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Mass Effect MMO


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#76
templarfrost

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ChandlerL wrote...

Imo, bad idea at the moment- Would only serve to cannibalize SWTOR, their current sci-fi MMO. Perhaps sometime in the distant future.


This.

#77
chengthao

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imo . . . no . . . don't care about MMOs

i was really excited about TOR when it was announced and was hugely disappointed when i found out it was a MMO

#78
joe1852

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bad enough they killed all hopes for a KOTOR 3 please leave mass effect alone.

#79
TheChosen0ne

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Unless we don't have to pay a monthly fee, I will never buy this ME MMO

#80
Defcon_Shazbot_

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Reidbynature wrote...

Frankly if it plays like Mass Effect and is on all platforms and I can create my own character (including race, faction etc) and has some other RPG elements then it might not be a bad idea.


That's exactly what I want, not WoW in space.

#81
Fleenots

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That will just turn a legend into another generic product. But it will be a easy and dirty way of making good money, at least at the beginning.

#82
puppy maclove

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_ _ _ _ NO!!!!

#83
TheChosen0ne

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I wouldn't be suprised if they shoved it down our asses with this MMO and get as much money as they can with the Mass Effect franchise. Look at what they did with multiplayer, 98% of the true fans said they don't want multiplayer and they did it anyways to attract CoD players.

#84
dkf360

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I believe WoW has ruined the perspective people have on the potential of mmo's, and it's combat game play isn't even original. "Point and click" mmo game play has been around way before WoW was a concept, and I'm really tired of that kind of gameplay. I would love to see a mmo someday that changes the genre itself;

I think a mass effect mmo would be awesome as long as they stick to the gameplay and story telling that the mass effect franchise always had. I would also love to see the exploration aspect return from the first game but put in a mmo.

A problem most mmos have is that it makes the player feel detached from the story. I don't want to start off killing "x" amount of enemies and collecting "x" amount of loot to return to the quest giver as my first quest. I want to start off and end the game with quests similar to the mass effect trilogy. It may seem to be asking for a lot to ask developers to have a more in-depth story mode to mmos, but it could be done as long as developer's take their sweet time and not rushing its release. If it takes a decade for its release, so be it. I'd rather wait a long time anyway.

I think bioware should wait anyway so they can increase their mmo potentials with better software. The software today obviously isn't helping much from what I've experienced in most mmos.

I was thinking earlier about making a thread about this topic and writing an in-depth reason why mass effect is the perfect mmo candidate (if bioware plays their cards right), but I would be wasting my time. People complained about co-op when it was first announced, and a riot would probably break out if mass effect mmo is ever announced.

#85
dkf360

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TheChosen0ne wrote...

I wouldn't be suprised if they shoved it down our asses with this MMO and get as much money as they can with the Mass Effect franchise. Look at what they did with multiplayer, 98% of the true fans said they don't want multiplayer and they did it anyways to attract CoD players.


I don't understand why people believe it "attracts CoD" players.  Mass Effect's mp mode is co-op based, and what makes CoD so infamous is it's over-competitve game types, the fact that CoD players are buying the same game every year, the over-priced dlcs, the kids who get on and play, and the simple gameplay.  Oh, and the fact that activision publishes it.

#86
Grand Wazoo

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No MMO, ever, please. After Swtor there is now no chance for KOTOR3, it's just a damn shame if they decide to go with the MMO. A damn shame.

#87
Ivoryhammer

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It would work really well, it's a gigantic universe, with many different races and planets. The only problem I see is that Bioware already has an mmo that is $15 a month, and if they do make an ME MMO, odds are that will be a $15 a month deal too.

I also don't get why people have a blind hatred of MMO's, The Old Republic is a great game, it's not perfect, and it has some issues, but it is still a great game that I enjoy a lot.

#88
Ivoryhammer

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Grand Wazoo wrote...

No MMO, ever, please. After Swtor there is now no chance for KOTOR3, it's just a damn shame if they decide to go with the MMO. A damn shame.


What do you mean no chance for a KoToR3? What about that whole 200 years between the events of KoToR2 and The Old Republic? I'm sure there's a huge story there, howabout the rebullding of the Jedi order? That's kind of a big part of the Star Wars universe.

#89
Grand Wazoo

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Ivoryhammer wrote...

Grand Wazoo wrote...

No MMO, ever, please. After Swtor there is now no chance for KOTOR3, it's just a damn shame if they decide to go with the MMO. A damn shame.


What do you mean no chance for a KoToR3? What about that whole 200 years between the events of KoToR2 and The Old Republic? I'm sure there's a huge story there, howabout the rebullding of the Jedi order? That's kind of a big part of the Star Wars universe.


Have you read any of the interviews with James Ohlen or the writers of SWTOR pre-launch? I am too lazy to find a link but they said that SWTOR is KOTOR 3,4,5 and 6 in the same package. We will never have KOTOR3

#90
Imortalfalcon

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MMO's are looking like they'll soon be the most common project in the game industry.

New companies right off the ground: "Let's start out with a MMO."
Older companies that have been around: "Let's head in the MMO direction."
Current MMO companies: "Let's make another MMO."

It's so commonplace and so often now, that they're choking out their own market. Many, aside from a select few, go straight to Free To Play in less than a year. It's almost a blatant cash-grab to get in on this market that so few companies have made it in.

In actuality MMO's are a money pit, a void and possibly an endless one at that. A lot of starting out companies don't realize the effort it takes and time, money and man power it uses up, thus go F2P. By F2P I actually mean, a minefield of micro-transactions that are so avoidably unavoidable it's a shelf moment right then and there.

There's a special ring in hell for MMO's that don't make it, that much is clear, and I'm pretty sure I passed it on my third run through Dante's Inferno.

Modifié par Imortalfalcon, 02 mars 2012 - 11:58 .


#91
Storenumber9

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I think a lot of people that have problems with MMOs don't really understand them. I'm not trying to sound mean or anything, because most people have good reasons to have the wrong idea on MMO's. In fact, it's more on the developers for giving this warped impression.

I believe the core of MMORPG's are to experience a world, and to give an extended experience overall in a game. Older MMO's are specifically designed as long term games, with you progressing slowly. This is where the "mmo grind" comes from. While a grind is never fun, there were some great times to be had just playing mmos with friends, guildmates, etc. Most of the time, it didn't matter if you were level cap or not, as long as you were playing and having fun.

In the post-WoW age of MMORPGs, the perception has changed a lot. Since wow's community was large, Blizzard expedited the process from 1 to level cap, to insure everyone could experience every part of the game. This might have sounded good on Paper, but the changes in attitude as far as the mmo community go as follows:

- Impatience with leveling. Even if the level cap is low, or if the leveling curb is not that extreme, the community doesn't want to spend any time leveling characters. Most people consider this a "chore" that needs to be done to get to the "fun part" (End game).

- A complete 180 turn in group play. To put it simply, many MMO communities barely talk anymore. Especially wow's community. There might be talk on forums and such, but people rarely bother to group unless they have to. This started to happen in wow with the near removal of most group quests and the addition of dungeon and raid finder, and it has a pretty negative effect on the mmo community as a whole. This is one of the reasons why Final Fantasy 11 and Eve Online get chastised so much by outside gamers.

- A need to have the best gear/be the best player. Since people no longer care about any other aspect of an MMO aside from being better than you at it, games are designed to gratify people who wanna have the best gear quickly. This also causes a negative effect, which I will address...

Another main problem with MMORPG's in general is that the community is grown up a bit more, and we're all a bit more experienced. Developers think they can put out a game that has a few raids, some end game dungeons, 1 or 2 instanced pvp areas, and think we're gonna be satisfied until the next patch.

And to that I say: No. Just no. I'm sure people have heard of "content locusts," people who finish end game content quickly. These guys wouldn't be much of a problem if 1.) there were more content, or 2.) more cleverly designed content.

Either way, game companies need to learn some new tricks in order to keep their player base interested. Or rather, learn some old tricks. I'm sure people have heard of Eve Online? Well, it's known for being one of the most frustrating and complicated mmos out there. But it also houses one of the best communities ever in an mmo.

Why? Community powered content. It's really that easy.

I know the idea of a "sandbox" game might scare a lot of people, especially game developers, but I think they could pretty much fix this problem of having absolutely no good content after the first month by adding one simple thing: Community driven content.

How do they do this, you ask? Easy. Just add content that the community can manipulate. For instance, Anarchy Online has Notum Wars. That's just simple beacons set up across the world for people to control, and it works. Eve Online has free-for-all zones that can be controlled by players. Any sort of content that allows the player to affect the game as a whole is something that is needed in just about every MMORPG.

Anyway, I would love to see Bioware make a Mass Effect MMORPG. Personally, I thought SWTOR did something that most MMORPG's since wow haven't done in a long time: Make leveling up fun and engaging. Granted, not every story was note worthy, but overall, the experience was great. But, their single player experience comes into play, as the more "multiplayer" aspects of it need a lot of work.

Granted, they had more endgame content than most games that come out on release, but it's just the way they went about it. Just sayin' now, the whole "random box" thing doesn't work. It gets tedious quickly. Especially when we have to do the same thing...over...and over.

So, Mass Effect (The MMO) should try to blend the elements of story telling from the single player, and mix that with a sandbox experience. There's plenty of elements in the Mass Effect universe that lend its self to be a community driven MMORPG. Especially since there's no good reason not to have open space in this one (You got a point with Star Wars, but you will have no excuse for me not to drive around in my space ship in MAss effect)


Anyway, that's just my opinion.

TL'DR

I'd like to see the MMORPG path of evolution to change, and if Mass Effect becomes an MMO, it needs to be Sandbox.

#92
dkf360

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@Storenumber9

I can't tell you how much I agree with you. I think everyone should read your post, mmo addicts and haters alike.

#93
Wiggly

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Some of the "NO" posters here seems to have a rather limited imagination. There's no reason to stop the singler player series just because a MMO is made, they can co-exist.  Even if BW wouldn't want to do them parallel then I'd take a  
MMO TPS
over single player game just to experience much more of ME. Granted they do a proper MMO TPS true to the ME way.

Imagine playing MEO (Mass Effect Online), going through the citadel browsing a player driven kiosk for rifle upgrades when the radio starts playing and you hear of the latest feats of commander Shepard, those events can be the official lore from ME3/4/5. The possibilities are almost endless since BW have absolute control over the IP.

Storenumber9 made some very good points, BW must breake away from the current stale MMORGP mold and make something new (or re-invent something old) and interesting, because the current mmo way is getting old. I'm talking MMO TPS, themepark story driven core worlds for getting people started and progress naturally to "end game" where it becomes a sandpark-like experience with conqestable territories, think Eve Online in terms of player driven content. And yes I want a proper space game too, I want a Eve sized universe, with a STO like control over our star ships or something else exciting.



A good thing with TOR is that BW got some much needed experience in making mmo's.

edit: MMO TPS ;)

Modifié par Wiggly, 02 mars 2012 - 01:14 .


#94
dkf360

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Wiggly wrote...

Granted they do a proper MMO FPS true to the ME way.


Mass effect is a TPS  :)

#95
Brownfinger

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I'm somewhat burnt out on MMO's in general, but the Mass Effect universe is compelling enough to me that my love would be self sustaining and would fuel my desire for such a game for a very long time.

#96
WarChicken78

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I don't want an MMORPG.
As I said I'd be all for an open world Space simulator. If well made, I'll be able to live with a Massive Multiplayer Online version of that, but only if necessary.

#97
Storenumber9

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Wiggly wrote...

Some of the "NO" posters here seems to have a rather limited imagination. There's no reason to stop the singler player series just because a MMO is made, they can co-exist.  Even if BW wouldn't want to do them parallel then I'd take a  
MMO TPS
over single player game just to experience much more of ME. Granted they do a proper MMO TPS true to the ME way.

Imagine playing MEO (Mass Effect Online), going through the citadel browsing a player driven kiosk for rifle upgrades when the radio starts playing and you hear of the latest feats of commander Shepard, those events can be the official lore from ME3/4/5. The possibilities are almost endless since BW have absolute control over the IP.

Storenumber9 made some very good points, BW must breake away from the current stale MMORGP mold and make something new (or re-invent something old) and interesting, because the current mmo way is getting old. I'm talking MMO TPS, themepark story driven core worlds for getting people started and progress naturally to "end game" where it becomes a sandpark-like experience with conqestable territories, think Eve Online in terms of player driven content. And yes I want a proper space game too, I want a Eve sized universe, with a STO like control over our star ships or something else exciting.



A good thing with TOR is that BW got some much needed experience in making mmo's.

edit: MMO TPS ;)


I would like to see a TPS mmo for Mass effect as well. One of my favorite (although, one of the most unfortunate) mmos was actually Tabula Rasa. 

Either way, if they could get combat similar to what they have now, the story driven element from the SP games, and the sandbox feel of something like Eve (Not totally, just enough.) I think they could have something good on their hands.

I wouldn't know how to go about that, personally.

All I know is that I want my STG Salarian scientist.


EDIT: also, I kind of think that if they do make an MMO, they'll base it a few hundred years into the future.

Modifié par Storenumber9, 02 mars 2012 - 01:50 .


#98
Sargerus

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well ME3 ending definetely  starts a perfect setting for a MMO...

Modifié par Sargerus, 02 mars 2012 - 01:51 .


#99
miltos33

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No.