Fortack wrote...
According to Christina Norman, the lead gameplay designer of ME2, enemies are tougher on PC than consoles because K&M have superior precision and control. Dunno if that still applies to ME3, but I wouldnt be surprised if it does.
Me neither. I know that the console version of Halo has auto-aim where the PC one doesn't, and I suspect that the majority of titles will use one of the aforementioned methods to level the playing field created by the different input methods.
I mean, even when taking a step back and just looking at the technology ... gamepads have an advantage in games where continual motion is required, like flight sims where you'd use a joystick on PC. I have tried playing TIE-Fighter with a mouse back in the days, and trust me, it wasn't pretty.
Gamepads also allow a transmission of how much you press a button instead of just the 1/0 offered by most PC periphery, which is useful in games like GTA where you might want to keep a certain velocity instead of accelerating to top speed. The only way to do this on a PC is tapping the button again and again, the interval defining your speed, whereas on a console it does register if you push the accelerate button harder or softer.
On the flip-side, the mouse is superior in games where precision and small-distance motion is used, which means shooters like Mass Effect. I can literally move my cursor pixel by pixel, which is next to impossible to do reliable with a gamepad. Very neat for precision sniping over long distances, especially as I don't take much time to aim this way.
Years of using the mouse to click on stuff on my screen has also given me the ability to know exactly how far I need to move it to get the cursor to where I want it to be. This translates to FPS in the form of a very fast reaction; I regularly pop heads with my Carnifex pistol in close combat, even when an enemy surprises me by approaching from where I did not expect him to be. I do believe this one can be trained by years of using a gamepad as well, but not to the same extent.
Tl;dr - All forms of control have their advantages and disadvantages depending on the genre of the game. But for Mass Effect, yes, I do believe that PC gamers have it easier by being granted a more accurate means to aim.
This may be partially balanced by the enemies being harder to kill, as it was apparently the case in ME2, but given that there are people with poor aiming skills on the PC as well, I don't think the gap is that big. The company needs to ensure that everyone is able to have fun, after all.
Ironically, it seems that the majority of PC gamers fails utterly at using a gamepad in FPS (I know I do, I've tried!), whereas the majority of console gamers doesn't trust the mouse at all. This bit very much seems to depend on what you've grown up with.
Modifié par Lynata, 02 mars 2012 - 12:04 .