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Here is a typical person who hated Dragon Age:


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#51
Edwind1

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Game CAN be pretty darn hard (i had given up on a few occasions and abused poor AI). I played on normal first time around and there were fights (the one agains Logain's top Lutenaint for exapmle- I ran out of the room as far back as i coul and fought her alone without her guards). AI is one of the things that were amiss in the game as well. Its very costumisable when it comes to your companions, and can be used to automate some of the things, sure fine, but sometimes it just gets in the way, not to mention cluelesness of enemies.

Redcliff does not strictly require you to have done the circle. There are other solutions (they are quite easy to figure out realy), altho that is the best one. I didn't have problem with that hinting. I personaly solved another way by having someone sacrificed to solve the problem there on one playthru, and on other one i went stright to mages tower being the most sensible thing since my character was infact a mage herself. But there is no real need to go to Redclife first. I personaly took it simply as a part his (Alister's) character to want to go to his old friend/fatherly figure.

When i started playing DA i had thir realy huge Diablo feeling about the hole game (kick-in-the-door type of story, decidedly un-d&d-ish combat) and as such realy didn't like it. Yeah i still realy miss the Infinity engine when it was polished out, and I miss Baldur's Gate (both, admitedly i dont miss the visuals of the first part).

The DLC. I realy hope that was EA's thing. I mean people with quests in game that requires you to download or buy and download adittional content. It realy breaks game immersion. I just cant imagine any of Bioware's developers thinking that would be a good idea.

And lastly music. While music is very enjoyable, its lacking. Its too short (at 30 minute total time). I loved how music in Baldur's Gate (both) and Mass Effect set the mood perfectly. The music was just all present painting what visuals alone couldnt show. [Lenght of BG sountracks were 51/55 minutes and 66 minutes for Mass Effect]. DA just doesent have enough music to go with, and as a result at thimes it without any music, making the game feel empty.

I write this becouse I love the game, and I think it could have been much better.

PS: I appologise about my grammar. I know being foregin isn't an excuse, but I just planely suck at gramar.

Modifié par Edwind1, 25 novembre 2009 - 04:22 .


#52
Roxlimn

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Kimberly Shaw:



That would not be consistent with the requirements put forth by the Blood Mage. The ritual is extremely demanding. If one Mage could do it, then certainly he should have sufficed. It required not only manpower but resources as well.



I don't think it unrealistic that a man you just saved from a fate worse than death would be more than willing to do pretty much anything you demanded within reason. Heck, I'd be willing to bet that if YOU saved the President's life when no one else could, that he would be more than willing to dispatch the Secret Service to protect you, regardless of how depleted the Service actually was.

#53
Revik

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@Kimberly

Actually Alistair 'nudges' you in several directions. 'THE TREATIES!! OF COURSE!! We could request them for help.' Remember? Also it was mentioned when you get to Lothering that there is something going on with Circle of Magi.



You have the choices in front of you with you being able to choose. I think this is good design as opposed to bad design. As it was mentioned Alistair DID have reason to recommend going to Arl Eamon because of their history.



One question to you though. If Morrigan's idea on what to do next was actually an option for you to choose would have done that? This would have been the same 'nudging' you are claiming.

#54
Marvin TPA

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"window licker", "mouth breather", "retarded", "your drool cup is getting full".

Why is all this bollocks considered acceptable on these forums?

When I was at junior school in the 70s spastic was a common playground insult, we didn't really know what it meant and eventually grew out of it. I honestly thought over the intervening 30 years things might have changed.

Modifié par Marvin TPA, 25 novembre 2009 - 04:29 .


#55
addiction21

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Marvin TPA wrote...

"window licker", "mouth breather", "retarded", "your drool cup is getting full".

Why is all this bollocks considered acceptable on these forums?

When I was at junior school in the 70s spastic was a common playground insult, we didn't really know what it meant and eventually grew out of it. I honestly thought over the intervening 30 years things might have changed.


You might not have seen it yet http://www.penny-arc...mic/2004/03/19/ explains it pretty well.

#56
Kimberly Shaw

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Roxlimn, then a small group of mages at the docks, rather than one. I imagine a few mages would be outisde the tower when it closed? I'm sure they could have put that in. I also agree that the First Enchanter would want to help, just it seemed odd to me when I played through that he was out the door with a group of mages given what had just happened 20 minutes before. I think it should have made you go to camp or go to another area and come back, let the man catch his breath. Not a big deal though.



Revik, I don't remember hearing anything in Lothering about the Circle when I played with my mage, pity I missed that part. Alistair clearly tells you to go see the Arl first, which makes sense for his character. He does not mention dwarves or elves or mages.



I would have loved to follow Morrigen's suggestion, but it wasn't an option because the game is actually linear and locks out content until you've done certain steps. Not a bad thing in any way but I wish people would stop claiming this game isn't linear, it is actually fairly linear with the exception of the order you do the 4 treaty quests. Again, not a bad thing though!






#57
Sibelius1

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Elanareon wrote...

Sibelius1 wrote...

kungfusam wrote...

So anyone who dislikes Dragon Age is "moth breathing, FPS playing kid"

You fanboys are just a constant source of irony and disappointment


Agreed.

The OP accused another poster on these boards of having mental deficiencies because he didn't want to listen to the dialogue. He's ust a thoroughly unpleasant person I think.

For the record I ove tactical combat, micro management and as much dialogue and lore as you can pack in an RPG. Im also a long term Bioware fan, not  a fanboy though.

The constsnt attacking of anyone who dare question anything Bioware do just makes me feel nauseous.

The OP really needs to get a grip, stop being so aggressive, and respect others' opinions.


But really, the game was advertised as having tons of dialogues from the start. Then he buys the game and bash it because he didn't like too much dialogue? And what about the door the the wolf's lair? He didnt explore because he can't open it a single door from first room of the dungeon? Yeah the calling names was uncalled for by the OP but bashing the game because you don't have the common sense to play it is uncalled for as well.


Don't know where you are, but in the UK the game is advertised as being very action oriented actually.

For the review, I believe his main complaint was spikes in difficulty. He also complains about hidden game mechanics, I don't see you picking that out in your deconstruction OP.

Fair enough complaining about the Redcliffe/Mages Tower quests being linked seems silly to you and me, but so what? Its his opinion that counts here. There are many people who don't like backtracking in games, many.

He also mentions lack of loot for killing bosses. I'm actually inclined to agree with him on that one, you are not particularly well rewarded for completing difficult encounters. A lot of the best gear, certainly for the earlier levels (I'm only level 10 on my 1st playthrough) seems to have been included in DLC. That is a valid complaint.

There were a ton of professional reviews that mentioned severe difficulty spikes as a downer for this game. Did you insult every one of those too?

He also mentions a door he can't get in. Could be a bug. Bugs are frustrating.

Perhaps the combination of a bug, difficulty, crap loot and hidden mechanics made him rage and stop playing. Bottom line is though that it is his opinion and he is perfectly entitled to share it.

Just because it does not fall into line with your own, does not mean he should be attacked.

Modifié par Sibelius1, 25 novembre 2009 - 04:49 .


#58
GODzilla

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WishFish123 wrote...

Funny, i read the same review and agreed with most of it.


Wow, so just like him you admit you were not able figuring out how to solve these quests? Mhm...here's my advice:

a) Get older and / or adhere to the age recommendation of the game. People of the recommended age should generally be able to solve the "problems" in this game imho. It's not an IQ test, no it really isn't.

B) And if not at least they hopefully should be smart enough to look for help, tipps or walkthroughs on the internet. There is really no need to buy a guide if you're not totally clueless about the modern world. ;)

c) Get smart. :P :D

#59
tanerb

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consoles are for kids. console players are kids, never take them seriously

#60
Roxlimn

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Kimberly Shaw:



1. If you are a Circle Mage outside the Tower, you would be accompanied by a Templar. If you have a Templar with you, he would, under orders, keep you the hell away from the Tower for the duration of the crisis.



In fact, I rather think that was the entire purpose of leaving a Templar to guard the boat - it was to keep Mages away. I doubt they'd tolerate having a bunch waiting dockside for whatever happens in the Circle.



2. Travel time in the game is heavily abstracted. There's no way to really tell how much time elapsed between when you finish one quest and restart another.



3. The game is nonlinear. It's not open-world, but it's definitely not linear. You can finish objectives at your leisure for the majority of game time, in whatever order you choose. The fact that completing objectives requires you to accomplish tasks in sequence doesn't make this less true.

#61
Drake Sigar

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One wonders if these so called "mouth breathing Halo lovers" can be blamed for their flawed criticisms on a type of game they know nothing about, and would normally never have bought if it were not for EA's marketing campaign that was aimed squarely at them.

#62
Roxlimn

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Sibelius1:



If you read the review carefully, you would notice that he complains about these items:



1. You are required to go start another quest to finish a current one. Not true.

2. You are required to beat a Revenant to complete the BF quest. Not true.

3. He can't find the Werewolf Lair Entrance. It's because it's somewhere OTHER than where he's looking. And no, it's not a bug.

#63
GravityParade

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"...I like the combination of RTS and Realtime combat..."



I got this far and couln't continue reading.

#64
ZackArnold

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tanerb wrote...

consoles are for kids. console players are kids, never take them seriously

Eh that's not a good way to summarize things up. Not all kids post nonsense, even adults post nonsense things. There are even adults who plays console, I guess :P. Those who doesnt use there common sense in a discussion is the one which should not be taken seriously, that's my 2 cents :).

#65
Khaldara

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A long time gamer complaining optional fights are hard? Um.. remember the bottom floor of Watcher's Keep? Or even just GETTING there for that matter? Anyone complaining about DA (especially those perturbed by the bridge puzzle) would probably complain that this game is "utterly impossible". I personally miss the puzzle solving and the mazes that used to litter RPGs in days of old (even the demon maze in Watcher's Keep was excellent!).. what have we to compare it to? The fade? Lol. It was enjoyable, but remarkably easy and STILL people complain. Unbelievable the whining lately, everything is about shiny graphics, and no focus on truly challenging content anymore. There always has to be an easy out, or a "too dumb? Press this!" kind of solution. And it's not just this genre, it's EVERYWHERE now... why?!

#66
addiction21

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Drake Sigar wrote...

One wonders if these so called "mouth breathing Halo lovers" can be blamed for their flawed criticisms on a type of game they know nothing about, and would normally never have bought if it were not for EA's marketing campaign that was aimed squarely at them.


If they purchased something based on its marketing or hype then they deserve no sympathy and should not be ranting about how they are unhappy with a product they knew nothing about before purchasing it.
EA did their job as a salemen and are not the cause of someone being a irresponsible consumer.  Just my two cents.

#67
Jonfon_ire

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tanerb said...

consoles are for kids. console players are kids, never take them seriously




How very 1990 of you :)


#68
BlueEyes_Austin

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However, the Red Cliff quest should NOT NOT NOT have required you to do the entire mages quest BEFORE you can finish it, considering how urgent the mission in Red Cliff castle appears to be. Plus, many people, like this reviewer and myself, do not like starting one large quest then having to stop it mid way and going onto another large quest, especially one like the mage where you are locked in. This was poor design in my opinion.


It doesn't.  One pathway requires the mages, one does not.

#69
Sibelius1

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Roxlimn wrote...

Sibelius1:

If you read the review carefully, you would notice that he complains about these items:

1. You are required to go start another quest to finish a current one. Not true.
2. You are required to beat a Revenant to complete the BF quest. Not true.
3. He can't find the Werewolf Lair Entrance. It's because it's somewhere OTHER than where he's looking. And no, it's not a bug.



1. Maybe he couldn't bring himself to do what you have to do to avoid going to the mages tower

2. Maybe he likes to complete everything in his games, and expects the encounters to be balanced to his level. 
     I love the Revenant battles personally, but I'm not forcing my views on others

3. Fair enough

#70
Edwind1

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In one of videos one onf the designers mentions that whole story takes in the span of 1 to 1,5 years. So if you do mages tower first, by the time you are saving time the family in Redclife it probably has taken a while (time continuity was a bit bogling for me to be honest, probably if it was d&d or similar based game you would have needed way more rests and would have seen as more time consuming than it did in the end) a few weeks or maybe a month. Considering that you root out the problem in the tower quite thoroughly that would be enough to restore order. Besides First Enchanter DID only take few ordinary mages, suriving senior enchanters and most of the mages remained behind. Besides looking at the things as strtictly quests, and not thing need doing, tasks, is meta-thinking. If you go to Redclife first, saving the tower is just a logical part of saving the family (of you don't opt for any of the other options). Looking at saving the tower ar a completely unrelated quest is out of character imo. Besides i realy think you are nit picking in regards of that thing.



In regard of dificulty pikes, in my experience the major dificulty spikes were boss fights, and thats just fine. Boss fights must be significantly harder, otherwise you dont precpt them as bosses. And game must be hard at least at some times.

#71
Roxlimn

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1. Just because he doesn't want to do it doesn't mean that it's not an option. Required means that there is no other option.



2. You can complete the Revenant battles later on when you're more powerful. Regardless of that, they're not required to proceed, which is what he complained about. It's not true. They are not required to proceed.

#72
Zealuu

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Any reviewer who manages to demonstrate his lack of knowledge about a game several times in the space of a three-paragraph review - much of which was spent asserting his authority as a gamer - doesn't really deserve to be taken seriously, regardless of whether he loved or hated the game in question.



Having to kill the Revenants in order to progress into the Werewolf Ruins - really now? I vividly recall killing the final Revenant after I'd finished the ruins bit.. But clearly I must have been doing something wrong - after all, someone who played Ultima 3 (!) couldn't manage.

#73
thisisme8

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Iso55 wrote...

thisisme8 wrote...

Iso55 wrote...

"However, the Red Cliff quest should NOT NOT NOT have required you to do the entire mages quest BEFORE you can finish it, considering how urgent the mission in Red Cliff castle appears to be. Plus, many people, like this reviewer and myself, do not like starting one large quest then having to stop it mid way and going onto another large quest, especially one like the mage where you are locked in. This was poor design in my opinion."

"Either the game should have "nudged" you into the tower first rather than Red Cliff, or a mage at the docks should have been waiting with a big "!" over his head to come to the Earl's aid rather than locking you into a long quest when you're already in the middle of a long quest."

So it is poor in design because it makes you multi task?? Or is it poor in design because it is not totally linear? I understand someone not liking the game, but your laziness in a video game astonishes me. I think someone got too used to having quest helper on all the time in WOW.


See?  We just didn't need that.  Morrigan disapproves.  -10



Yes, I suppose you are right.  But honestly a "nudge" in the right direction kind of defeats the fun of exploration in the game.  If there was a big sign on the way to Red Cliffe that said save yourself some time and go to the mage tower first (even though you really don't have to) I would of been like am I in Elwynn Forest again?


Cheers.

#74
kungfusam

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addiction21 wrote...

Drake Sigar wrote...

One wonders if these so called "mouth breathing Halo lovers" can be blamed for their flawed criticisms on a type of game they know nothing about, and would normally never have bought if it were not for EA's marketing campaign that was aimed squarely at them.


If they purchased something based on its marketing or hype then they deserve no sympathy and should not be ranting about how they are unhappy with a product they knew nothing about before purchasing it.
EA did their job as a salemen and are not the cause of someone being a irresponsible consumer.  Just my two cents.


Its the fault of the game design, it need clear feedback and a better explanation of the machanics

It wasn't for the Bioware tag I could have easily confused my first couple of hours play with a Diablo like hack and slash

#75
astrallite

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Rolenka wrote...

rofl @ the "review"

It's sad that games have to cater to mouth breathers like that. I guess he can go play Modern Warfare 2. On the XBOX. No way is he a PC gamer as he claims. He'd know the difference between an RPG and an RTS.


You forgot to add Oblivion, Fable, Halo, Fallout 3...no wait...screw it, all the non-Bioware games.

Modifié par astrallite, 25 novembre 2009 - 05:08 .