Dear Ending-Haters (spoilers of course)
#1
Posté 01 mars 2012 - 05:21
They're not by any means GOOD endings, but I don't hate them and I dont hate the game or bioware for them. Why is a happy ending better? They've told us time after time that this is going to UNQUESTIONABLY be the END of Shepard's story. Did you want a spin-off with the Normandy crew flying around the galaxy having adventures together still? Love interests paired together and living happily ever after? Really the best I was hoping for from a paragon ending was the reapers destroyed, and thats what we got. Sure, sacrifices had to be made like losing the relays or the crew becoming lost. All the races will go on to do just fine on their own like they did before they discovered relays. One crew was lost, oh well. I loved the crew, going around the Normandy and talking to my squad has always been my favorite part since the first game, and yeah I'll be disappointed and sad to see them go, but that what a story should do, it should envoke EMOTION. And clearly from all the hate, the writer's accomplished that.
Mass Effect's STORY is about saving the galaxy, not your own personal adventure. The GAME lets you play your adventure throughout all 3 games, making your own decisions and seeing the major and minor repercussions of them DURING the games. The story and the ending are BIGGER than that, the REAPERS are bigger than that. Just because you saved a Rachni Queen or blew up a Collector Base doesn't impact the fate of the galaxy. Your choices WILL have an effect on the story, even if they're not the kind of impact you've been hoping for.
I can't believe some of you guys are going so far as to cancel pre-orders of Collector's Editions of the game. If you don't want to experience 40 hours of a more enriched version of the near perfect Mass Effect 2, the final chapter in the Mass Effect Commander Shepard trilogy because the LAST TEN MINUTES (or however long the ending you so deeply hate is) then you were never really a fan in the first place.
Maybe it's just because I'm a big Stephen King fan, but I've always believed the journey is more important than the destination in a story, and I've had an AMAZING journey playing Mass Effect 1&2 and everything I've seen and heard about the 3rd leads me to believe I will be equally amazed and will have a great time playing it. The wait of less than a week is killing me, so I have nothing better to do than to check these forums all day and all you people do is complain about EVERYTHING.
TL;DR
The journey is more important to the destination, and I've had one HELL of a time on my Mass Effect journey.
#2
Posté 01 mars 2012 - 05:23
Open-ended ending is open-ended.
#3
Posté 01 mars 2012 - 05:23
#4
Posté 01 mars 2012 - 05:24
So lets humor this notion " It's about the journey" I'll give you an example.
Lets say you are hitch-hiking ( I know it's a rather stupid and dangerous thing to do) and someone picks you up.
You get into the car and begin your "journey" and you find out that the driver and you have many things in common. Such as tastes in music, movies, humor, foods and drink ect ect. You see many wonderous and crazy things on this trip. Like a man walking his dog while his while fully ablaze. Or a midget holding 96 balloons. You learn new things about the world and yourself. Then just when you get to your destination, your driver knocks you out.
You wake up tied to a chair. Your driver then proceeds to torture you for five days straight before finally murdering you.
Now, the journey wasn't half bad. But the destination is probally not very desirable.
Do you still believe " It's all about the journey" crap?
#5
Posté 01 mars 2012 - 05:25
MJF JD wrote...
couldnt you have just posted your little rant in the already existing threads.
One of my points was that there's already too many of those. Why can't I make a topic talking about how I DON'T hate the ending, but people can create as many flame topics as they want??
#6
Posté 01 mars 2012 - 05:26
I just want an ending that's well-written and doesn't destroy everything I've been contributing to in my $180+tax+DLC donations to Bioware.
I want a choice in my ending, not minor variations that imply some drastic future change that we're not going to see through Shepard's eyes. The endings are ALL 90% the same with minor variations (who - if anyone - comes out of the crashed Normandy, the color of the mass relays, whether or not we see Shepard take a breath, etc.)
I agree that the journey is more important, but if the destination feels like a kick to the nuts, it makes the journey feel hollow and not worth the time spent.
Also...
Who are you to judge what I am and am not a fan of? Making comments like that simply tear this into an online Jerry Springer. Defend your points - that's fine; but don't try to subtly insult people because their opinions differ from yours. "You don't know me!"
#7
Posté 01 mars 2012 - 05:27
#8
Posté 01 mars 2012 - 05:27
Darth Malice113 wrote...
*sigh*
So lets humor this notion " It's about the journey" I'll give you an example.
Lets say you are hitch-hiking ( I know it's a rather stupid and dangerous thing to do) and someone picks you up.
You get into the car and begin your "journey" and you find out that the driver and you have many things in common. Such as tastes in music, movies, humor, foods and drink ect ect. You see many wonderous and crazy things on this trip. Like a man walking his dog while his while fully ablaze. Or a midget holding 96 balloons. You learn new things about the world and yourself. Then just when you get to your destination, your driver knocks you out.
You wake up tied to a chair. Your driver then proceeds to torture you for five days straight before finally murdering you.
Now, the journey wasn't half bad. But the destination is probally not very desirable.
Do you still believe " It's all about the journey" crap?
You just proved my point. That would make for an interesting story. Did you not understand how I said STORY and not REAL LIFE? I wouldn't want to be stranded on an unknown planet, but I think it makes an decent ending to a science-FICTION story.
#9
Guest_Luc0s_*
Posté 01 mars 2012 - 05:27
Guest_Luc0s_*
If you plan a journey from Africa to the USA for a better life there, yet near the end, all of the sudden, you somehow end up in Afghanistan instead, would you still say "its about the journey"?
#10
Posté 01 mars 2012 - 05:28
#11
Posté 01 mars 2012 - 05:28
#12
Posté 01 mars 2012 - 05:28
#13
Posté 01 mars 2012 - 05:30
Personally i want ending diversity. Something other than select the colour of your ending. I don't want a green, blue or red ending that is in effect the same. Same relays blowing up and same normandy crash. Give me properly different consequences for the different endings.
#14
Posté 01 mars 2012 - 05:30
I think everyone was holding out that Mass Effect 3 would be much more divergent due to it not having to import any more.AdmiralCheez wrote...
You guys realize that ME1 and ME2 each had one ending with minor variations, right?
#15
Posté 01 mars 2012 - 05:30
SilencedScream wrote...
Also...
Who are you to judge what I am and am not a fan of? Making comments like that simply tear this into an online Jerry Springer. Defend your points - that's fine; but don't try to subtly insult people because their opinions differ from yours. "You don't know me!"
Are you kidding me? I've seen you posting saying that you won't buy the DLC, if you were a REAL fan of Mass Effect, you'd scrap together 10 bucks any way you could to play with and talk to a living, breathing Prothean.
#16
Guest_Luc0s_*
Posté 01 mars 2012 - 05:31
Guest_Luc0s_*
AdmiralCheez wrote...
You guys realize that ME1 and ME2 each had one ending with minor variations, right?
You do realize that was soley because otherwise it would be extremely hard to continue the trilogy, right?
BioWare said so themselves. They said they were guilty of railroading people towards certain situations simply because they knew they had to write 2 more games after ME1 (and 1 more after ME2).
BioWare also said that because ME3 is the last game of the trilogy, they were able to go nuts with the endings. No more railroading, they promised.
Yet, BioWare doesn't keep their promise and they still railroad all of us into the same f*cking ending, with the only difference being the color of the explosion! Are you ****ing kidding me?
Goddamn why BioWare, why? WHY?
Modifié par Luc0s, 01 mars 2012 - 05:33 .
#17
Posté 01 mars 2012 - 05:31
Galactic civilization is destroyed.
The crew of the Normandy are separated from Shepard.
The crew of the Normandy are stranded on an alien planet.
The relay network is gone.
I'm gonna pass on "growing up" and "dealing with" having no choice.
#18
Posté 01 mars 2012 - 05:32
Luc0s wrote...
AdmiralCheez wrote...
You guys realize that ME1 and ME2 each had one ending with minor variations, right?
You do realize that was soley because otherwise it would be extremely hard to continue the trilogy, right?
BioWare said so themselves. They said they were guilty of railroading people towards certain situations simply because they knew they had to write 2 more games after ME1 (and 1 more after ME2).
BioWare also said that because ME3 is the last game of the trilogy, they were able to go nuts with the endings. No more railroading, they promised.
Yet, BioWare doesn't keep their promise and they railroad all of us into the same f*cking ending with the only difference being the color of the explosions!
Well F*CK THAT SH*T!
The thing you all are forgetting is that we see the decisions' impact during the 40 hours of story, not the last 10 minutes...
#19
Posté 01 mars 2012 - 05:33
ajniedo wrote...
Darth Malice113 wrote...
*sigh*
So lets humor this notion " It's about the journey" I'll give you an example.
Lets say you are hitch-hiking ( I know it's a rather stupid and dangerous thing to do) and someone picks you up.
You get into the car and begin your "journey" and you find out that the driver and you have many things in common. Such as tastes in music, movies, humor, foods and drink ect ect. You see many wonderous and crazy things on this trip. Like a man walking his dog while his while fully ablaze. Or a midget holding 96 balloons. You learn new things about the world and yourself. Then just when you get to your destination, your driver knocks you out.
You wake up tied to a chair. Your driver then proceeds to torture you for five days straight before finally murdering you.
Now, the journey wasn't half bad. But the destination is probally not very desirable.
Do you still believe " It's all about the journey" crap?
You just proved my point. That would make for an interesting story. Did you not understand how I said STORY and not REAL LIFE? I wouldn't want to be stranded on an unknown planet, but I think it makes an decent ending to a science-FICTION story.
Did you not understand that destination is just as important as the journey?
#20
Posté 01 mars 2012 - 05:33
And... you're surprised that Bioware over-hyped themselves again?Luc0s wrote...
You do realize that was soley because otherwise it would be extremely hard to continue the trilogy, right?
BioWare said so themselves. They said they were guilty of railroading people towards certain situations simply because they knew they had to write 2 more games after ME1 (and 1 more after ME2).
BioWare also said that because ME3 is the last game of the trilogy, they were able to go nuts with the endings. No more railroading, they promised.
Yet, BioWare doesn't keep their promise and they railroad all of us into the same f*cking ending with the only difference being the color of the explosions!
Well F*CK THAT SH*T!
#21
Posté 01 mars 2012 - 05:34
ajniedo wrote...
Darth Malice113 wrote...
*sigh*
So lets humor this notion " It's about the journey" I'll give you an example.
Lets say you are hitch-hiking ( I know it's a rather stupid and dangerous thing to do) and someone picks you up.
You get into the car and begin your "journey" and you find out that the driver and you have many things in common. Such as tastes in music, movies, humor, foods and drink ect ect. You see many wonderous and crazy things on this trip. Like a man walking his dog while his while fully ablaze. Or a midget holding 96 balloons. You learn new things about the world and yourself. Then just when you get to your destination, your driver knocks you out.
You wake up tied to a chair. Your driver then proceeds to torture you for five days straight before finally murdering you.
Now, the journey wasn't half bad. But the destination is probally not very desirable.
Do you still believe " It's all about the journey" crap?
You just proved my point. That would make for an interesting story. Did you not understand how I said STORY and not REAL LIFE? I wouldn't want to be stranded on an unknown planet, but I think it makes an decent ending to a science-FICTION story.
Personally I liked the story about eating your favorite food, the meal is amazing and it's the best thing you've ever eaten. Then at the bottom of the plate/bowl there's a turd. Despite how much you may have enjoyed the meal there is still a turd at the end.
#22
Posté 01 mars 2012 - 05:35
Calhoun0 wrote...
No matter what:
Galactic civilization is destroyed.
The crew of the Normandy are separated from Shepard.
The crew of the Normandy are stranded on an alien planet.
The relay network is gone.
I'm gonna pass on "growing up" and "dealing with" having no choice.
Galactic Civilization is destroyed? How could anyone POSSIBLY live without Mass Relays to fire them across the galaxy, gee that would really suck right
The "deal with it" part was all about dealing with the loss of the crew and Shepard not getting magicalgalaxyadventurespacetime with his buddies until the end of his days.
#23
Guest_Luc0s_*
Posté 01 mars 2012 - 05:36
Guest_Luc0s_*
ajniedo wrote...
Luc0s wrote...
AdmiralCheez wrote...
You guys realize that ME1 and ME2 each had one ending with minor variations, right?
You do realize that was soley because otherwise it would be extremely hard to continue the trilogy, right?
BioWare said so themselves. They said they were guilty of railroading people towards certain situations simply because they knew they had to write 2 more games after ME1 (and 1 more after ME2).
BioWare also said that because ME3 is the last game of the trilogy, they were able to go nuts with the endings. No more railroading, they promised.
Yet, BioWare doesn't keep their promise and they railroad all of us into the same f*cking ending with the only difference being the color of the explosions!
Well F*CK THAT SH*T!
The thing you all are forgetting is that we see the decisions' impact during the 40 hours of story, not the last 10 minutes...
And you seem to be forgetting that all of those decisions an all their impact don't mean a goddman thing if we all end up the same way anyway!
It doesn't matter that you player Paragon and I played Renegade, we'll both end up in the same FUBAR situation anyway. The relays will be destroyed, the Normandy will be screwed and the entire galaxy will be FUBAR with the relays gone and all aliens being stranded on planet Earth (or whatever is left of it).
How can you still feel good about your decisions and their outcome during ME3 knowing that in the last 10 minutes of the game all your hard work and decisions will be nullified because we'll all end up the same way anyway?
Modifié par Luc0s, 01 mars 2012 - 05:37 .
#24
Posté 01 mars 2012 - 05:38
ajniedo wrote...
Galactic Civilization is destroyed?
Yes. Galactic civilization is destroyed. The galactic civilization we're supposed to save, and we're the ones who destroy it.
Modifié par Calhoun0, 01 mars 2012 - 05:39 .
#25
Posté 01 mars 2012 - 05:39
MelfinaofOutlawStar wrote...
ajniedo wrote...
Darth Malice113 wrote...
*sigh*
So lets humor this notion " It's about the journey" I'll give you an example.
Lets say you are hitch-hiking ( I know it's a rather stupid and dangerous thing to do) and someone picks you up.
You get into the car and begin your "journey" and you find out that the driver and you have many things in common. Such as tastes in music, movies, humor, foods and drink ect ect. You see many wonderous and crazy things on this trip. Like a man walking his dog while his while fully ablaze. Or a midget holding 96 balloons. You learn new things about the world and yourself. Then just when you get to your destination, your driver knocks you out.
You wake up tied to a chair. Your driver then proceeds to torture you for five days straight before finally murdering you.
Now, the journey wasn't half bad. But the destination is probally not very desirable.
Do you still believe " It's all about the journey" crap?
You just proved my point. That would make for an interesting story. Did you not understand how I said STORY and not REAL LIFE? I wouldn't want to be stranded on an unknown planet, but I think it makes an decent ending to a science-FICTION story.
Personally I liked the story about eating your favorite food, the meal is amazing and it's the best thing you've ever eaten. Then at the bottom of the plate/bowl there's a turd. Despite how much you may have enjoyed the meal there is still a turd at the end.
^^This
Both examples of how destination and journey are both important.
BTW the turd bowl is pretty damn funny.
Modifié par Darth Malice113, 01 mars 2012 - 05:40 .




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