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Patch 1.05 for PS3


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#1
Rob Bartel

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Good news - Later today (March 1, 2012), we'll be releasing our third major update to Dragon Age II across all platforms. Full details and the download link will be posted on our patch page as Patch 1.04.

This one's smaller than our previous two, clocking in at around 25 fixes. Some of these address critical issues such as crashes or save game corruptions while others simply add to or improve the Dragon Age experience, unlocking a bunch of new follower banters in our Legacy DLC, for instance, or offering better handling of ambient audio when switching between followers.

Note that the BioWare Social Network will be experiencing some unrelated maintenance tonight. The timing's a little unfortunate as it will temporarily limit your ability to comment here on the self-help forums. That said, we decided it was best to release the patch today regardless.

Here are the full cross-platform patch notes - enjoy!:


Dragon Age II 1.04


GAMEPLAY
  • The effect of the Sunder ability now persists properly when saving and loading the game.

QUESTS (SPOILER WARNING)
  • When Isabela is present in "Magistrate's Orders", Bethany no longer receives incorrect friendship or rivalry points for resolving Kelder's fate.
  • In "Magistrate's Orders", Carver now receives +5 frienship if Fenris kills Kelder or +10 friendship if the player does so.
  • Isabela no longer has a plot marker in the post-game save if the player failed to complete "No Rest for the Wicked".
  • Aveline's head no longer vibrates in "Finders Keepers" when conversing with the warehouse guard.

FUNCTIONALITY
  • Players who choose not to log in will no longer be presented with recurring Lost Connection errors.
  • Certain ambient audio no longer cuts in and out when switching between characters.

DOWNLOADABLE CONTENT - "THE EXILED PRINCE"
  • Sebastian's plot marker, if present, is now removed when bringing him into other downloadable content.

DOWNLOADABLE CONTENT - "LEGACY"
  • Players are no longer able to re-use the Memento of Legacy to access the Legacy downloadable content multiple times in a single playthrough.
  • Players now receive an item reward when completing "Malcolm's Honor" with Carver in the party.
  • Fixed an issue that was causing close to 200 banter lines between Hawke and the followers not to fire.
  • Fixed a case where certain follower banter wouldn't appear when playing from a post-game save.
  • Isabela's romance banter now properly checks to see if the player is still eligible for romance with her.
  • Fenris's romance banter now properly checks to see if Fenris and the player slept together but have not yet made up in Act 3.
  • A ghostly Bethany no longer joins in conversations from beyond the grave.
  • Sebastian and Anders no longer talk about Bethany or Carver as if they're not present.
  • Carver no longer mentions his and Hawke's mother after her death.

DOWNLOADABLE CONTENT - "MARK OF THE ASSASSIN"
  • We have fixed a save-game corruption issue that was occurring for a small number of users in the autosave immediately following the dungeon capture scene.

PC/MAC-SPECIFIC FUNCTIONALITY
  • Players can now disable the snap feature for area-of-effect attacks by holding the 'shift' key.
  • Improved resource loading and memory handling in conversation to address sporadic crashes occurring for some users. The bulk of the resulting crashes were occurring in the conversation after the Isabela sex scene in Hawke's Estate and a conversation with Aveline in the Viscount's Keep, after she was promised the job as Captain.
  • Improved handling of login, messaging, and authentication during periods of server disruption.

XBOX 360-SPECIFIC FUNCTIONALITY
  • Improved resource loading and memory handling in conversation to address sporadic crashes occurring for some users. The bulk of the resulting crashes were occurring in the conversation after the Isabela sex scene in Hawke's Estate and a conversation with Aveline in the Viscount's Keep, after she was promised the job as Captain.
  • Triggered autosaves now number themselves correctly, ensuring that they're correctly loaded when players choose to "Reload last save".
  • Sebastian no longer gets stuck as a locked party member after the completion of his quests.
  • Save games will now load properly after switching between Xbox profiles.

PS3-SPECIFIC FUNCTIONALITY
  • Sebastian no longer gets stuck as a locked party member after the completion of his quests.

Modifié par Rob Bartel, 01 mars 2012 - 05:27 .


#2
Lintanis

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Ideal :),  will have to try it out when I finish my run through of DA:O  :wizard:

#3
Quest Langcaster

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I did try it. It did nothing to help my save corruption issue. A major issue I was hoping they fixed. A very disappointing result

#4
hideo_sakaguchi

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The patch probably prevents future save corruptions from occurring, but if you've already played MotA you're still out of luck I guess. You probably need to load an earlier save (from before playing MotA) and if you don't have one, you're really screwed.

Hopefully Bioware will shed some more light on this soon.

#5
calvin0

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a patch that say fix the game corruption glitch and yet it doesnt fix the savefile it corrupted... why i'm not surprise.... i dont mind replay DA2, if it isnt as boring as hell.. if this isnt fix, i guess i'm done with Dragon Age....

#6
Lintanis

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Patches only work on new game saves not saves you already have :)

#7
Rob Bartel

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Correct. We were never able to reproduce the save corruption internally but we took the step of disabling the autosave that was causing it. In past cases where we've encountered this, the root cause is that too many of a certain class of activities is happening simultaneously with the autosave - cutscenes, achievement grants, plot flags being set, etc. There's a delicate timing balance that can occur there and it seems that, on some machines, that timing was getting slightly out of synch. So the only way we could be confident of the fix was to nix that autosave altogether. If the corruption is still occurring, let me know.

#8
Snake241079

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hideo_sakaguchi wrote...

The patch probably prevents future save corruptions from occurring, but if you've already played MotA you're still out of luck I guess. You probably need to load an earlier save (from before playing MotA) and if you don't have one, you're really screwed.

Hopefully Bioware will shed some more light on this soon.


I'm going to run through MotA from my pre MotA save/ post Legacy save and then finish the final quest so we'll see if it still happens for me.  I personally didn't have any corruption until the battle in the gallows at the end, right before templar hall so we'll see if the MotA save removal helped.  I have a few things I need to run and do first, didn't know the patch hit till just now.  I didn't get any corruption from finishing the game after finishing Legacy though so hopefully it helped me.

Modifié par Snake241079, 02 mars 2012 - 05:18 .


#9
GoodFella146

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I have kind of what like Snake241079 is saying for me. i have no issues with save corruption until I get to the quest The Last Straw which then anything I do says the save is corrupted.

Ironically, I'm now back on DA2 after Skyrim (so clearly DA2 was the Game of the Year and NOT Skyrim) doing a warrior playthrough so I'm very pleased to see the Sunder fix. I'm in Act 3 and going to be getting to the The Last Straw soon but have not yet played any of the DLC. I will be able to tell really quickly if one has to replay the whole game or just before Mark of the Assassin. I will most definitely post back here and let everyone know the results.

Edit:  I forgot to mention to the guys at Bioware......  Thank you so much!!  I'm glad that you guys are still working on my favorite game because I was starting to wonder if you all just shelved the thing.  No word on any DLC, expansions, or anything was kind of depressing.  LOL

Modifié par GoodFella146, 02 mars 2012 - 07:20 .


#10
Snake241079

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GoodFella146 wrote...

I have kind of what like Snake241079 is saying for me. i have no issues with save corruption until I get to the quest The Last Straw which then anything I do says the save is corrupted.

Ironically, I'm now back on DA2 after Skyrim (so clearly DA2 was the Game of the Year and NOT Skyrim) doing a warrior playthrough so I'm very pleased to see the Sunder fix. I'm in Act 3 and going to be getting to the The Last Straw soon but have not yet played any of the DLC. I will be able to tell really quickly if one has to replay the whole game or just before Mark of the Assassin. I will most definitely post back here and let everyone know the results.

Edit:  I forgot to mention to the guys at Bioware......  Thank you so much!!  I'm glad that you guys are still working on my favorite game because I was starting to wonder if you all just shelved the thing.  No word on any DLC, expansions, or anything was kind of depressing.  LOL


You probably will be able to finish the game with working saves if you don't play through MotA.  I can go and finish the game from my post Legacy save and have no corruption, its when I finish MotA and then go to finish the game that it corrupts at the templar hall.

#11
kyles3

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Thanks for fixing the Sunder bug, that was a biggie for a dude who rolls warrior.

Still no Hawke battle cries for us PS3 folk? That's disappointing.

Modifié par kyles3, 02 mars 2012 - 08:50 .


#12
GoodFella146

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Snake241079 wrote...

GoodFella146 wrote...

I have kind of what like Snake241079 is saying for me. i have no issues with save corruption until I get to the quest The Last Straw which then anything I do says the save is corrupted.

Ironically, I'm now back on DA2 after Skyrim (so clearly DA2 was the Game of the Year and NOT Skyrim) doing a warrior playthrough so I'm very pleased to see the Sunder fix. I'm in Act 3 and going to be getting to the The Last Straw soon but have not yet played any of the DLC. I will be able to tell really quickly if one has to replay the whole game or just before Mark of the Assassin. I will most definitely post back here and let everyone know the results.

Edit:  I forgot to mention to the guys at Bioware......  Thank you so much!!  I'm glad that you guys are still working on my favorite game because I was starting to wonder if you all just shelved the thing.  No word on any DLC, expansions, or anything was kind of depressing.  LOL


You probably will be able to finish the game with working saves if you don't play through MotA.  I can go and finish the game from my post Legacy save and have no corruption, its when I finish MotA and then go to finish the game that it corrupts at the templar hall.


Yeah but that's dumb.  I want to include everything for the post game save for future Dragon Age titles.

#13
fbmtt89psn

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Rob Bartel wrote...

Correct. We were never able to reproduce the save corruption internally but we took the step of disabling the autosave that was causing it. In past cases where we've encountered this, the root cause is that too many of a certain class of activities is happening simultaneously with the autosave - cutscenes, achievement grants, plot flags being set, etc. There's a delicate timing balance that can occur there and it seems that, on some machines, that timing was getting slightly out of synch. So the only way we could be confident of the fix was to nix that autosave altogether. If the corruption is still occurring, let me know.


I just tried to replay both Legacy and MOTA after I installed the patch and the corruption is still occurring, but during the Demands of the Qun quest. I got no corruption during MOTA, it occurred only when I attempted to finish Act II. When I completed Legacy only or MOTA only I didn't experience the save file corruption, the issue occurred when I completed both MOTA and Legacy. I have all DLC installed, if that matters.

#14
Leon481

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fbmtt89psn wrote...

Rob Bartel wrote...

Correct. We were never able to reproduce the save corruption internally but we took the step of disabling the autosave that was causing it. In past cases where we've encountered this, the root cause is that too many of a certain class of activities is happening simultaneously with the autosave - cutscenes, achievement grants, plot flags being set, etc. There's a delicate timing balance that can occur there and it seems that, on some machines, that timing was getting slightly out of synch. So the only way we could be confident of the fix was to nix that autosave altogether. If the corruption is still occurring, let me know.


I just tried to replay both Legacy and MOTA after I installed the patch and the corruption is still occurring, but during the Demands of the Qun quest. I got no corruption during MOTA, it occurred only when I attempted to finish Act II. When I completed Legacy only or MOTA only I didn't experience the save file corruption, the issue occurred when I completed both MOTA and Legacy. I have all DLC installed, if that matters.


Well, that answers the question of whether playing from before finishing the DLCs will fix the issue. i guess the next step is for someone to start a new game with a new character and see if they can get through. If that doesn't work, then the problem really wasn't resolved.


Also, to Rob Bartel. If you can't reproduce the corruption, maybe there's a way we can send you our corrupted saves to look at? Maybe looking at a few of those could help pinpoint the error?

#15
Rob Bartel

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Leon481 wrote...
Also, to Rob Bartel. If you can't reproduce the corruption, maybe there's a way we can send you our corrupted saves to look at? Maybe looking at a few of those could help pinpoint the error?


Unfortunately, Sony encrypts all saves on PS3 so there wasn't a way to do that. I wish we could. We've definitely taken that sort of approach in cases where this was occurring on PC/Mac, however, and it proved extremely helpful in those cases.

#16
Leon481

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Rob Bartel wrote...

Leon481 wrote...
Also, to Rob Bartel. If you can't reproduce the corruption, maybe there's a way we can send you our corrupted saves to look at? Maybe looking at a few of those could help pinpoint the error?


Unfortunately, Sony encrypts all saves on PS3 so there wasn't a way to do that. I wish we could. We've definitely taken that sort of approach in cases where this was occurring on PC/Mac, however, and it proved extremely helpful in those cases.


That's too bad. I knew there were restrictions on users but I didn't know developers couldn't do anything either. I suppose you can't just call sony and tell them you need to get into those saves or your customers will riot.

I guess it will come down to those of us who have the corruption to track down a cause. In the next couple of days, if it turns out the problem is still persisting for a few people, I'll start on some extensive testing. I'm going to have a lot of time on my hands in the next couple of weeks, so I might as well do something constructive.

In the meantime, assuming the problem isn't truly solved (which it doesn't seem to be), is there any information we could give you to help you track this down? How about any information you can give us users to help us track it down ourselves? All we have are a few unsubstantiated theories. Some way to narrow it down would help.

Modifié par Leon481, 02 mars 2012 - 10:55 .


#17
Meatbaggins

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I can't download the patch. I have the PSN version, and when I start up the game I don't get a prompt to update to 1.05. Does the patch only work for the disc version?

#18
hideo_sakaguchi

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What patch are you showing? 1.02? The PSN release contained all current patches up to that point and registered as 1.01 (so like 1.01 on PSN would be the same as 1.04 on the disc release).

At least that was my understanding. It's like how Dragon Age: Origins Ultimate Edition has a different patch number than Dragon Age: Origins standard, despite both games being up-to-date patch wise.

[edit] Speaking of patches I have a question for any Bioware staffers reading this.  Is there any hope of fixing the battle cries/voices for Hawke on the PS3 version?

Talking about this thread here:

http://social.biowar...index/8020529/1

I find it disappointing that the PS3 version lacks it.  I enjoyed my Warden's battle remarks a lot, which is ironic because the Warden was silent yet talked in battle and Hawke is voiced and remains quiet in battle. :P

Modifié par hideo_sakaguchi, 03 mars 2012 - 06:13 .


#19
Eudaemonium

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Excellent patch! I never actually got the save corruption bug, but I'm glad it was fixed. Now I have to replay legacy for Carver's weapon, though... (or not, sicne he always uses the Dogs of War from Item Pack#2).

But like hideo_sakaguchi said, is there any chance of fixing Hawke's battle voice? Is there a reason that this doesn't fire that would make it too awkward to fix? We're just curious. Thanks for continuing to work on DA2, though!

#20
Meatbaggins

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hideo_sakaguchi wrote...

What patch are you showing? 1.02? The PSN release contained all current patches up to that point and registered as 1.01 (so like 1.01 on PSN would be the same as 1.04 on the disc release).


Hmm, strangely it only shows up as 1.00. I even tried deleting the game and re-downloading it, but it still says 1.00.

Modifié par Meatbaggins, 03 mars 2012 - 03:04 .


#21
kyles3

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hideo_sakaguchi wrote...

I find it disappointing that the PS3 version lacks it.  I enjoyed my Warden's battle remarks a lot, which is ironic because the Warden was silent yet talked in battle and Hawke is voiced and remains quiet in battle. :P


And aren't Hawke's battle cries supposed to be different depending on her personality? It's a cool feature, and it really stinks for PS3 players to miss out on it.

#22
Eudaemonium

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kyles3 wrote...

hideo_sakaguchi wrote...

I find it disappointing that the PS3 version lacks it.  I enjoyed my Warden's battle remarks a lot, which is ironic because the Warden was silent yet talked in battle and Hawke is voiced and remains quiet in battle. :P


And aren't Hawke's battle cries supposed to be different depending on her personality? It's a cool feature, and it really stinks for PS3 players to miss out on it.


Yeah, the battle cries are affeted by dominant tone. I originally played DA2 on PC, so I kinda miss them. I can live without them, seeing as I don't play DA2 much these days (waiting for more DLC/Expansion/DA3), but I'd just like to knwo why it hasn't been fixed and whether it ever will.

#23
Browneye_Vamp84

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I'm excited to play DA2 again. ( need a break from ME ) WOOT!!

#24
Zinou

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Hawke's voice during combat please fix it! :(

#25
RadStratRadar

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Agreed with everyone above on Hawke's battle cries missing! I was so excited when this patch came out because I was expecting that to be fixed and it wasn't. Please Bioware! The dialogue is one of the best aspects of your games!