johhnytrash wrote...
It's like a story has to epic on a volcano explosion scale with the hero saving the universe and coming out like roses on the other end and every stupid wish fulfilled in order to not be considered total garbage.
BW does movies as games. If you what a stat fest with grinding up your powers and endless fights and big boss battles, go play a Japanese RPG. If you want a story where mistakes are part of the narrative, play BW and shut the hell up.
.
People don't want "every wish fulfilled" - they just don't want to chose between 7 shades of 'depressing' as the conclusion to hundreds of hours invested in a light sci-fi action shooting adventure, especially one that took pride in developing characters so well that people cared for them and even became attached to them.
"Stat fest" is just the buzzword for the broader underlying issue. It's really about whether a game tests your reflexes or your thinking skills. Until ME2, this IP was 50:50 (reflex:thinking), which was fine. People don't want this going to 90:10 just to be "accessible" and get a "wider audience". Issues under this category include - plot complexity, choices and consequences, gear, tactics, exploration etc etc. No-one wants to play Excel. Not saying ME3 is 90:10, just heading that way imho (from the info and demo).