So is PC really that much easier than console?
#1
Posté 01 mars 2012 - 07:10
#2
Guest_the satirist_*
Posté 01 mars 2012 - 07:17
Guest_the satirist_*
All the console players I know are absolutely convinced, that console controllers are so much better than keyboard and mouse. I for my part totally suck at playing with controllers.
Modifié par the satirist, 01 mars 2012 - 07:18 .
#3
Posté 01 mars 2012 - 07:18
I am a PC player, so I have an obvious learning bias.
However, as objectively as I can state this, it seems to me that playing with a keyboard + mouse (really, the mouse specifically) makes FPS's much easier. On consoles, movement and looking and generally handled by two joysticks, and while you can get quite good at it through practice, I don't think it will ever have the responsive nature of a mouse. It's very easy to make subtle movements on a mouse, and it's just as easy to make quick jerking movements.
As far as I can tell, it's not possible to accomplish the same thing with controller joysticks. You can't maintain the ability to turn a full 360 degrees with one fast swoop of a mouse on a joystick, while simultaneously maintaing the control needed to move your scope crosshair a single pixel.
#4
Posté 01 mars 2012 - 07:25
#5
Posté 01 mars 2012 - 07:26
#6
Posté 01 mars 2012 - 07:27
#7
Posté 01 mars 2012 - 07:29
Also in ME most of the abilities are targetted, so you just need to sort of get close to the opponent. I don't know if the xbox version has some kind of aimbot installed, if not I don't see how they can be effective with guns like a PC player can, but /shrug
I'd love to see a video of a great vanguard or infiltrator xbox player. Vanguards need to turn quickly and precisely to bounce around and infils need to obviously have good aim.
FPS games have devolved a bit from a decade ago, these days very little turning is required because everything is a corridor and everything moves so slow that you don't really need a mouse to get through it.
Modifié par jimmyw404, 01 mars 2012 - 07:30 .
#8
Posté 01 mars 2012 - 07:29
If this wasn't the case I would agree with them.
#9
Posté 01 mars 2012 - 07:30
#10
Posté 01 mars 2012 - 07:31
#11
Posté 01 mars 2012 - 07:31
Elecbender wrote...
PC has harder enemies because aiming is much swifter on the PC.
If this wasn't the case I would agree with them.
Do you have any proof of this?
#12
Posté 01 mars 2012 - 07:31
EDIT: Especially as many games help you stat-wise (as the others pointed out) or have some kind of aim-assist.
Modifié par Forst1999, 01 mars 2012 - 07:33 .
#13
Posté 01 mars 2012 - 07:33
:"Harder" as that person used it is rather subjective, but if it's meant in terms of enemy health and defenses or the power of weapons, a crude comparison might be made by paying close attention to gameplay videos on youtube.jimmyw404 wrote...
Elecbender wrote...
PC has harder enemies because aiming is much swifter on the PC.
If this wasn't the case I would agree with them.
Do you have any proof of this?
What I can say re: the difference is simply looking around on console is sluggish.
Modifié par marshalleck, 01 mars 2012 - 07:34 .
#14
Posté 01 mars 2012 - 07:34
Mouse is pretty precise though, but the controller is just more "relaxed" to use and I'm almost as precise with it as I am with the mouse. I can pretty much rest myself on the couch as I play the games.
It's my peference.
#15
Posté 01 mars 2012 - 07:35
Kamlol wrote...
Console's controlers can't be as precise as mouse+keyboard if you compare 2 persons with the same skill level and gaming experience. And even more, with a pad, you can't bind all your skills.
Forgot about that. That's awful for classes such as the Engineer who needs to utilize powers on-the-fly. Probably one of the reasons why it was the least favorite class in ME2.
#16
Posté 01 mars 2012 - 07:36
#17
Posté 01 mars 2012 - 07:38
#18
Posté 01 mars 2012 - 07:39
#19
Posté 01 mars 2012 - 07:40
NICKjnp wrote...
Solo runs are possible. We jus have to deal with the power wheel for the caster classes. Kinect is going to add something interesting to the table this time...I might do an insanity run where I only use voice commands for powers.
Voice commands will always be slower than pressing keys. Even several keys. Just think how many keys you can press in the time it takes you to say "adrenaline rush" or whatever they use.
I set up a fully voice automated bot shaman in WoW to follow me around and heal my warrior. I got tired of yelling at him so I bound all his abilities to my keyboard instead.
#20
Posté 01 mars 2012 - 07:41
#21
Posté 01 mars 2012 - 07:42
jimmyw404 wrote...
Elecbender wrote...
PC has harder enemies because aiming is much swifter on the PC.
If this wasn't the case I would agree with them.
Do you have any proof of this?
Look at the post above yours.
#22
Posté 01 mars 2012 - 07:43
#23
Posté 01 mars 2012 - 07:44
#24
Posté 01 mars 2012 - 07:47
Elecbender wrote...
jimmyw404 wrote...
Elecbender wrote...
PC has harder enemies because aiming is much swifter on the PC.
If this wasn't the case I would agree with them.
Do you have any proof of this?
Look at the post above yours.
I couldn't find the quote from Christina Norman nor could I find anything that said that was true in ME3(Which I would expect it to be if it were in ME2). But I guess I'm more interested in a comparison than a loose statement from a designer.
#25
Posté 01 mars 2012 - 07:54
You can get gaming mice (I'm running the Logitech G700) which have massively customizable DPI (dots per inch) settings and custom buttons. With the DPI it's more than just the percentage sensitivity but how fast the screen pointer moves relative to the mouse laser. Eg. setting the DPI to 1500 and the pointer moves insanely fast. At 100 DPI you need your entire desk to get from the "minimize" button to the "close" button on your web browser. Finding the perfect sensitivity and being able to use your entire hand to move can make it a lot easier to land on target. More muscles involved for fine-motor movement.
Custom buttons are also a big plus. On consoles, usually there are only pre-created profiles. They usually always make sense though so it's often not a problem. On my G700, there are three buttons on the left side of the left mouse button. Just enough for all three active powers in MP. Super fast to get to. And my thumb has 4 more buttons for equipment and melee. However high-end gaming mice are expensive. I could buy two console controllers for the price I paid for my mouse.
Now on the other hand consoles have the advantage of design. With a mouse if you want your character to spin on the spot you need to move your mouse left, pick it up when you run out of space, go right, place the mouse down again and move left. Consoles: thumb left on your joystick and spin. The buttons are laid out to be easy to get to, your fingers never more than an inch away from a button. On PC, the medi-gel and survivor packs are default 8 and 7. A hand-width away.
Consoles are also more comfortable in the long run. The shape of the controller is ergonomically designed for natural positioning of the hand. Plus you can sit anywhere. I've tried playing ME2 upside down once. But usually PC players are at a desk to table. You can sit with a laptop on your lap but they get hot when you game for a long time. Hotter if you have a gaming laptop. A cooling lap-pad solves this but sitting with that weight on your legs for a few hours gets really uncomfortable really fast. I don't need to say that a console controller is way lighter and you can actually recline on a sofa.
This is an extremely basic look and there's endless advantages and disadvantages for both. I've played both and really I don't find any total advantage that makes either one a "king".
For those who say that console controllers are better I ask you: Have you tried playing with a high-end gaming mouse that's customized for yourself? If not then your view on PC gaming is missing a crucial element.





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