Why Do Non-Infiltrators Use Sniper Rifles?
#51
Posté 01 mars 2012 - 02:54
#52
Posté 01 mars 2012 - 02:58
HTTP 404 wrote...
Zourin wrote...
Depending on play style, a sniper rifle for a 'standoffish' play style, particularly low levels, isn't a bad thing. When you have a widow-asari, just remember that she's just an infiltrator that can't cloak. Don't expect that phantom to be stasis'ed any time soon unless she's setting up her own kill. Don't expect her to put up bubbles to whisk away Guardian shields, or expect to see very many biotic detonations or Warp damage bonuses.
These are reasons why I don't like widow asaris. less cool downs equal less stasising. I think asaris should be setting up stasis as much as possible for the team's benefit, not to line up their own shots. This is especially true on Gold. I don't want a widow asari on my team.
Anyone other than a soldier, infiltrator, or sentinel using a widow is unwelcome on my gold squad. Adepts, engineers, and vanguards are meant to be power spam classes. Therefore, using the revenant (which sucks regardless), widow, or claymore on those classes automatically disqualifies you from "doing your job" in my eyes.
#53
Posté 01 mars 2012 - 02:59
berguina wrote...
I use the sniper rifle when I play as turian sentinel: turian sentinels are pretty slow, but they have a lot of shields. So for me, the more efficient way to play with this class is to go only with the sniper and snipe a lot of enemies; I don't even care of grenade, because they do nothing to the health and shields of my personage. When some enemy approach or I have to go somewhere for taking down targets or hack computers or help someone in difficulty, I use the melee. I've played like that and won several silver matches and arrived until the middle of wave 9 in gold. I think it's an efficient way to play the turian sentinel. For other classes, and even for the human sentinel, I don't use sniper. Really, not even for infiltrator (my infiltrator uses a pistol)
Turian sentinels don;t have grenades...
#54
Posté 01 mars 2012 - 03:09
#55
Posté 01 mars 2012 - 03:13
#56
Posté 01 mars 2012 - 03:15
xcrunr1647 wrote...
Turian sentinels don;t have grenades...
You didn't undestand my statement; I wasn't saying that turian sentinels have grenades, but that when an enemy lances a grenade near my turian sentinel I don't need to avoid it; when the grenade exploses, the tech armor of my sentinel becomes a little red and nothing else happens, health and shields don't suffer. With any other class, it's impossible to do that.
#57
Posté 01 mars 2012 - 03:16
Shampoohorn wrote...
He means that a turian sentinel with tech armor up doesn't have to worry about Cerberus grenades as much as other classes.
Exactly!
#58
Posté 01 mars 2012 - 04:04
#59
Posté 01 mars 2012 - 04:06
#60
Posté 01 mars 2012 - 04:09
HolyAvenger wrote...
I use one with my turian sentinel. Makes a pretty good sniper with that damage and accuracy bonus. Overload to strip shields/barriers and then headshot.
One of the best things about the new weapon/weight system is that classes aren't restricted to particular weapons any more so mix-and-match is the way to go.
This, plus my Infiltrator is already level 20 so I'm trying to rank up other ones, but I still want to snipe. Its something I'm good at.
Lol just last night I got 70K points, more than double the next guy, using the Viper on my Turian Sentinel =)
#61
Posté 01 mars 2012 - 04:13
Sentinels have increased weapon damage and-when you have the durability to pop up freely and an alread y**** recharge speed you might as well pack as big a punch as possible.
As for the Soldier I use a Sniper as a Soldier because he is too squishy for Shotgun combat (if yur not Krogan) and thev SMGs and ARs suck (also /I refuse to let him JUST have a pistol...)
#62
Posté 01 mars 2012 - 04:17
#63
Posté 01 mars 2012 - 04:32
But I do like shotty running with the infiltrator, help with close range snooping "ninja"
#64
Posté 01 mars 2012 - 05:11
EternalAmbiguity wrote...
Seriously, I was playing with an Adept, a Soldier, and a Sentinel, and everyone was using sniper rifles. Probably why we didn't get all the way through.
Just doesn't make any sense.
Because right now you'd be better off throwing rocks at enemies than using assault rifles.
There is simply no reason to use assault rifles right now, they simply don't do enough damage on anything above Silver. Give the choice between pistols that deal significant damage at any range, and assault rifles that deal almost no damage at any range, most players will opt either for the pistols, or the sniper rifles.
#65
Posté 01 mars 2012 - 05:18
Each class has a certian play style, and imo, should be played as such. Using a Widow on a Drell Vanguard just seems, well a waste.
#66
Posté 01 mars 2012 - 05:22
#67
Posté 01 mars 2012 - 05:26
Actually, things would be different if it weren't for the fact that unlocking stuff is exceptionally difficult on the demo. Except for finding a high quality Predator pistol, most of my weapons are of low quality. I've also found that I can't get the one character I want (Salarian Infiltrator) and I consistently fail to find meaningful weapon upgrades. I don't know if this will carry over into the main game, but necessity pushed me into using a class with an improper weapon as much as personal preference. I just like sniping, absent any viable alternatives. Sure, I'd like to use an SMG or Assault Rifle more frequently but when I've got nothing good on that front, I have no reason to switch.
As for not using the Engineer "correctly" that's a matter of opinion. Plus I can get 25 assists plus in a match which I think would be consistent with the "norm" for a character of this type, even if I rack up a lot of kills too. Anyway, I see no issues here, so long as I'm entertained and contributing to the Co-Op mission, why does anything else matter?
#68
Posté 01 mars 2012 - 05:26
Uriain wrote...
Firstly, I have to agree, there are certian class's (primarily the Adept, and Engineer, but can also be the Sentinal adn Vanguard) which are power spam style class's. I play an adept with Pistol as the support role, with Stasis and warp to aid teamates. If I am on the soldier then its Mattock and knock down spam (again a semi support role) or on Krogan Soldier as Melee king.
Each class has a certian play style, and imo, should be played as such. Using a Widow on a Drell Vanguard just seems, well a waste.
It is especially annoying to see powerful support classes, such as the Asari Adept and the Engineer, using super-heavy weapons such as the revenant or any sniper rifle.
If you are an Asari Adept, the team will benefit greatly from you using stasis and biotic combos, same for Engineer using his various anti-armor and anti-shield powers, but using a Sniper Rifle, a Revenant, or virtualyl any Assault Rifle+Pistol combo will dramamtically increase your recharge times.
#69
Posté 01 mars 2012 - 05:42
Granted 4 Snipers is a little odd but if you have several people that have powers that let them do well at close range then there shouldn't be much of an issue.
#70
Posté 01 mars 2012 - 05:49
#71
Posté 01 mars 2012 - 05:53
I used the Viper on my Asari Adept and it has nearly the same weight as the Carnifex (I didn't have Carnifex at the time). It didn't interfere with my ability to use biotics at all.Thoragoros wrote...
It is especially annoying to see powerful support classes, such as the Asari Adept and the Engineer, using super-heavy weapons such as the revenant or any sniper rifle.
If you are an Asari Adept, the team will benefit greatly from you using stasis and biotic combos, same for Engineer using his various anti-armor and anti-shield powers, but using a Sniper Rifle, a Revenant, or virtualyl any Assault Rifle+Pistol combo will dramamtically increase your recharge times.
#72
Posté 01 mars 2012 - 06:03
Aris Ravenstar wrote...
I used the Viper on my Asari Adept and it has nearly the same weight as the Carnifex (I didn't have Carnifex at the time). It didn't interfere with my ability to use biotics at all.Thoragoros wrote...
It is especially annoying to see powerful support classes, such as the Asari Adept and the Engineer, using super-heavy weapons such as the revenant or any sniper rifle.
If you are an Asari Adept, the team will benefit greatly from you using stasis and biotic combos, same for Engineer using his various anti-armor and anti-shield powers, but using a Sniper Rifle, a Revenant, or virtualyl any Assault Rifle+Pistol combo will dramamtically increase your recharge times.
Exactly. Still I find that too many people are running about with both shotguns and sniper rifles as a engineer.
#73
Posté 01 mars 2012 - 06:06
#74
Posté 01 mars 2012 - 06:08
Obviously OP's team lost instead he tried to play a sniper, instead of team player.
#75
Posté 01 mars 2012 - 06:10
I like having one teammate (usually Infiltrator) with a Widow; they deal with turrets, guardians, and many times they can hit that Nemesis with just a little sliver of her head out of cover from long range. And that's great; specializing high-priority targets is the best way for an Infiltrator to be a team player. What I disapprove of is Infiltrators using a Widow/Mantis to body-shot kill Assault Troopers when those aforementioned high-priority targets are in play.
That said, as has been pointed out, H.Soldiers and T.Sentinels tend to fare really well with them as well. But I wouldn't use one on Adept/Engineer/Vanguard, even with a PUG. If I'm the last man standing, the enemies will come to me. Of that, I am assured.





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