Redcliff does not strictly require you to have done the circle. There are other solutions (they are quite easy to figure out realy), altho that is the best one. I didn't have problem with that hinting. I personaly solved another way by having someone sacrificed to solve the problem there on one playthru, and on other one i went stright to mages tower being the most sensible thing since my character was infact a mage herself. But there is no real need to go to Redclife first. I personaly took it simply as a part his (Alister's) character to want to go to his old friend/fatherly figure.
When i started playing DA i had thir realy huge Diablo feeling about the hole game (kick-in-the-door type of story, decidedly un-d&d-ish combat) and as such realy didn't like it. Yeah i still realy miss the Infinity engine when it was polished out, and I miss Baldur's Gate (both, admitedly i dont miss the visuals of the first part).
The DLC. I realy hope that was EA's thing. I mean people with quests in game that requires you to download or buy and download adittional content. It realy breaks game immersion. I just cant imagine any of Bioware's developers thinking that would be a good idea.
And lastly music. While music is very enjoyable, its lacking. Its too short (at 30 minute total time). I loved how music in Baldur's Gate (both) and Mass Effect set the mood perfectly. The music was just all present painting what visuals alone couldnt show. [Lenght of BG sountracks were 51/55 minutes and 66 minutes for Mass Effect]. DA just doesent have enough music to go with, and as a result at thimes it without any music, making the game feel empty.
I write this becouse I love the game, and I think it could have been much better.
PS: I appologise about my grammar. I know being foregin isn't an excuse, but I just planely suck at gramar.
Modifié par Edwind1, 25 novembre 2009 - 04:22 .




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