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So is PC really that much easier than console?


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#51
TehJumpingJawa

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KnuckLes_8I0 wrote...

As a previous console gamer, I always felt games were harder to play on PC. For awhile my head couldnt wrap around using a keyboard and mouse. It wasnt until I actually took the time to get really acquainted with PC gaming that I had realized how much more fluid and accurate it was than using a controller. Now controllers just seem clunky and weird to me.


Unfortunately there's an entire generation of kids being brought up on console gaming.
My nephew is one of them - he's absolutely hopeless with mouse & keyboard; can't get his head around it at all.

There's going to be a serious shortage of pro-gamers in the future!

#52
vonSlash

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If you've been playing console games on max sensitivity for a decade or so, you likely won't have any problem getting the controller to do exactly what you want it to.

To that end, I greatly prefer a controller to mouse/keyboard (although non-shooter PC games designed for keyboard only are fine), but I have the luxury of experience on the console that not everyone does, so the answer might well be different for people just getting into gaming.

Modifié par vonSlash, 01 mars 2012 - 10:43 .


#53
Kaitheus

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TehJumpingJawa wrote...

KnuckLes_8I0 wrote...

As a previous console gamer, I always felt games were harder to play on PC. For awhile my head couldnt wrap around using a keyboard and mouse. It wasnt until I actually took the time to get really acquainted with PC gaming that I had realized how much more fluid and accurate it was than using a controller. Now controllers just seem clunky and weird to me.


Unfortunately there's an entire generation of kids being brought up on console gaming.
My nephew is one of them - he's absolutely hopeless with mouse & keyboard; can't get his head around it at all.

There's going to be a serious shortage of pro-gamers in the future!


I totally agree, this merging into console gaming has got me worried, sure I'm just as good of a console gamer as I am a PC gamer *just give me an hour an I'm gold*, but the focus developers are putting in console gaming is getting out of hand, don't they realize that the PC still is champion when it comes to shear power and graphics ?

Yes consoles are a platform they can easily build on cause the spec's almost never change, but the fact still remains that there are still a TON of ppl that perfer gaming on the PC simply because it has more options.

Modifié par Kaitheus, 01 mars 2012 - 11:20 .


#54
Lynata

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Fortack wrote...
According to Christina Norman, the lead gameplay designer of ME2, enemies are tougher on PC than consoles because K&M have superior precision and control. Dunno if that still applies to ME3, but I wouldnt be surprised if it does.

Me neither. I know that the console version of Halo has auto-aim where the PC one doesn't, and I suspect that the majority of titles will use one of the aforementioned methods to level the playing field created by the different input methods.

I mean, even when taking a step back and just looking at the technology ... gamepads have an advantage in games where continual motion is required, like flight sims where you'd use a joystick on PC. I have tried playing TIE-Fighter with a mouse back in the days, and trust me, it wasn't pretty.

Gamepads also allow a transmission of how much you press a button instead of just the 1/0 offered by most PC periphery, which is useful in games like GTA where you might want to keep a certain velocity instead of accelerating to top speed. The only way to do this on a PC is tapping the button again and again, the interval defining your speed, whereas on a console it does register if you push the accelerate button harder or softer.

On the flip-side, the mouse is superior in games where precision and small-distance motion is used, which means shooters like Mass Effect. I can literally move my cursor pixel by pixel, which is next to impossible to do reliable with a gamepad. Very neat for precision sniping over long distances, especially as I don't take much time to aim this way.

Years of using the mouse to click on stuff on my screen has also given me the ability to know exactly how far I need to move it to get the cursor to where I want it to be. This translates to FPS in the form of a very fast reaction; I regularly pop heads with my Carnifex pistol in close combat, even when an enemy surprises me by approaching from where I did not expect him to be. I do believe this one can be trained by years of using a gamepad as well, but not to the same extent.

Tl;dr - All forms of control have their advantages and disadvantages depending on the genre of the game. But for Mass Effect, yes, I do believe that PC gamers have it easier by being granted a more accurate means to aim.
This may be partially balanced by the enemies being harder to kill, as it was apparently the case in ME2, but given that there are people with poor aiming skills on the PC as well, I don't think the gap is that big. The company needs to ensure that everyone is able to have fun, after all.

Ironically, it seems that the majority of PC gamers fails utterly at using a gamepad in FPS (I know I do, I've tried!), whereas the majority of console gamers doesn't trust the mouse at all. This bit  very much seems to depend on what you've grown up with.

Modifié par Lynata, 02 mars 2012 - 12:04 .


#55
BuffPhantoms

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PC has much higher accuracy and speed, making something like vanguard/infiltrator much easier without using the SP pause trick.

#56
Rahabzu

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Elecbender wrote...

PC has harder enemies because aiming is much swifter on the PC.

If this wasn't the case I would agree with them.


Wait enemies are harder on the PC? But I use my ps3 controller+xpadder so I must be a god. (Silver/gold) lol

#57
Andy379

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SKiLLYWiLLY2 wrote...

kelton312 wrote...

Newsflash, a gaming PC that can play console quality games and above only costs 600-800$. Please keep the 1200$ gaming PC comments to a minimum if you don't know how much hardware costs in the current market.


Not to mention, to enjoy PC gaming to the fullest won't cost you much more than that but if you want to enjoy console gaming to the fullest, you will probably want a decent TV, which will bring the overall cost close to a PC.


Harldy.

TehJumpingJawa wrote...

KnuckLes_8I0 wrote...

As a previous console gamer, I always felt games were harder to play on PC. For awhile my head couldnt wrap around using a keyboard and mouse. It wasnt until I actually took the time to get really acquainted with PC gaming that I had realized how much more fluid and accurate it was than using a controller. Now controllers just seem clunky and weird to me.


Unfortunately there's an entire generation of kids being brought up on console gaming.
My nephew is one of them - he's absolutely hopeless with mouse & keyboard; can't get his head around it at all.

There's going to be a serious shortage of pro-gamers in the future!



Most Pro gaming is done on consoles.

Modifié par Andy379, 02 mars 2012 - 03:55 .


#58
AreleX

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i'm surprised it took this long for someone to make this thread, bsn just isn't the same without console vs pc debates

#59
Kaitheus

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Rahabzu wrote...

Elecbender wrote...

PC has harder enemies because aiming is much swifter on the PC.

If this wasn't the case I would agree with them.


Wait enemies are harder on the PC? But I use my ps3 controller+xpadder so I must be a god. (Silver/gold) lol


LOL Must be, Or! what I said in an earlier post applies :P. it really doesn't matter if its a PC or Console its the controller type you use the most that effects how accurate someone is ingame, take for example Halo, I was an unstopable beast on that thing in any mode I just plowed through my enemy's leaving them looking like swiss cheese in my wake. lols

Modifié par Kaitheus, 02 mars 2012 - 04:42 .


#60
iSignIn

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As a gamer who comes from an RTS background, I wouldn't know what to do with a controller with less than 30 buttons on it.

#61
HolyAvenger

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I don't get consoles. Why have a device just for gaming when you can do gaming and much more on your PC.

Whatever. I play on a laptop with a touchpad instead of a real mouse, so what do I know.

#62
goofyomnivore

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Most Pro gaming is done on consoles.


???? You can't be serious.

OT: From my experience, competitive multiplayer are easier on consoles. Singleplayer games are easier on PC even if they do 'buff' the enemies health pools.

Modifié par strive, 02 mars 2012 - 05:03 .


#63
AreleX

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also i love how this thread is aimed at console players 'putting pc players down' as if the opposite isn't and hasn't been a standard order of business in this community every time a cross-platform game comes out.

#64
goofyomnivore

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pc master gaming race man, you should be in awe of our presence :wizard:

Modifié par strive, 02 mars 2012 - 05:03 .


#65
AreleX

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i'm in awe of the fact that i'm better than all of you (and have been for at least 3 different BW games) and you all still enjoy running your mouths about platform so much. let's all just play the games, help each other out, and not get in such worthless arguments as console vs pc.

#66
AreleX

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to make what i'm saying more succinct:

do i believe greater precision (as far as aiming and having multiple binds, latter of which is not applicable in ME3 MP) is allowed on pc? yes, i do.

do i believe pc players have a big enough advantage that someone should complain about it? no, i don't.

#67
vanguard_of_destruction

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AcidThe Wraith wrote...

RGFrog wrote...

On the PC an aimbot is considered a cheat. On the consoles auto-aim is usually a feature in the menu... lol

Personally, if I want the whole enchilada of graphics, horsepower, and control it's the PC.

If I want to just sit on the couch and relax or couch-coop with friends it's the console.

So, at least for me, it all boils down to mood. For now, though PC is king. And if the next xbox specs are to be trusted it will be for another 7 years. That wasn't necessarily the case when xbox/ps3 were first released...


Aim assist, not aim bot. 

Console without aim assit would be impossible, the thimbsticks are just not presice enough.

PC mouse is literally that much easier to aim with.

not neccessarily some console gamers like myself do turn it off and i have no problem but i do feel as even in some games when you can turn it off there still a small assist there pretty annoying and i don't think it matters as much with third person shooters. console gamers could play just fine without aim assists if they got used to it but not enough games give you the option to turn it off for people to get used to it.

#68
Heather Cline

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i play on the console because the console is easier on my eyes cause i can sit farther away from the television. i work on a computer all day so maybe i'm biased. however i prefer the console and controller. that doesn't mean that PC doesn't have it's advantages. what i'd like to see is the ability to mod games on a console like people do for the PC without having to transfer saves from the console to the PC and back again. but that's just me. everyone has their own preference and play style. it's up to the individual person and what they like.

#69
UK Wildcat

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PC Gamers have typically been the more skilled fps players in the past, due to online gaming tournaments and communities.

Console versions have aim assist as well, making aim easier.

Those two factors are just variables to consider, but I'd speculate that the average pc gamer is a bit older than the average console gamer nowadays.

#70
GracefulChicken

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I grew up playing Unreal Tournament, so mouse and keyboard has always been easy for me. That said, I prefer a controller. The precision on a mouse is much greater than it is on a controller (which is what makes slight aim assist on consoles necessary), but the feel and "flow" of using a controller seems more natural to me. In my opinion, it's easier on PC because of the precision allowed, but that doesn't detract from skill involved. In fact, PC has a large portion of the professional FPS players.

For me personally, I've always put the sensitivity as high as it goes in any game right off the start. No reason not to get used to it, it can only pay off. That plus a pair of joystick extensions (like FPS Freeks, I think? I forgot what mine are called), and you'll be just as good on console imo

#71
Calibisto

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I agree with GracefulChicken.
Having played shooters on both console and PC, I find there are distinct advantages to both.
Just talking about personal experiences, the aiming with a mouse is much easier.
Movement with the keyboard is harder though. Not so intuitive.

My preference is console, though for 'competitive' matches nothing beats the accuracy of the mouse.

#72
_symphony

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jimmyw404 wrote...

Honestly I think xbox players have an advantage from the majority of them having working mics. It's dead silent in almost every run I play in on the PC.

actually, that makes the PC better :P

#73
NsanlyCrzy

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PC games = for serious adults with skills.

Consoles = dumbed down skilless easy versions for casual gamers.

Simple example:

Racers: Gran Turismo and Forza. Both games pretend to be simulations, but they are arcade. You want a real simulation, play GTR, rFactor, Live for Speed...with a real Wheel, like Logitech G27.

FPS: Consoles have aimbots. Nothing more needs to be said, well except that FPS games are originally designed for Mouse&Keyboard ONLY. Technically every FPS game on console is a PC port, when it comes to controls, because FPS games were invented for PCs and Keyboard&Mouse control games only, before console gaming.

Also EVERY PC player I have met so far had a mic! You just need to open your mouth, if you have something productive to say. 

It SEEMS that console gamers have a mic more often, because most of them are kids or act like kids who have to brabble stuff all the time. 

Again, all about maturity vs kidulthood.

Modifié par NsanlyCrzy, 02 mars 2012 - 06:43 .


#74
LordCrux

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I play on both, and on the PC, it has almost every advantage (more keys, aim precision, etc) except for lateral movement because the ASDW keys aren't analog, so you're can only go 100% forward / strafe left / strafe right /backwards at 100% speed, but you're unable to strafe 23.6 degrees @ 69.4% speed like you can with the controller. PC players compensate this ridigness with adjusting the camera view via the mouse, but it's not sustainable. This is why PC players must get a wheel or a flightstick for racing games and air sims, but console players don't necesarily need them.

The optimal use for the mouse/keyboard setup is to make sudden camera turns to land the crosshairs anywhere you want on the screen, which is perfect for a standard FPS. However, it is not ideal for sustained radial movements.

The controller also has analog triggers (fire control, throttle) and force feedback, so the experience is different than on the keyboard. It is also better for platformers because players can make subtle yet constant changes in their movements (like crossing a gauntlet maze or jumping and landing safely on a ledge while dodging projectiles).

So like I said before, PCers are better off using burst-damage weapons than sustaining-damage weapons, therefore sniper and shotgun builds, (Vanguards and Infiltrators) are the ideal classes. Specifically, Vanguards on the console are at a disadvantage because they need to release the right thumbstick to activate powers.

TL; DR: mouse/keyboard better for shooting, controller better for games involving interacting with the environment.

#75
Sabbatine

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vonSlash wrote...

If you've been playing console games on max sensitivity for a decade or so, you likely won't have any problem getting the controller to do exactly what you want it to.

To that end, I greatly prefer a controller to mouse/keyboard (although non-shooter PC games designed for keyboard only are fine), but I have the luxury of experience on the console that not everyone does, so the answer might well be different for people just getting into gaming.


The issue isn't really getting the console controller to do exactly what you want, but getting it to do exactly what you want in the least amount of time.

I have no doubt that you are very experienced however I also have no doubt that if you took the time to master KBM you would be faster and more precise.

Fundamentally the two control schemes handle things differently.  With a controller the time it takes you to target an enemy or turn around is basically measures in seconds (or parts of seconds).  You will never be able to break this barrier because of the limitations inherent in a controller's design.

With a keyboard and mouse on the other hand initially things are the same, you measure the time it takes to aim or look around in measurements of time but eventually this barrier can be broken.  Once you have mastered the mouse on your chosen level of sensitivity it becomes less about moving the mouse for a period of time and more about moving the mouse to a specific location on your mousepad relative to your mouse's position.

On a controller the bottleneck exists in the analog sticks and in game sensitivity settings.  On a PC the bottleneck is the player so while a person using a controller can become very precise they are hard capped on just how quickly this precision can occur.

Don't get me wrong, controllers are functional enough that someone who likes controllers can still play well but over time MKB lets someone utilize their full potential.