY GOD, THOSE AREN'T CLONES! ;_;

#136
Harorrd

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those will be hard to meele :/

#137
robarcool

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Indoctrinated Spectre wrote...

themaxzero wrote...


I was expecting Banshees to be ultra nasty. The Reaper version of Phantoms.

Reapers also have a version of an Atlas called the Maurader (I  think). Unlike an Atlas it is melee based but also unlike an Atlas it moves faster and is much more aggressive.

Honestly...
Cerberus has Phantom spam on Gold
Husks has Banshee spam on Gold
???? has ????? spam on Gold

I expect each faction to have that nightmare "unit" where just one is enough to wreck your squad.


Geth Primes Cloak and can summon Turrets AND Drones. They also have dangerous normal troops in the form of Rocket troops and Flamethrower troops.

We have anti geth agents called Quarian Infiltrators with Sabotage:)

Also, can someone validate the claim that Banshees cannot be stasised? I guess since they're Reaperized Asari, they may have developed an immunity, but it's a game, such there's always a clear cut strat against any enemy. Perhaps Warp is more useful against them than the Phantoms. They're pretty tall, maybe easy to hit targets? Not a lot of enemies, actually, no enemy in the mass effect universe can stand up to a cloaked widow, so we'll see.

Phantoms can, at gold. At least I am not skilled enough to kill a fully barriered phantom at full health with a widow. At gold, they have very high health and barriers that recharge pretty quickly. I take them out once their barriers are down, but depend on someone else to do that (or take out her barrier and someone else finishes them).

Modifié par robarcool, 02 mars 2012 - 01:12 .


#138
Aetius5

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Too bad theyre not fully rendered in the video. Would like to see anyone clear them without a rocket spam.

#139
JediHealerCosmin

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Dear sweet mother of God :blink::blink::blink:  

#140
Aetius5

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I'll embrace eternity with one if the endings are garbage. Either that or die in ME2 during the suicide mission.

#141
themaxzero

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Gregums wrote...

where're you getting the info re: full-game multiplayer maxzero? i wanna see!

anyway, that vid looks like an old model test platform or something similar - unrendered; the noted missile/medigel/etc; that many Banshees on wave 1?? That would be too upsetting to play..

i remember reading on a loading screen after a disconnect that Banshees are vulnerable when they're moving, so I guess you'd have to keep moving and concentrate fire on them.. might be resistant/difficult to defeat with sniper rifles then??


It's all in the coalescend.ini file. Drop rates, whats in each item pool, whats in each wave, what powers each class, what those powers do, etc.

#142
NarfGarg

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themaxzero wrote...

Gregums wrote...

where're you getting the info re: full-game multiplayer maxzero? i wanna see!

anyway, that vid looks like an old model test platform or something similar - unrendered; the noted missile/medigel/etc; that many Banshees on wave 1?? That would be too upsetting to play..

i remember reading on a loading screen after a disconnect that Banshees are vulnerable when they're moving, so I guess you'd have to keep moving and concentrate fire on them.. might be resistant/difficult to defeat with sniper rifles then??


It's all in the coalescend.ini file. Drop rates, whats in each item pool, whats in each wave, what powers each class, what those powers do, etc.

Did you notice that the bit about whats in a pack is missing from biogame.json? packlist under sfxgamempcontent.sfxgawreinforcementmanager

#143
themaxzero

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NarfGarg wrote...

themaxzero wrote...

Gregums wrote...

where're you getting the info re: full-game multiplayer maxzero? i wanna see!

anyway, that vid looks like an old model test platform or something similar - unrendered; the noted missile/medigel/etc; that many Banshees on wave 1?? That would be too upsetting to play..

i remember reading on a loading screen after a disconnect that Banshees are vulnerable when they're moving, so I guess you'd have to keep moving and concentrate fire on them.. might be resistant/difficult to defeat with sniper rifles then??


It's all in the coalescend.ini file. Drop rates, whats in each item pool, whats in each wave, what powers each class, what those powers do, etc.

Did you notice that the bit about whats in a pack is missing from biogame.json? packlist under sfxgamempcontent.sfxgawreinforcementmanager


What do you mean? I see the card and pack list. What should be there but isn't?

#144
FearTheLiving

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Looks as if the demo was crashing because the enemy isn't really suppose to be there.

#145
NarfGarg

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themaxzero wrote...

NarfGarg wrote...

themaxzero wrote...

Gregums wrote...

where're you getting the info re: full-game multiplayer maxzero? i wanna see!

anyway, that vid looks like an old model test platform or something similar - unrendered; the noted missile/medigel/etc; that many Banshees on wave 1?? That would be too upsetting to play..

i remember reading on a loading screen after a disconnect that Banshees are vulnerable when they're moving, so I guess you'd have to keep moving and concentrate fire on them.. might be resistant/difficult to defeat with sniper rifles then??


It's all in the coalescend.ini file. Drop rates, whats in each item pool, whats in each wave, what powers each class, what those powers do, etc.

Did you notice that the bit about whats in a pack is missing from biogame.json? packlist under sfxgamempcontent.sfxgawreinforcementmanager


What do you mean? I see the card and pack list. What should be there but isn't?

They're there in the full game? I don't have them

#146
themaxzero

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NarfGarg wrote...

themaxzero wrote...

NarfGarg wrote...

themaxzero wrote...

Gregums wrote...

where're you getting the info re: full-game multiplayer maxzero? i wanna see!

anyway, that vid looks like an old model test platform or something similar - unrendered; the noted missile/medigel/etc; that many Banshees on wave 1?? That would be too upsetting to play..

i remember reading on a loading screen after a disconnect that Banshees are vulnerable when they're moving, so I guess you'd have to keep moving and concentrate fire on them.. might be resistant/difficult to defeat with sniper rifles then??


It's all in the coalescend.ini file. Drop rates, whats in each item pool, whats in each wave, what powers each class, what those powers do, etc.

Did you notice that the bit about whats in a pack is missing from biogame.json? packlist under sfxgamempcontent.sfxgawreinforcementmanager


What do you mean? I see the card and pack list. What should be there but isn't?

They're there in the full game? I don't have them


What exactly is missing in your game? I don't have the full game either just working off the demo.

#147
DefineClarity

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Bioware; Leave them untextured for the release day.
<333

#148
NarfGarg

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Shame that you can't spawn harvesters in multi :(