Best Bonus power for insanity sentinel?
#1
Posté 01 mars 2012 - 01:16
#2
Posté 01 mars 2012 - 01:52
There are two bonus powers worth mentioning though. Energy Drain has good synergy with Power Armor; and Stasis is always a good power when you want to speed up killing heavy mechs, Geth Primes and Scions. Warp Ammo (like all other bonus ammo powers) is crap.
#3
Posté 01 mars 2012 - 02:06
Fortack wrote...
Sentinel doesn't need bonus power. Assault Armor and a nice shotgun is all you need
There are two bonus powers worth mentioning though. Energy Drain has good synergy with Power Armor; and Stasis is always a good power when you want to speed up killing heavy mechs, Geth Primes and Scions. Warp Ammo (like all other bonus ammo powers) is crap.
Shotgun? Only weapons I can use is pistol, smg, and heavy weapon.
#4
Posté 01 mars 2012 - 02:20
#5
Posté 01 mars 2012 - 02:22
#6
Posté 01 mars 2012 - 02:33
When you've recruited Mordin you can swap bonus powers aboard the Normandy. I recommend to try them both (and others if you haven't already) to see what they can do, and to find out which one complements your playstyle best.
There are roughly two playstyles for the Sentinel. You can go assault which basically means you'll be spamming Assault Armor 24/7 which makes your Sentinel a near invincible tank. You can walk around and melee everything to death if you want to (that's how I prefer to play them).
Or you can go the caster route. Using Power Armor to increase power damage (which is very small, but better than nothing) and casting powers. I believe ryoldschool has some videos of a Cryo-Throw Sentinel on his YT channel - can be a lot of fun to freeze-shatter enemies
Adept and Engineer are "better" casters though (they've much cooler abilities). Hence why I've only played an assault Sentinel. When I go casting I take one of the two specialist.
#7
Posté 01 mars 2012 - 02:57
#8
Posté 01 mars 2012 - 03:24
Arkalezth wrote...
First question: do you have the Shadow Broker DLC?
Yes but I was planning on ignoring it. My main focus is getting the insanity playthrough trophy. I do not care about side quests, dlcs, squad members lives, etc. I'm probably only going to do Garrus and Jacob's loyalty mission to get the upgrades for the ship. Other than that I'm trying to speed through this painful experience as fast as possible.
#9
Posté 01 mars 2012 - 03:50
#10
Posté 01 mars 2012 - 04:47
Modifié par Arkalezth, 01 mars 2012 - 04:57 .
#11
Posté 01 mars 2012 - 05:16
Stasis is good as a 1-point-wonder. It's good vs. YMIR's but but then so is the Arc Projector.
#12
Posté 01 mars 2012 - 06:13
#13
Posté 01 mars 2012 - 07:57
ED is great as well, but if going this route, it's good to go all the way and make it Area Drain. The 1 pt remaining can go into Overload to conveniently blow up pyros.
#14
Posté 01 mars 2012 - 08:31
capn233 wrote...
There are all sorts of things that would be ok... Neural Shock, Slam, Stasis, Energy Drain. But if you are playing assault sentinel, as above, you will be using your cooldown for Tech Armor most of the time (and resetting your squad's cooldowns in the process) so you don't really need the bonus. If that is the case you could also run an ammo power.
That is what I did on my cryo-throw sentinel. Here is the vasir fight, which is pretty funny.
We spammed warp from liara and miranda with the squad reset, and I had ap ammo as the bonus power.
#15
Posté 02 mars 2012 - 12:45
#16
Posté 02 mars 2012 - 04:01
#17
Posté 02 mars 2012 - 04:54
Stasis for big enemies is really the most survivable overall though.
#18
Posté 02 mars 2012 - 09:45
Invest all your skill points in it, max the passive next (chose the cooldown reduction evolution). Buy the tech upgrade (Citadel I believe) and get the other two (recruiting Garrus, and helping Kasumi - if you have her) so you can research the tech cooldown reduction upgrade. You now have Assault Armor on a 5-6 second cooldown - pretty close to godmode
Reave is a bad choice IMHO, and it only works well when you've maxed it. Stasis is awesome with only one point in it (better than maxed out in my book).
Don't forget that Power Armor resets your squadmate's cooldown. You can spam their powers to compensate. When you have Legion and Tali you can have two combat drones every 5-6 seconds! It's insane!
#19
Posté 02 mars 2012 - 06:29
#20
Posté 02 mars 2012 - 06:52
Thetri wrote...
So I picked power armor and guardian, I got stasis as my bonus. I don't really see the point of it. Wouldn't it be better to have a power that actually damages or heals you?
Stasis is the most "damaging" power in the game. You cannot hurt enemies when they're stasis'ed but when the field breaks and the target falls to the ground it will take insane damage - like 10x or more than normal (it's a small window of opportunity so you need to time it right). When they're on the ground they will continue to take ~4x more damage than normal.
Here's a video of an Adept using Stasis in different ways : www.youtube.com/watch
Stasis is used to one-shot enemies (with the Mattock); used to kill (without firing a single shot) both Scions on the Collector Ship platforms; used to insta-kill Rocket Drones on the Dantius Tower's bridge (no need to shoot either); to nearly one-shot a YMIR; to (almost) one-shot Scions on the Disabled Reaper; and to insta-kill Collector Drones who come flying in during the Suicide Mission.
Stasis is hands down the most powerful (bonus) power in ME2. It provides instant CC and works through protection, add the damage bonus (bug) and it almost feels like cheating to use it
You can also take on two YMIRs simultaneous without cover : www.youtube.com/watch (6:20)
P.S. Assault Armor is always the better evolution, regardless if you play aggressive or go casting. It makes a huge difference when you play on Insanity. Power Armor is crap compared to this
#21
Posté 02 mars 2012 - 06:53
Thetri wrote...
So I picked power armor and guardian, I got stasis as my bonus. I don't really see the point of it. Wouldn't it be better to have a power that actually damages or heals you?
the big advantage of stasis is that you can use it to insta-kill floating turrets ( in LotSB ). It also makes YMIR mechs and Scions fall to the ground letting you shoot them while they are on the ground. { There is also a bug you can exploit where as they fall they take 10X the damage, but its worth it even without the bug. }
Also for the collector ship trap its gold on the Scions on the platforms. I was way not the first guy to do this ( I think Kronner maybe ) but here is my video using it
#22
Posté 02 mars 2012 - 07:30
#23
Posté 02 mars 2012 - 07:48
#24
Posté 02 mars 2012 - 07:55
#25
Posté 20 mars 2012 - 11:40





Retour en haut







