thisisme8 wrote...
Iso55 wrote...
"However, the Red Cliff quest should NOT NOT NOT have required you to do the entire mages quest BEFORE you can finish it, considering how urgent the mission in Red Cliff castle appears to be. Plus, many people, like this reviewer and myself, do not like starting one large quest then having to stop it mid way and going onto another large quest, especially one like the mage where you are locked in. This was poor design in my opinion."
"Either the game should have "nudged" you into the tower first rather than Red Cliff, or a mage at the docks should have been waiting with a big "!" over his head to come to the Earl's aid rather than locking you into a long quest when you're already in the middle of a long quest."
So it is poor in design because it makes you multi task?? Or is it poor in design because it is not totally linear? I understand someone not liking the game, but your laziness in a video game astonishes me. I think someone got too used to having quest helper on all the time in WOW.
See? We just didn't need that. Morrigan disapproves. -10
Yes, I suppose you are right. But honestly a "nudge" in the right direction kind of defeats the fun of exploration in the game. If there was a big sign on the way to Red Cliffe that said save yourself some time and go to the mage tower first (even though you really don't have to) I would of been like am I in Elwynn Forest again?




Ce sujet est fermé
Retour en haut







