It's TRUE! (her armor, attack rating, and base damage stats are actually higher than this; removed her helm for this pic -- oh, and I did NOT use "Far Song" Bow as it didn't fit my RP)
HA HA, maybe a little spin!
:innocent:
I remember reading someone on this forum talking about how great Archers were, citing that they did 750 dmg on an enemy w/ their archer...
WELL GUESS WHAT KIND OF ENEMY I DID 866 DAMAGE ON???
Let's just say "scrub canon-fodder" units designed to make you and your party feel heroic LOL! (late game stuff)
Any other 'legit' enemy, I couldn't break 500 w/ "Arrow of Slaying." Otherwise, every shot was consistently in the 50's towards end-game.
This Archer play-through was fun (my 4th overall), and allows/demands a different strategy than the other classes I've played. But their raw damage output is low.
Wouldn't hurt to address a couple issues:
1. elemental weapon damage -- Mage enhancements work on every other unit, even the dog, yet don't effect Archers (even though the char screen shows that it does)
2. craft elemental arrows -- if I can McGuyver fancy traps out of crude materials, I can surely make arrowheads with elemental damage
3. critical damage % insanely low -- insanely low, needs raised significantly
4. too few quality bows -- the best 2 bows you either can't use, or can only get with certain alignment or plot-choices
5. certains talents apparently don't work -- rapid fire, for example, seems to do nothing that 'rapid aim' weapon trait does
6. "ENCHANTMENT!" -- no runes for bows (does BW hate Archers?)
Hopefully the patch will address some or all of these issues...
Modifié par Grovermancer, 25 novembre 2009 - 04:02 .





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