Jackumzz wrote...
so the problem is that the above choices don't give you some drastically different ending in me3? i'm sorry, but deciding whether the galaxy is left alone with the reapers destroyed, are left with control of the reapers, or are merged with them, seems like a rather large choice to me.
i don't understand how anyone seriously expected everyone to be happy and there to be some unrealistic conclusion to it all considering how difficult it was to just destroy just one reaper. now they're attacking a divided galaxy in the thousands. if anything, we're lucky shepard even succeeds in defeating them. and it's quite ignorant of people to be dismissing everything outside of the ending. there are plenty of things you affect throughout the process of the game with your choices.
and i'm also curious as to how is the galaxy "screwed", exactly? shep and crew are screwed, based on the spoilers, but that doesn't at all apply to the rest of the galaxy. i don't know where that conclusion came from.
i'd say the outcome is fairly positive given the situation.
All the relays are destroyed, regardless of endings. The Normany crew is stranded regardless of ending. Galactic civilization is gone regardless of ending. So all the smaller colonies that need resupply die off. All the large population that rely on trade die off. Imagine if New York were cut off from the rest of the world. Everyone would die. Except the handful who would eat the others until they could get some agriculture going.
A grim ending is fine, given the scope. But when you play ME1 to a heroic ending and play ME2 to a heroic ending only to end up in ME3, where your previous BIG decisions are meaningless to the end state of the galaxy, and there is no real heroic ending, then a lot of people find that understandably disheartening.





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