So is PC really that much easier than console?
#101
Posté 02 mars 2012 - 10:25
1. Mouse is king. Always has been. Likely always will be.
2. Consoles don't need aim assist.
They need to tweak the aiming mechanics
to get better use out of the analog sticks.
3. This CAN be done. I've been DOING it for years.
I play online Multiplayer FPS on PC using a DS3.
In Battlefield 3 I was to the point where I was never afraid
to engage in a firefight because of my "handicap".
The way I rigged my BF3 Controller Config was very, very satisfying.
I probably would hate playing it the way its rigged on PS3 and 360.
I don't think I could go back to that.
I play a LOT of games on MY PC. 95+ % of the time
I'm using my Dual Shock 3. Even when the game has no controller support
at all. I almost prefer it that way because when they add controller support
too often they do it wrong.
The solution to the Analog Stick's weakness - was actually found by looking
at the strengths of the MOUSE. I'm reluctant to say what it is - ionno might
be worth some money someday.
#102
Posté 03 mars 2012 - 01:17
_symphony wrote...
actually, that makes the PC betterjimmyw404 wrote...
Honestly I think xbox players have an advantage from the majority of them having working mics. It's dead silent in almost every run I play in on the PC.
I agree, having some *not to be racist but this was utterly Annoying* guy on a mic with a deep south indian accent was OMG annoying and they talked the entire Match, luckly I muted them the next match >.> and I have ran into quite a few ppl like that lol, this is why I hope they setup Regional Servers, it would help with that And the latency issues hopefully.
#103
Posté 03 mars 2012 - 01:23
#104
Posté 03 mars 2012 - 05:32
You are right though. Standard setups encourage different play styles.
#105
Posté 03 mars 2012 - 05:41
Like in Skyrim, on the 360, I can change the pace I run. It's kind of pointless in the end though.
Either way, PC is so much better than consoles, it is mind boggling just how bad console hardware is.
The argument "PCs are more expensive" is moot, as PC games are in general about 1/2 or 2/3 the price of a console game, online is free and there's far better customer service in things like Steam, and PC developers treat their customers with a lot of respect, like CD Projekt.
You can buy a computer that can run ME3 at 60 fps+ and all graphic effects on for about the same price as a console, (buy the parts and fit together obviously, takes about 20 minutes).
I really hope the xbox 360 and PS3 crashes and burns one day.
#106
Posté 03 mars 2012 - 05:52
#107
Posté 03 mars 2012 - 06:00
Comfort and control!
#108
Posté 04 mars 2012 - 05:13
But even despite that, it is all about a measure of comfort. I have friends who seldom play on anything but console FPS and they find mouse and keyboard too alien.
#109
Posté 04 mars 2012 - 05:53
Duncaaaaaan wrote...
One thing PC users don't have that console players do.... is the ability to run in more than 8 directions, and at more than 2 speeds.
Yeah, that's why I'd love a keyboard with a thumb joystick for the left thumb. Would replace WASD and would offer the best of both worlds.
#110
Posté 04 mars 2012 - 06:03
#111
Posté 04 mars 2012 - 06:55
For everyone who says consoles have aimbot, just give the 'hackers' time, you'll have better ones on PC.
#112
Posté 04 mars 2012 - 07:25
Socom 4 and MAG for the PS3 don't have aim-assist either. Those game failed for a number of reasons but lack of aim-assist wasn't one of them.
KB & Mouse is more accurate than a controller. But the reason the controls on the PC are better is because the ME2/ME3 control scheme for the console is horrible. The current controls force console users to stop aiming multiple times per encounter because you must move you thumb from the right stick to reload, switch weapons, roll, melee, enter cover, revive, interact with objectives, and use your class-defined power.
That said, the Move is superior to the DS3 and Xbox controller. Don't confuse that with plastic piece of junk "the Sharpshooter" or the horrible marketing showing idiots waving their arms and pew, pewing at the screen. Killzone 3 players feel that players with the basic Move wand and Nav controller have an unfair advantage over DS3 users.
#113
Posté 04 mars 2012 - 08:16
#114
Posté 04 mars 2012 - 08:31
Duncaaaaaan wrote...
Either way, PC is so much better than consoles, it is mind boggling just how bad console hardware is.
The argument "PCs are more expensive" is moot, as PC games are in general about 1/2 or 2/3 the price of a console game, online is free and there's far better customer service in things like Steam, and PC developers treat their customers with a lot of respect, like CD Projekt.
You can buy a computer that can run ME3 at 60 fps+ and all graphic effects on for about the same price as a console, (buy the parts and fit together obviously, takes about 20 minutes).
I really hope the xbox 360 and PS3 crashes and burns one day.
Why do you hope consoles crash and burn? Did one make fun of your mother, or steal your job?
Consoles have helped make gaming an extremely popular form of media, far more popular than it would have been had they never existed. That means a lot of games that exist today probably wouldn't exist if it weren't for consoles.
Including the Mass Effect franchise.
So get over yourself and find something else to rage over.
#115
Posté 04 mars 2012 - 08:55
Earlier I said Mouse is king. I did not say Mouse and Keyboard is King.
1. Mouse is Superior. Under stress I can get about 70 - 75 % of mouse accuracy out
of an analog stick. That's outstanding compared to what gamers normally get for controllers.
2. The Keyboard is not King. Not even close to being King. The keyboard is Inferior.
Totally Inferior. It has more keys obviously. It does not have more CONVENIENT keys.
I can put over 60 HotKeys on my Dual Shock 3. 60+
Anything done on the keyboard in just about any game INCLUDING RTS
I can do 10x better on a Dual Shock 3.
#116
Posté 04 mars 2012 - 09:04
#117
Posté 04 mars 2012 - 09:06
A PC on the other hand has great precision with the mouse for faster aiming out beating the movement sticks.
So it comes down to faster aiming or faster button reaction, I know this because I played both demo versions on Xbox and origin
#118
Posté 06 mars 2012 - 03:32
S1L0 wrote...
Okay lets be more specific about one thing.
Earlier I said Mouse is king. I did not say Mouse and Keyboard is King.
1. Mouse is Superior. Under stress I can get about 70 - 75 % of mouse accuracy out
of an analog stick. That's outstanding compared to what gamers normally get for controllers.
2. The Keyboard is not King. Not even close to being King. The keyboard is Inferior.
Totally Inferior. It has more keys obviously. It does not have more CONVENIENT keys.
I can put over 60 HotKeys on my Dual Shock 3. 60+
Anything done on the keyboard in just about any game INCLUDING RTS
I can do 10x better on a Dual Shock 3.
Wth would you need 60 hotkeys for anything? I can't think of a single game I'd need that many for, and I play TOR. Also, having pressure-sensitive movement speed for the analog stick is entirely game dependent. On platformers, it's very useful (Castlevania 64 is a great example of a game that relies heavily on this). On first/third person shooters like say, L4D or ME3, there's simply no reason to have pressure-sensitive movement. WASD or its equivalent is incredibly easy and quick to change direction, there's no issues with applying "too little pressure", and since you have all of 3-10 quickslots at any given time, excessive hotkeys is unhelpful.
In short, ME3 benefits greatly from keyboard and mouse combo, although other games of different playstyles may obviously be another tale.
Modifié par Selandros, 06 mars 2012 - 03:35 .
#119
Posté 06 mars 2012 - 04:37
S1L0 wrote...
Okay lets be more specific about one thing.
Earlier I said Mouse is king. I did not say Mouse and Keyboard is King.
1. Mouse is Superior. Under stress I can get about 70 - 75 % of mouse accuracy out
of an analog stick. That's outstanding compared to what gamers normally get for controllers.
2. The Keyboard is not King. Not even close to being King. The keyboard is Inferior.
Totally Inferior. It has more keys obviously. It does not have more CONVENIENT keys.
I can put over 60 HotKeys on my Dual Shock 3. 60+
Anything done on the keyboard in just about any game INCLUDING RTS
I can do 10x better on a Dual Shock 3.
No offense mate, but do you really think you can get close to the 300 APM proffesional starcraft players achieve with mouse keyboard?
I seriously doubt you'd even get close to 120.
#120
Posté 19 avril 2012 - 04:28
Elecbender wrote...
PC has harder enemies because aiming is much swifter on the PC.
If this wasn't the case I would agree with them.
By any chance can you post where you got this information? I've heard other people say it to discredit console players but I dismissed it as PC elitism. I am curious if there is any truth to it.
#121
Posté 19 avril 2012 - 05:31
Nobody with common sense would even debate that, because it's just a fact of console gaming. Microsoft themselves had plans to allow cross-platform Xbox/PC multiplayer, but killed the project because even the best console gamers couldn't compete against mediocre PC players.
http://www.eurogamer...s-platform-play
#122
Posté 19 avril 2012 - 05:36
It has more to do with getting in/out of cover than aiming, for me, but I've literally played with controllers since 1993 (granted, they were dual-stick back then...).
#123
Posté 19 avril 2012 - 05:41
That said, console versions tend to be easier to maintain because you are dealing with known hardware that is identical, for the most part, while two PCs build even by the same manufacturer in the same year can have widely different specs. And this may be annecdotal, but the AI tends to be superios on the PC, because of limitations on networking and hardware on the consoles, at least it was initially while Bioware was refining their net code. I know the first week I played it was like night and day facing enemies on my PS3, as opposed to my friends PC, with how enemies would behave.
#124
Posté 19 avril 2012 - 05:49
RogueWolfie wrote...
Elecbender wrote...
PC has harder enemies because aiming is much swifter on the PC.
If this wasn't the case I would agree with them.
By any chance can you post where you got this information? I've heard other people say it to discredit console players but I dismissed it as PC elitism. I am curious if there is any truth to it.
I can't find the thread anymore, but Christina Norman, one of the ME2 design folk, posted in the ME2 strategy forum that indeed they did buff the PC enemies more than console in ME2 because of the controls on PC being better. Also many posters in the forum, who had played both systems, mentioned that controls were much better on PC than console.
Actually, this situation is more a knock on the PC players by saying that the game is harder on console than PC. Otherwise why would they buff the PC enemies?
#125
Posté 19 avril 2012 - 05:53
Look up the X360 Shadowrun. It had cross platform play with the PC. They basically had to nerf the shooting/game mechanics to even the playing fields for people on the X360.





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