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A compilation of all the LOLworthy ME3 marketing quotes (updated)


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#76
Rdubs

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Don't forget their attempts to deny that the leaked script, once they found out so many fans were disappointed in it, would be the final script.

"We’d like to stress that the leaked code is in a rough, unfinished state and was not meant for public release. The content is not final, and is not reflective of the quality of the finished, polished game due for release on March 6, 2012 (March 9 in Europe)."

Oh, but it was.

"That information was found in test entries in our database which represent rough notes on mission summaries from early story drafts. These story outlines do not form the actual game script, and since most of these entries are from first-draft story documents, many of the elements will be different in the final game. These simplified entries also do not represent the actual dialog, non-linearity, or interactive choices in the actual game. In fact, the team is still hard at work writing and implementing final versions of storylines and dialog."

Oh, but they do.

http://social.biowar...ex/8665940&lf=8

#77
Ghost Rider LSOV

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Rdubs wrote...

Don't forget their attempts to deny that the leaked script, once they found out so many fans were disappointed in it, would be the final script.

"We’d like to stress that the leaked code is in a rough, unfinished state and was not meant for public release. The content is not final, and is not reflective of the quality of the finished, polished game due for release on March 6, 2012 (March 9 in Europe)."

Oh, but it was.

"That information was found in test entries in our database which represent rough notes on mission summaries from early story drafts. These story outlines do not form the actual game script, and since most of these entries are from first-draft story documents, many of the elements will be different in the final game. These simplified entries also do not represent the actual dialog, non-linearity, or interactive choices in the actual game. In fact, the team is still hard at work writing and implementing final versions of storylines and dialog."

Oh, but they do.

http://social.biowar...ex/8665940&lf=8


Ah, was looking for that link. Image IPB

We are not going to create a spoilers section of the forum for this leaked information. While the leak does hint at or indicate some story details, it does not reveal the final story spoilers.


Of course it doesn't, right?

Sigh...

#78
Rdubs

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Double post.

Modifié par Rdubs, 01 mars 2012 - 09:57 .


#79
Imryll

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golyoscsapagy wrote...
But anyway, if you don't like the ending of a book do you start writing a letter to the author? Where's the difference?


Time invested? Interactivity? Claims that your choices would matter? I might well write a letter to an author, but I'd say that your investment in a novel you've read and a game you've played differ both qualitatively and quantitatively--unless you're talking about one of those books where you turn to page 12 if you want to do x and page 15 if you want to do y.

#80
Rdubs

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Sorry this is just too salient not to post the entire section.

"There a risks involved in how you get there or how you completely not get there," Gamble explained. "As in the previous games, you’ll make a decision and you’ll see the outcome and there are huge risks to all of those decisions. It’s not cut and dry."
"There are many different endings," he added. "We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…"


Seeing as how we all have the same ending with slightly different twists, guess they figured out a way to address not being able to do that.

http://www.gamezone....fferent-endings

#81
Icinix

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"Fans want a definitive end," he said. "They'll be the judge of that ultimately when they play it and see how we do that. Certainly, what this game absolutely does represent is the culmination of almost a decade's worth of work for the studio and for Casey [Hudson] and his team in terms of exactly what we're trying to do with the game we kicked off almost ten years ago. They're working really hard to make it a real proper conclusion, something that's fitting to what they've worked on for so long, and what the fans are telling us they're dying to see."

Yep. Thats exactly what it looks like. The fans are telling you they're dying alright.

#82
Legendaryred

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Bioware:"Herp, derp"

#83
Necroscope

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Try this: http://imageshack.us...5026751214.jpg/

just don't spit yer coffies...

Modifié par Necroscope, 01 mars 2012 - 10:28 .


#84
Rdubs

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Anyone have that quote or link where they said that since ME3 is the final piece of the trilogy they don't need to be bound by a common plot and can come up with wildly different endings based off your prior decisions? Would be hard to find a starker contrast between PR hype and what we're getting than that.

#85
Ghost Rider LSOV

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Rdubs wrote...

Anyone have that quote or link where they said that since ME3 is the final piece of the trilogy they don't need to be bound by a common plot and can come up with wildly different endings based off your prior decisions? Would be hard to find a starker contrast between PR hype and what we're getting than that.




Everytime devs say things that are not true, that's what I remember. (and it was a cool game)

#86
MelfinaofOutlawStar

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www.craveonline.com/gaming/articles/138202-mass-effect-3-to-be-more-lighthearted

Edit: Oh, you got that one.

In an interview with Computer and Videogames, BioWare marketing director David Silverman went so far as to call Mass Effect 3 the "best game we've ever made".

Modifié par MelfinaofOutlawStar, 01 mars 2012 - 10:48 .


#87
What a Succulent Ass

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This thread. So good.

#88
Ultai

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They were right about ME3 being the best place to start, especially how the decisions don't amount to much at all, and is mostly overshadowed by the Deus Ex: Human Revolution style ending of "Press this button for this cutscene." Hell you won't even get too attached to these characters you just met if you started the series at 3, so the endings won't be as bad for those people. :wizard:

#89
Perfecti0nist

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It's over. Bioware is finished.

#90
MelfinaofOutlawStar

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Icinix wrote...

"Fans want a definitive end," he said. "They'll be the judge of that ultimately when they play it and see how we do that. Certainly, what this game absolutely does represent is the culmination of almost a decade's worth of work for the studio and for Casey [Hudson] and his team in terms of exactly what we're trying to do with the game we kicked off almost ten years ago. They're working really hard to make it a real proper conclusion, something that's fitting to what they've worked on for so long, and what the fans are telling us they're dying to see."

Yep. Thats exactly what it looks like. The fans are telling you they're dying alright.


Oh you card.

#91
What a Succulent Ass

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I very much doubt that. The game, whilst definitely not living up to it's hype, is probably executed excellently until (at least) the endings. Between that and gameplay, it can probably carry itself critically.

#92
Ghost Rider LSOV

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Well, at least Stanley's comment here is one that's honest
social.bioware.com/forum/1/topic/347/index/9544880&lf=8

Just because we are listening, doesn't necessarily mean we agree with you or that we are obligated to do what you want.


Modifié par Ghost Rider LSOV, 01 mars 2012 - 10:55 .


#93
Bebbe777

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Ghost Rider LSOV wrote...

Well, at least Stanley's comment here is one that's honest
social.bioware.com/forum/1/topic/347/index/9544880&lf=8

Just because we are listening, doesn't necessarily mean we agree with you or that we are obligated to do what you want.


Just a polite version of "**** you, buy our games and shut up"

#94
Johnnycide

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I seriously hope the reviewers keep all these quotes and promises in mind as they write about the game.

#95
golyoscsapagy

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GBGriffin wrote...

golyoscsapagy wrote...

That's why I said I perfectly understand if you want more endings. Right now all I see everywhere is 'the endings are crap'. No, they are not, or at least not for everyone (can't even tell who is the majority anyway). The endings perfectly makes sense. A 'let's ride to the sunset in our robotic horse darling' kind of ending wouldn't make any.

The whole series were about hard choices. This is one as well. It only happens to be the last.


Except you don't really have a choice to save the Mass Relays or your crew. It happens regardless. Two of the biggest elements in the closing happen whether you want them to or not, things that could easily have been shaped by "hard choices". As stated before, the only real choices are: what color explosion do you want to see, and who will found your incestual colony?

Want to blow yup your crew and get everyone killed? Fine with me. I don't. If anything, I'd like them to be marooned together, since the whole series is basically teaching you to invest in these characters. Hell, at this point, I'd rather them get blown up together than suffer the Gilligan's Island fate. Also, with 7 shades of bad ending, why is a slightly more positive one so much to ask for? Let people keep their 7 doom and gloom endings, just give one "good" one.

As for them making "sense"....did you read the parts about "space magic"? How the Normandy just "happened to be passing by" the Charon relay? They don't seme to make any effort to explain how or why they're even by the Charon relay when the final battle is taking place on Earth. That's just poor writing.



Depends. Look, I'm not trying to defend the endings, just I think my point doesn't go through.

I don't see any difference between not having an impact on Normandy's fate or any other 'outer happening' you encountered during the game. Like having that poor admiral killed back in ME1 by cerberus. For me it's another one in the long list of casulties. Hurts - sure, avoidable - not. Stuff like that happens in real life as well, it sucks, but you can't do anything about it, so not much sense in working yourself up over it.

And no, of course it's not too much to ask for a good ending. It's actually constructive for a change, I disagree with people who say the endings are crap.

Space magic is not a reason. Actually that's a DEM to fill any plotholes. There's certanly a logic behind the current endings. Reapers - badass - they killed countless civilizations off. Chances are low that the council races will beat them. Solving the whole reaper situation without serious sacrifice is simply illogical and not believable. I mean we can't throw ANYTHING at them they didn't see or predict. And the player can only sacrifice one thing - the normandy, I mean would you feel anything about a narrative that 1627346374 billion people died? Who cares, they are pixels anyway. You are far too detached from them to matter.

#96
Necroscope

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Johnnycide wrote...

I seriously hope the reviewers keep all these quotes and promises in mind as they write about the game.

And suddenly you woke up...

C'mon it will be just like with Diarrhea Age II: reviewers 9/10, gamers 4/10 (just go and see metacritic rating).

Games are srs buisness these days, ya know...

#97
Ghost Rider LSOV

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Necroscope wrote...

Games are srs buisness these days, ya know...


In the money-making part, yes.

In the keeping the fans happy (well, you can't ever get all fans happy, but you know...), is what I'm not sure.

#98
Perfecti0nist

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Johnnycide wrote...

I seriously hope the reviewers keep all these quotes and promises in mind as they write about the game.


inb4 10/10, a masterpiece that changed the gaming industry.

#99
Aramintai

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Perfecti0nist wrote...

Johnnycide wrote...

I seriously hope the reviewers keep all these quotes and promises in mind as they write about the game.


inb4 10/10, a masterpiece that changed the gaming industry.

What he said. They're gonna sing praises  and justify endings with them being innovative and not cliche, just you wait.

#100
Kroepoek

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I said it on the swtor forums, and while getting flamed for it by hardcore biodrones, I don't care and say it again:

Bioware is all talk, building hype and making promises that don't reflect what's actually in the game.