Why Do Non-Infiltrators Use Sniper Rifles?
#1
Guest_EternalAmbiguity_*
Posté 01 mars 2012 - 11:13
Guest_EternalAmbiguity_*
Just doesn't make any sense.
#2
Posté 01 mars 2012 - 11:18
One of the best things about the new weapon/weight system is that classes aren't restricted to particular weapons any more so mix-and-match is the way to go.
#3
Guest_EternalAmbiguity_*
Posté 01 mars 2012 - 11:21
Guest_EternalAmbiguity_*
But it's a little messed up that out of an adept, soldier, sentinel, and infiltrator, the infiltrator would be the only one running around melee-ing.
#4
Posté 01 mars 2012 - 11:21
#5
Guest_EternalAmbiguity_*
Posté 01 mars 2012 - 11:25
Guest_EternalAmbiguity_*
ApplesauceBandit wrote...
Because we can, deal.
I don't have a problem with it in theory, but when there are four people using sniper rifles as primary weapons on a map it's a bit much.
#6
Posté 01 mars 2012 - 11:28
#7
Posté 01 mars 2012 - 11:29
#8
Posté 01 mars 2012 - 11:32
I used viper and katana with all my characters so far. I find them most effective and I'm mostly playing adept or engineer classes. xD
Modifié par DragonN7, 01 mars 2012 - 11:34 .
#9
Posté 01 mars 2012 - 11:36
#10
Posté 01 mars 2012 - 11:36
I spam powers on my other classes (esp engineer, adept, and vanguard), so the sniper rifles make my cooldowns too long for "power spam" to be an effective playstyle.
Somebody in my group was accusing me of "being bad" because I was rocking the Scimitar X and Widow I on my Turian. Then the scores came up at the end...
That's why I use a sniper rifle on my Sentinel =) The Turian racial makes it pretty good...I intend to use sniper rifles on my Turian soldier when I get it in the full game.
#11
Posté 01 mars 2012 - 11:37
HolyAvenger wrote...
One of the best things about the new weapon/weight system is that classes aren't restricted to particular weapons any more so mix-and-match is the way to go.
I guess you have't tried a Claymore Vanguard yet. The system is very restrictive and makes it pointless to use more than one weapon. I don't like it at all
on topic: Sniping is very cool (imho). Headshots never get old hence why a lot of people like it. CQC has also been nerfed, there are no range bonuses AFAIK (= really bad). Weapon balance is poor, pistols and, to a lesser extent, sniper rifles are king. That's why they are so popular.
#12
Posté 01 mars 2012 - 11:38
I use a sniper on my human Vanguard, problem?
Modifié par ZombieGambit, 01 mars 2012 - 02:16 .
#13
Posté 01 mars 2012 - 11:41
Quoting so I don't have to type this. Overload plus sniper headshot equals instant death for most enemies.themaniacii wrote...
I use the Human Male Engineer with a pistol and a sniper rifle because the people I have recently been seeing is playing classes that are meant to use snipers using only pistols and there should always be at least one sniper on the team plus I can take down shields and barriers with overload and then take down the enemy with a well placed head shot on silver and gold challenges.
Modifié par PD ORTA, 01 mars 2012 - 11:42 .
#14
Posté 01 mars 2012 - 11:45
Fortack wrote...
Weapon balance is poor, pistols and, to a lesser extent, sniper rifles are king. That's why they are so popular.
I have great success with shotguns as well, I think you just have to use them situationally. Widow/Scimitar on my sentinel makes cerberus operatives cry.
Guardian: "That damn Turian sniper...go flank him!"
Assault Trooper: "Bad idea...he just mowed down delta squad with a shotgun."
Guardian: "Damn!"
#15
Posté 01 mars 2012 - 11:46
Adept has statis, soldier has AR, sentinel has warp, unless it's a Turian sentinel then there's overload.
Of course I played a round with 4 human infiltrators once, it ended badly.
xcrunr1647 wrote...
I have great success with shotguns as well, I think you just have to use them situationally. Widow/Scimitar on my sentinel makes cerberus operatives cry.
Do you even use powers?
Modifié par Kilshrek, 01 mars 2012 - 11:47 .
#16
Posté 01 mars 2012 - 11:51
Modifié par TexasToast712, 01 mars 2012 - 11:51 .
#17
Posté 01 mars 2012 - 11:54
#18
Posté 01 mars 2012 - 11:59
#19
Posté 01 mars 2012 - 12:01
#20
Posté 01 mars 2012 - 12:05
xcrunr1647 wrote...
Fortack wrote...
Weapon balance is poor, pistols and, to a lesser extent, sniper rifles are king. That's why they are so popular.
I have great success with shotguns as well, I think you just have to use them situationally. Widow/Scimitar on my sentinel makes cerberus operatives cry.
Guardian: "That damn Turian sniper...go flank him!"
Assault Trooper: "Bad idea...he just mowed down delta squad with a shotgun."
Guardian: "Damn!"
That would be ideal. But I've not noticed any difference between a Katana- and a Carnifex Vanguard up close and personal, but Carnifex is also great at long range (scoped). Hence why I say it's pointless to carry multiple weapons because you're only gimping your recharge timers (and ammo is a non-issue).
Shotguns should be the best weapons up close and personal, but they aren't in ME3. I miss ME2's weapon diversity where the situation determined which weapon was best. Combined with the different damage multipliers against defenses gave a flexible weapon loadout purpose. These things would help improve ME3's weapon and weight system considerable IMHO.
#21
Posté 01 mars 2012 - 12:08
Fortack wrote...
HolyAvenger wrote...
One of the best things about the new weapon/weight system is that classes aren't restricted to particular weapons any more so mix-and-match is the way to go.
I guess you have't tried a Claymore Vanguard yet. The system is very restrictive and makes it pointless to use more than one weapon. I don't like it at allIt could be good though, but it's badly implemented (based on the demo).
on topic: Sniping is very cool (imho). Headshots never get old hence why a lot of people like it. CQC has also been nerfed, there are no range bonuses AFAIK (= really bad). Weapon balance is poor, pistols and, to a lesser extent, sniper rifles are king. That's why they are so popular.
After playing an Infiltrator with a Katana X (the range on this thing is really really good. I mean, from the middle block on the Mars LZ, you can 3-shot unshielded Centaurians coming through the doorway on the right. So the range is actually alot higher than it seems it should be) I have no problem getting the 25 headshot medal, and I can say CQC isn't nerfed. After getting 5 cloaked grabs, I can say it's more satisfying than a headshot and I love headshots.
OP: Alot of people use them because they want to be "teh sn1p3rz" and camp the whole time. It's really boring in my opinion, but everyone bought the game, they can play it however they wish. Still, Asari Adepts with more than one weapon (usually not a sniper, an AR or Pistol) really make me want to tell them why thats stupid, and everyone suffers.
#22
Posté 01 mars 2012 - 12:11
#23
Posté 01 mars 2012 - 12:14
Camping isn't a bad thing when you are playing defense which is generally what you should be doing on normal waves and then switch to your other weapon in close combat or when you are on an offensive mission.GracefulChicken wrote...
Fortack wrote...
HolyAvenger wrote...
One of the best things about the new weapon/weight system is that classes aren't restricted to particular weapons any more so mix-and-match is the way to go.
I guess you have't tried a Claymore Vanguard yet. The system is very restrictive and makes it pointless to use more than one weapon. I don't like it at allIt could be good though, but it's badly implemented (based on the demo).
on topic: Sniping is very cool (imho). Headshots never get old hence why a lot of people like it. CQC has also been nerfed, there are no range bonuses AFAIK (= really bad). Weapon balance is poor, pistols and, to a lesser extent, sniper rifles are king. That's why they are so popular.
After playing an Infiltrator with a Katana X (the range on this thing is really really good. I mean, from the middle block on the Mars LZ, you can 3-shot unshielded Centaurians coming through the doorway on the right. So the range is actually alot higher than it seems it should be) I have no problem getting the 25 headshot medal, and I can say CQC isn't nerfed. After getting 5 cloaked grabs, I can say it's more satisfying than a headshot and I love headshots.
OP: Alot of people use them because they want to be "teh sn1p3rz" and camp the whole time. It's really boring in my opinion, but everyone bought the game, they can play it however they wish. Still, Asari Adepts with more than one weapon (usually not a sniper, an AR or Pistol) really make me want to tell them why thats stupid, and everyone suffers.
#24
Posté 01 mars 2012 - 12:26
#25
Posté 01 mars 2012 - 12:29
Adepts and Engineers in particular should focus on ability damage and recharge, keeping light and actually using combinations, etc. A solid sidearm is needed just for pinch defense. Using heavy weapons extensively means you aren't controlling the field (adept) or softening targets (engineer).
I keep a sniper rifle and assault rifle/smg on my Soldier and Infiltrator (respectively) since I can live with longer cool-downs and rely on weapon finesse, the sniper for long range standoff and the automatic for short-medium range. My sentinel goes the other way around with an AR and a shotgun for 'getting personal' (since he's got more durability than my soldier with Tech Armor).
Depending on play style, a sniper rifle for a 'standoffish' play style, particularly low levels, isn't a bad thing. When you have a widow-asari, just remember that she's just an infiltrator that can't cloak. Don't expect that phantom to be stasis'ed any time soon unless she's setting up her own kill. Don't expect her to put up bubbles to whisk away Guardian shields, or expect to see very many biotic detonations or Warp damage bonuses.





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