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So what does the colony mean for dextros and gay crew members?


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#151
upsettingshorts

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Random Jerkface wrote...

leeboi2 wrote...

I'm sure if it was 'die out or put your penis in a disgusting female', I think the gay crew members would do the latter...

Not really. They're not the sole humans left in the galaxy. They have no impetus to reproduce.


Except their own survival.

Without younger generations they'll eventually be too old and feeble to do much of anything in the way of you know, farming, hunting, construction, maintenance, whatever.  

#152
jlb524

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SurelyForth wrote...
The reason that the Normandy ending would be a specific concern for Team Dextro and gay crew members is because it is.

I can see how it sucks for everyone, but the real horror for me is Team Dextro's slow starvation (which could be compounded by Tali's health) and the idea of how the crew founds a colony when they hardly have the numbers or the resources. In addition to the idea that Steve and Samantha (and any other gay or asexual crewmember) will be be expected to participate in the repopulation efforts, I'm also sickened to think about all the women who will be expected to get (repeatedly) pregnant on a strange planet with presumably limited medical supplies.

It's all incredibly gross and, from everything I hear, utterly pointless.


I think I'm getting the crew killed...then I can sleep at night.

#153
DXLelouch15

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just dont recruit Tali and Garrus for your best ending
wont lose any sleep over the rest of the crew trollol

#154
TheComfyCat

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There is no need to establish a breeding program or "help with repopulations efforts." Gay crew members or not, there are not enough people to establish a viable population (as in, inbreeding depression would occur). And without medicine to maintain them in their old age, they probably won't live longer than they can sustain themselves anyway, so they won't really need a younger generation for that. (I'm guessing that even if there are medical supplies on the Normandy, it's not exactly a pharmacy).

I feel worse for Liara. She'll be alone for a long, long time.

Edit: Also, childbirth used to be a very common cause of death (infant too small = it would die, infant too large = have to choose between saving mother and child, not to mention plenty of other complications). What happens as they run out of medical supplies? Even without the problems of inbreeding, what happens to successive generations after the doctor dies?

Modifié par senorfuzzylips, 02 mars 2012 - 06:49 .


#155
kingsims

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So its confirmed now that Liara, Vega, EDI are screwed? Well prothy is still alive i guess in his pod if you don't recruit him so that just leaves 3 for people without DLC.

Garrus, VS, Tali can be saved through loopholes and stay in the Sol System local cluster which is the best ending for them imo as tali and garrus will have food from the flotilla and Ash/Kaiden will just do fine on earth. Prothy stays is his pod like nothing happened.

Can some confirm that vega can be sent off to earth? Please

#156
Tom Lehrer

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It takes at least 160 people to start a viable population, if you start with a geneticly diverse group and and manage the breeding of each person you could in theory lower that to under 100. The tightness of breeding control would be so strict though that it likely would not last.

This is pointless though since the Normandy only has a crew of 40+ people.

#157
Lotion Soronarr

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Random Jerkface wrote...

I doubt that are as many as 100, considering:

- Joker hijacked the craft from the bay when escaping from Earth


Again?
Alliance security is a joke....

#158
Elite Midget

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DXLelouch15 wrote...

just dont recruit Tali and Garrus for your best ending
wont lose any sleep over the rest of the crew trollol


The best ending is to get your crew killed, it's far more merciful than the farce that is these endings.

#159
Eterna

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Xaijin wrote...

jeinasindorei wrote...

I think you're over analyzing the ending to this fiction.


I think when I pay 50 + 60 + 80 dollars + keyboard and art book, I expect to be entertained. I am not being entertained. Remotely.


That's probably because you haven't spent the 60$ yet. 

Also, as a gay person I find this thread increasingly offensive with each post I read. 

Modifié par Eterna5, 02 mars 2012 - 07:42 .


#160
Melra

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Not really sure what's the problem with colonizing, I don't really mind that part just don't like the separation aspect of it all.

#161
Sakanade

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Melrache wrote...

Not really sure what's the problem with colonizing, I don't really mind that part just don't like the separation aspect of it all.


But they will all be together in their hearts


-HAPPY END-

Modifié par Sakanade, 02 mars 2012 - 08:06 .


#162
Confused-Shepard

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jlb524 wrote...

SurelyForth wrote...
The reason that the Normandy ending would be a specific concern for Team Dextro and gay crew members is because it is.

I can see how it sucks for everyone, but the real horror for me is Team Dextro's slow starvation (which could be compounded by Tali's health) and the idea of how the crew founds a colony when they hardly have the numbers or the resources. In addition to the idea that Steve and Samantha (and any other gay or asexual crewmember) will be be expected to participate in the repopulation efforts, I'm also sickened to think about all the women who will be expected to get (repeatedly) pregnant on a strange planet with presumably limited medical supplies.

It's all incredibly gross and, from everything I hear, utterly pointless.


I think I'm getting the crew killed...then I can sleep at night.


Someone remember a ship called the Hugo Gurnsback?
Yup. The Normandy pretty much suffers the same fate

#163
Pax of Doom

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Confused-Shepard wrote...
Someone remember a ship called the Hugo Gurnsback?
Yup. The Normandy pretty much suffers the same fate


Great point.  Surprising people haven't thought of that already. 

Also, even with a crew of, say 100, you have the issue of dwindling medical supplies, and limited manufacturing of medical supplies.  There would be injuries, either from the crash or from general work.  There will be illness and disease (either acute or chronic conditions like hypertension) and the need for medical care.  There would be weather issues, maybe even wild animal issues.  Then to top it off, there will be such strong psychological stress that a cohesive 100-person colony would likely splinter.

Yeah, the Normandy crew should have a "bullet to the brainpan" exit strategy.

#164
Gexora

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I am bringing it up again because I want someone to agree with me on "party=>suicide" being a better option then all... this...

#165
JakeGamer1

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Gexora wrote...

I am bringing it up again because I want someone to agree with me on "party=>suicide" being a better option then all... this...


As much as I wanted everyone to survive in the end this part has made me want to get the amount of war assets that gets everyone in the crew killed.  Better to die than be stuck like that.  It's horrible what it does to the homosexual crew and the dextro members.  I mean it literally makes me sick.  Heck even the heterosexual crew does not get off much better, if it comes down to the repopulation thing it ends up with all females being violated repeatedly.  The fact of the matter is that the whole reason they were near the relay in the first place was incredibly out of character for Joker.

In the end I'm going to go with a Watchmen ending.  Basically play through the main game and then right before the choice is made (and thus Normandy inexplicably shipwrecked) quit.  That would be the end.  Super cliffhanger yes, but better overall than the endings we have.  Plus means I can headcanon my way to a better ending.

This is to say at least till EA has Bioware release a decent ending DLC.  (Let's face it, just like MP in ME3 was, it is going to happen.)

Oh well no further faith in yet another company.  Ironically due to failures where they used to be the best in the industry, writing.

#166
Big I

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The colony is not necessarily connected to the Normandy. The final scene (kid and his grandfather) happens even if the Normandy crew appear to be dead. Therefore that scene must be independent of the state of the Normandy (who survived or whatever).


In two of the endings the Reapers are alive and no longer hostile. It's possible that the Reapers re-establish the relays in those endings and/or are sent to find the Normandy. Hopefully that's before Tali and Garrus starve.

#167
DXLelouch15

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or the canon is you never recruited Tali or Garrus

#168
ademska

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LookingGlass93 wrote...

The colony is not necessarily connected to the Normandy. The final scene (kid and his grandfather) happens even if the Normandy crew appear to be dead. Therefore that scene must be independent of the state of the Normandy (who survived or whatever).


In two of the endings the Reapers are alive and no longer hostile. It's possible that the Reapers re-establish the relays in those endings and/or are sent to find the Normandy. Hopefully that's before Tali and Garrus starve.

yes, that's come to my attention in the days since the endings leaked. the normandy stranding still seems a little asinine, if it's indeed something you can in no way prevent, but knowing the colony is unconnected is a huge relief, from a narrative perspective as much as from dextro/gay concerns.

#169
brainless78

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Just a thought ( in b4 "LOL UR BRAINLESS" ): do we even KNOW if they are indeed stranded? I read some other stuff suggesting that, knowing the FTL speed of ships in Mass Effect and the distance travelled by relays, this planet might be at "just" about 800 days of "normal" FTL. Sure team dextro will have starved by the time relief comes but hey?... No need for inbreeding.

Anyway, i guess it all just comes down to personal interpretation and headcanon after that. I just like to think that this whole "stranded" situation is just temporary.

AAAAaaand the normandy still have the quantum entanglement thingy, so they are still in contact.

Modifié par brainless78, 02 mars 2012 - 05:57 .


#170
wright1978

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LookingGlass93 wrote...

The colony is not necessarily connected to the Normandy. The final scene (kid and his grandfather) happens even if the Normandy crew appear to be dead. Therefore that scene must be independent of the state of the Normandy (who survived or whatever).


In two of the endings the Reapers are alive and no longer hostile. It's possible that the Reapers re-establish the relays in those endings and/or are sent to find the Normandy. Hopefully that's before Tali and Garrus starve.


Pretty sure the Normandy hatch always opens on the Normandy suggesting some crew survive if if Joker doesn't.

#171
brainless78

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wright1978 wrote...

LookingGlass93 wrote...

The colony is not necessarily connected to the Normandy. The final scene (kid and his grandfather) happens even if the Normandy crew appear to be dead. Therefore that scene must be independent of the state of the Normandy (who survived or whatever).


In two of the endings the Reapers are alive and no longer hostile. It's possible that the Reapers re-establish the relays in those endings and/or are sent to find the Normandy. Hopefully that's before Tali and Garrus starve.


Pretty sure the Normandy hatch always opens on the Normandy suggesting some crew survive if if Joker doesn't.

It opens but noone comes out, that's as suggestive as it gets.

#172
wright1978

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brainless78 wrote...

wright1978 wrote...

LookingGlass93 wrote...

The colony is not necessarily connected to the Normandy. The final scene (kid and his grandfather) happens even if the Normandy crew appear to be dead. Therefore that scene must be independent of the state of the Normandy (who survived or whatever).


In two of the endings the Reapers are alive and no longer hostile. It's possible that the Reapers re-establish the relays in those endings and/or are sent to find the Normandy. Hopefully that's before Tali and Garrus starve.


Pretty sure the Normandy hatch always opens on the Normandy suggesting some crew survive if if Joker doesn't.

It opens but noone comes out, that's as suggestive as it gets.


How does the hatch open unless someone inside triggers it? Space Magic, there's  plenty of that to go around apparently.

#173
brainless78

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wright1978 wrote...

brainless78 wrote...

wright1978 wrote...

LookingGlass93 wrote...

The colony is not necessarily connected to the Normandy. The final scene (kid and his grandfather) happens even if the Normandy crew appear to be dead. Therefore that scene must be independent of the state of the Normandy (who survived or whatever).


In two of the endings the Reapers are alive and no longer hostile. It's possible that the Reapers re-establish the relays in those endings and/or are sent to find the Normandy. Hopefully that's before Tali and Garrus starve.


Pretty sure the Normandy hatch always opens on the Normandy suggesting some crew survive if if Joker doesn't.

It opens but noone comes out, that's as suggestive as it gets.


How does the hatch open unless someone inside triggers it? Space Magic, there's  plenty of that to go around apparently.


Heh, i don't know. The ship just crashed, maybe it's just a few crossed wires. Or space magic. Though if you want to place yourself in the shoes of the writer for that scene , then it's pretty self explanatory: "Tadaaa! You FAILED! Everyone's dead lol!"

#174
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LookingGlass93 wrote...

The colony is not necessarily connected to the Normandy. The final scene (kid and his grandfather) happens even if the Normandy crew appear to be dead. Therefore that scene must be independent of the state of the Normandy (who survived or whatever).


I think it just means none of your squadmates made it. There could still be other crew members alive on the Normandy. Explains why the old man and child are on the same planet they crashed on.