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What is with EA shooting their own franchises.


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#26
Elite Midget

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Geirahod wrote...

Unit-Alpha wrote...

Someone just doesn't like money and a loyal fanbase, I suppose.

Seems like crappy business to me, but what do I know? I'm only a business minor.


This...

but for 10 fans they lose they gain thousands...since there are so many "happy" with the endings already, I can't understand how a old fan can be happy with this...

This is just...wrong...


I point to DAII.

#27
johhnytrash

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I liked DA2.

I don't get this crowd.

It's like a story has to epic on a volcano explosion scale with the hero saving the universe and coming out like roses on the other end and every stupid wish fulfilled in order to not be considered total garbage.

BW does movies as games. If you what a stat fest with grinding up your powers and endless fights and big boss battles, go play a Japanese RPG. If you want a story where mistakes are part of the narrative, play BW and shut the hell up.

Sheesh.

#28
Ghost Rider LSOV

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Elite Midget wrote...

C&C4 kinda killed the C&C series, there wont be any hype if they made C&C5 or C&CRA4.


Well, Generals 2 is made by BioWare. Image IPB

As for the Tiberium universe? You remember this, right?


How the mighty have fallen...

#29
Elite Midget

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johhnytrash wrote...

I liked DA2.

I don't get this crowd.

It's like a story has to epic on a volcano explosion scale with the hero saving the universe and coming out like roses on the other end and every stupid wish fulfilled in order to not be considered total garbage.

BW does movies as games. If you what a stat fest with grinding up your powers and endless fights and big boss battles, go play a Japanese RPG. If you want a story where mistakes are part of the narrative, play BW and shut the hell up.

Sheesh.


DA2 was a complete 360 of DA:O that's why it was poorly received and sales took a huge dip. It was rushed and spat in the faces of the DA:O fans by catering to a completely different crowd that didn't give 2 ****s about DA.

Modifié par Elite Midget, 01 mars 2012 - 08:13 .


#30
johhnytrash

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Elite Midget wrote...

DA2 was a complete 360 of DA:O that's why it was poorly received and sales took a huge dip. It was rushed and spat in the faces of the DA:O fans by catering to a completely different crowd that didn't give 2 ****s about DA.


I guess I'm the odd one out then. I played DA:O before DA2, and I thought DA:O was simple and obvious and a standard hero saves the universe story. DA2 was actually an interesting story. Smaller scale. Trying to figure out political solutions. It was pretty cool.

With all this B.S. over the endings, maybe I'll be one of the lucky ones and like them for being the end of a narrative. Everyone else can go cry in their cornflakes that the story wasn't enough wish-fufillment. We know the endings, but we don't know the context of the endings. All the moaning is over expectations. Even if the endings are 100% true, it doesn't make the story a failure.

I'm reserving judgement.

#31
Stanley Woo

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The endings are already being discussedin this thread. Please take your discussion there. Thank you.

End of line.

#32
Ostagar2011

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johhnytrash wrote...

It's like a story has to epic on a volcano explosion scale with the hero saving the universe and coming out like roses on the other end and every stupid wish fulfilled in order to not be considered total garbage.

BW does movies as games. If you what a stat fest with grinding up your powers and endless fights and big boss battles, go play a Japanese RPG. If you want a story where mistakes are part of the narrative, play BW and shut the hell up.
.


People don't want "every wish fulfilled" - they just don't want to chose between 7 shades of 'depressing' as the conclusion to hundreds of hours invested in a light sci-fi action shooting adventure, especially one that took pride in developing characters so well that people cared for them and even became attached to them.

"Stat fest" is just the buzzword for the broader underlying issue. It's really about whether a game tests your reflexes or your thinking skills. Until ME2, this IP was 50:50 (reflex:thinking), which was fine. People don't want this going to 90:10 just to be "accessible" and get a "wider audience". Issues under this category include - plot complexity, choices and consequences, gear, tactics, exploration etc etc. No-one wants to play Excel. Not saying ME3 is 90:10, just heading that way imho (from the info and demo).