So is PC really that much easier than console?
#126
Posté 19 avril 2012 - 05:53
#127
Posté 19 avril 2012 - 05:54
Just what I noticed when I went over to a friends house and played a bit on his X-box.
Modifié par fixit6, 19 avril 2012 - 06:18 .
#128
Posté 19 avril 2012 - 05:58
I prefer my controller :3 all buttons are easily hit, I move and look around with two joy sticks, and my fingers are free to hit the buttons/triggers I need.
However things do get difficult if aforementioned controller runs out of batteries in combat. That induces some heavy rage.
#129
Posté 19 avril 2012 - 05:58
I hate playing ME on pc....
Feels wierd.
Modifié par Crimzoneyed, 19 avril 2012 - 05:59 .
#130
Posté 19 avril 2012 - 06:10
I play all shooting games on PC. I play all driving, flying, sports, and button mashing games on the PS3. Controllers just aren't as good for shooters.
#131
Posté 19 avril 2012 - 06:10
#132
Posté 19 avril 2012 - 06:10
MissMinaethiel wrote...
Honestly I don't know how you PC players stand it. The controls for PC moving/shooting/equipment just seem like a hassle since I assume your hands are constantly jumping from key to key.
I prefer my controller :3 all buttons are easily hit, I move and look around with two joy sticks, and my fingers are free to hit the buttons/triggers I need.
However things do get difficult if aforementioned controller runs out of batteries in combat. That induces some heavy rage.
When you grew up playing things with control schemes like this: www.localditch.com/mechwarrior/mercs/keycard1.jpg
Then saying that the PC controls for ME3 are too spread out sounds insane.
The first time I saw ME3's layout in the demo I was deeply confused as to why there were so few buttons. Then I learned what the spacebar does.
Modifié par Cette, 19 avril 2012 - 06:11 .
#133
Posté 19 avril 2012 - 06:14
#134
Posté 19 avril 2012 - 06:22
PC would have an unfair advantage. Fights are just so much more deadly.
Like in Space Marine, on one level, there's a square. On console, it's reasonable safe to cross it, but on PC you'll get instagibbed.
#135
Posté 19 avril 2012 - 07:07
Stardusk78 wrote...
It seems every time someone accomplishes something on PC like a solo run, in come Xboxers et al. and say, it's easy, you play on PC. I have no idea since I have never played on the console but I can't imagine it being that much easier. It just sounds like a way of putting people down.
Having played all three versions, the xbox is by far the most lenient in regards to mistakes on gold and lassez-faire aiming in general. Sounds like simple butthurt prejudice to me.
Modifié par Xaijin, 19 avril 2012 - 07:08 .
#136
Posté 19 avril 2012 - 07:10
#137
Posté 19 avril 2012 - 07:13
Some people may do it, but I grew up on a mouse/keyboard. Console controllers came long after I got used to this medium.
That being said, I own the xbox version as well, and it's frustrating adapting to the learning curve on aiming accuracy and movement. I know players can move just as easily, but I never played Halo or any of the gateway microsoft games that encouraged players to learn the new controller.
I just don't see how people can quickly headshot a Phantom, Nemesis or Hunter with an analog stick.
#138
Posté 19 avril 2012 - 07:14
I used a keyboard and a joystick for those games. Games like Mechwarrior, the X-series and XvT/X-wing Alliance series really made use of almost every key and button you could find.Cette wrote...
MissMinaethiel wrote...
Honestly I don't know how you PC players stand it. The controls for PC moving/shooting/equipment just seem like a hassle since I assume your hands are constantly jumping from key to key.
I prefer my controller :3 all buttons are easily hit, I move and look around with two joy sticks, and my fingers are free to hit the buttons/triggers I need.
However things do get difficult if aforementioned controller runs out of batteries in combat. That induces some heavy rage.
When you grew up playing things with control schemes like this: www.localditch.com/mechwarrior/mercs/keycard1.jpg
Then saying that the PC controls for ME3 are too spread out sounds insane.
The first time I saw ME3's layout in the demo I was deeply confused as to why there were so few buttons. Then I learned what the spacebar does.
Good times.
Modifié par Tangster, 19 avril 2012 - 07:14 .
#139
Posté 19 avril 2012 - 07:15
The mobs are more intelligent and tougher to compensate a little bit.
It's harder on the console and there is a much much lower skill ceiling because of the handicap of the gamepad. Mobs are less intelligent and a bit easier and there is aim assist to compensate.
It all comes down to the difference in control a mouse and keyboard gives over a gamepad.
#140
Posté 19 avril 2012 - 07:19
#141
Posté 19 avril 2012 - 07:20
MissMinaethiel wrote...
Honestly I don't know how you PC players stand it. The controls for PC moving/shooting/equipment just seem like a hassle since I assume your hands are constantly jumping from key to key.
I prefer my controller :3 all buttons are easily hit, I move and look around with two joy sticks, and my fingers are free to hit the buttons/triggers I need.
However things do get difficult if aforementioned controller runs out of batteries in combat. That induces some heavy rage.
It's all on the left side centered around WASD the movement controls. You just keep your fingers settled on pinky=shift ring finger=a middle=w index=d and thumb=spacebar, and everything is right around them so there's minimal movement required, and then you have your right hand on the mouse, and if you know how to use one properly, like have it's sensitivity set to a comfortable setting for you and have acceleration turned off in your drivers and in windows, after a little while your muscle memory will get used to how far it needs to move to get to where you want it exactly. Acceleration adds too much variance to this and can really mess things up because the pointer will move based on how fast you are moving the mouse, not how far you are moving it. so muscle memory never really kicks in and is inaccurate. and youve got both scope and zoom right at your fingertips on it.
It's incredibly efficient.
Modifié par Brettic, 19 avril 2012 - 07:21 .
#142
Posté 19 avril 2012 - 07:26
#143
Posté 19 avril 2012 - 07:28
#144
Posté 19 avril 2012 - 07:29
For other genres such as platformers and action games like DMC, comes down to preference. I manage just fine on a KB+M, probably because I've been using it for so long, but a controller is more comfortable.
#145
Posté 19 avril 2012 - 07:32
#146
Posté 19 avril 2012 - 07:54
#147
Posté 19 avril 2012 - 07:56
#148
Posté 19 avril 2012 - 07:59
Crimzoneyed wrote...
On console you can control how fast/slow your character should move
I get this for several sorts of games but in one like this why would you ever not wanting to be moving fast as possible?
#149
Posté 19 avril 2012 - 08:01
#150
Posté 19 avril 2012 - 08:01
pc master race





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