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Best Bonus power for insanity sentinel?


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#1
Thetri

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 the title. Currently using warp ammo.

#2
Fortack

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Sentinel doesn't need bonus power. Assault Armor and a nice shotgun is all you need ;)

There are two bonus powers worth mentioning though. Energy Drain has good synergy with Power Armor; and Stasis is always a good power when you want to speed up killing heavy mechs, Geth Primes and Scions. Warp Ammo (like all other bonus ammo powers) is crap.

#3
Thetri

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Fortack wrote...

Sentinel doesn't need bonus power. Assault Armor and a nice shotgun is all you need ;)

There are two bonus powers worth mentioning though. Energy Drain has good synergy with Power Armor; and Stasis is always a good power when you want to speed up killing heavy mechs, Geth Primes and Scions. Warp Ammo (like all other bonus ammo powers) is crap.


Shotgun? Only weapons I can use is pistol, smg, and heavy weapon.

#4
ryoldschool

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Five/six missions after horizon you play a special mission ( forced ) where the sentinel may select to be "trained" on Shotguns, sniper rifles or Assault rifles. Then you can use the shotgun.

#5
Thetri

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So which one is better to use?

#6
Fortack

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I would take Stasis. It's really nice to kill YMIRs, and because they're always the last enemy I kill, (ab)using the Stasis damage bug doesn't feel like cheating.

When you've recruited Mordin you can swap bonus powers aboard the Normandy. I recommend to try them both (and others if you haven't already) to see what they can do, and to find out which one complements your playstyle best.

There are roughly two playstyles for the Sentinel. You can go assault which basically means you'll be spamming Assault Armor 24/7 which makes your Sentinel a near invincible tank. You can walk around and melee everything to death if you want to (that's how I prefer to play them).

Or you can go the caster route. Using Power Armor to increase power damage (which is very small, but better than nothing) and casting powers. I believe ryoldschool has some videos of a Cryo-Throw Sentinel on his YT channel - can be a lot of fun to freeze-shatter enemies ;)
Adept and Engineer are "better" casters though (they've much cooler abilities). Hence why I've only played an assault Sentinel. When I go casting I take one of the two specialist.

#7
Arkalezth

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First question: do you have the Shadow Broker DLC?

#8
Thetri

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Arkalezth wrote...

First question: do you have the Shadow Broker DLC?


Yes but I was planning on ignoring it. My main focus is getting the insanity playthrough trophy. I do not care about side quests, dlcs, squad members lives, etc. I'm probably only going to do Garrus and Jacob's loyalty mission to get the upgrades for the ship. Other than that I'm trying to speed through this painful experience as fast as possible.

#9
Khambilo

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On my last insanity sentinel playthrough, I chose shredder ammo for my bonus power. Sentinels are pretty good a defense stripping already (powers to clear out barriers, armor, and shields), so slap on some shredder ammo and take out enemy health after you power spam those defense away. Worked pretty well for me, particularly in collector battles.

#10
Arkalezth

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Well, if you have Stasis unlocked, that's what I'd pick. If not, there isn't a clear winner, Energy Drain is a decent pick, though I guess Neural Shock or something else could work too. I'd pass on ammo powers in general, and Shredder in particular. The available ones aren't exactly bad, but they don't add much either. You can always use a companion with Squad Incendiary or Disruptor for some missions.

Modifié par Arkalezth, 01 mars 2012 - 04:57 .


#11
liquid sleep

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My Insanity Sentinel rolled with the GPS which is somewhat weak vs. armour, so I took Tungsten/AP ammo as my BP. I played a mid-range Sentinel caster, sometimes switching to the assault style. Probably not the best play style, but it worked for me.

Stasis is good as a 1-point-wonder. It's good vs. YMIR's but but then so is the Arc Projector.

#12
capn233

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There are all sorts of things that would be ok... Neural Shock, Slam, Stasis, Energy Drain. But if you are playing assault sentinel, as above, you will be using your cooldown for Tech Armor most of the time (and resetting your squad's cooldowns in the process) so you don't really need the bonus. If that is the case you could also run an ammo power.

#13
Locutus_of_BORG

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Lvl1 Stasis really puts the Sentinel over the top. NS & Slam are also massively efficient 1pt wonders.

ED is great as well, but if going this route, it's good to go all the way and make it Area Drain. The 1 pt remaining can go into Overload to conveniently blow up pyros.

#14
ryoldschool

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capn233 wrote...

There are all sorts of things that would be ok... Neural Shock, Slam, Stasis, Energy Drain. But if you are playing assault sentinel, as above, you will be using your cooldown for Tech Armor most of the time (and resetting your squad's cooldowns in the process) so you don't really need the bonus. If that is the case you could also run an ammo power.


That is what I did on my cryo-throw sentinel.  Here is the vasir fight, which is pretty funny.

We spammed warp from liara and miranda with the squad reset, and I had ap ammo as the bonus power.

#15
someone else

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great fight and instructive as well, as usual..hope me3 will allow equal respites of levity from the unremitting gloom awaiting us...

#16
Thetri

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I'm going for the build with the highest survivability but damage is also a priority. I changed my power to reave..

#17
capn233

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Honestly I am not sure Reave will give you the best survivability as a Sentinel. Tech Armor is really a Shield bonus so refilling with Energy Drain makes a little more sense.

Stasis for big enemies is really the most survivable overall though.

#18
Fortack

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Assault Armor is all you need to survive - it's insanely powerful.

Invest all your skill points in it, max the passive next (chose the cooldown reduction evolution). Buy the tech upgrade (Citadel I believe) and get the other two (recruiting Garrus, and helping Kasumi - if you have her) so you can research the tech cooldown reduction upgrade. You now have Assault Armor on a 5-6 second cooldown - pretty close to godmode ;)

Reave is a bad choice IMHO, and it only works well when you've maxed it. Stasis is awesome with only one point in it (better than maxed out in my book).

Don't forget that Power Armor resets your squadmate's cooldown. You can spam their powers to compensate. When you have Legion and Tali you can have two combat drones every 5-6 seconds! It's insane!

#19
Thetri

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So I picked power armor and guardian, I got stasis as my bonus. I don't really see the point of it. Wouldn't it be better to have a power that actually damages or heals you?

#20
Fortack

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Thetri wrote...

So I picked power armor and guardian, I got stasis as my bonus. I don't really see the point of it. Wouldn't it be better to have a power that actually damages or heals you?


Stasis is the most "damaging" power in the game. You cannot hurt enemies when they're stasis'ed but when the field breaks and the target falls to the ground it will take insane damage - like 10x or more than normal (it's a small window of opportunity so you need to time it right). When they're on the ground they will continue to take ~4x more damage than normal.

Here's a video of an Adept using Stasis in different ways : www.youtube.com/watch

Stasis is used to one-shot enemies (with the Mattock); used to kill (without firing a single shot) both Scions on the Collector Ship platforms; used to insta-kill Rocket Drones on the Dantius Tower's bridge (no need to shoot either); to nearly one-shot a YMIR; to (almost) one-shot Scions on the Disabled Reaper; and to insta-kill Collector Drones who come flying in during the Suicide Mission.

Stasis is hands down the most powerful (bonus) power in ME2. It provides instant CC and works through protection, add the damage bonus (bug) and it almost feels like cheating to use it ;)

You can also take on two YMIRs simultaneous without cover : www.youtube.com/watch (6:20)

P.S. Assault Armor is always the better evolution, regardless if you play aggressive or go casting. It makes a huge difference when you play on Insanity. Power Armor is crap compared to this ;)

#21
ryoldschool

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Thetri wrote...

So I picked power armor and guardian, I got stasis as my bonus. I don't really see the point of it. Wouldn't it be better to have a power that actually damages or heals you?


the big advantage of stasis is that you can use it to insta-kill floating turrets ( in LotSB ).  It also makes YMIR mechs and Scions fall to the ground letting you shoot them while they are on the ground.  { There is also a bug you can exploit where as they fall they take 10X the damage, but its worth it even without the bug. }

Also for the collector ship trap its gold on the Scions on the platforms.   I was way not the first guy to do this ( I think Kronner maybe ) but here is my video using it :)  ( The second Scion did not show up becase of a glitch ).

#22
Thetri

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Okay thanks guys, I see stasis is useful. I'm gonna reallocate my powers again. Switching to assault armor. I'm gonna miss the spamming powers.... Anyway for the passive, defender or guardian? I'm leaning towards guardian right now. After I got those two things maxed watch should I focus on next? Throw? Overload?

#23
Arkalezth

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Guardian hands down, for the quicker cooldown. After that, it's up to you. I'd probably go for Warp next, because I like to set up warp bombs, but anything works.

#24
Thetri

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Well I'm not too sure myself. If this was normal or casual difficulty I wouldn't bother to ask. Just wondering which one would be more useful, considering there are squad members you can bring with you that have those abilities.

#25
CalverKelevra

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Stasis is a 1-point-wonder, so is AP ammo, although you can max it if you want to - but that would keep you from maxing another base skill, bar throw. leave Warp Ammo alone, that's for Infiltrators, you already have Warp to deal with barriers.