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How to make the Sentinel not suck


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#1
Guglio08

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 As anyone who has played the MP knows, the Sentinel is pretty meh all around. I loved the Assault Armor in ME2 but obviously that would be a bit too good in MP. But more than that, the unique ability, Tech Armor, is just boring as well as being kind of ineffective.

You can either max out it's damage reduction, or the detonation power, but really, why go with the detonation at all? It barely does any damage and there's no stun or anything, so detonating the Armor is pretty pointless. Detonating causes the cooldown and  leaves you in a pretty precarious position, especially if you are a Human Sentinel (aka the worst kind).

In my own testing, I specced the Human Sentinel with Armor Detonation and Power Speed Reduction, and used Throw to just kill the mooks, but really, outside of Bronze I doubt that does any really damage. Humans are already more fragile than the Turian and Krogan counterparts. For Turian, I went with damage sponging and ran around hipfiring the revenant, which was vastly more successful.

So I think the following changes would make the Sentinel in general a better class:

- Give the Tech Armor detonation some stun back, or even more damage, possibly both.
- Activating the Tech Armor should trigger the cooldown, and not the detonation. This could potentially let the Sentinel live up to the previous standard of "Juggernaut" by charging a group of enemies, detonating the armor, and then turning it right back on for damage reduction. This would also make choosing the appropriate upgrades much more customizable (do you spec for damage reduction or detonation damage?).
- Give the Human Sentinel a tech power instead of two biotic powers. Tech Armor itself is not a tech power.
- Not sure if this is possible, but maybe let the Tech Armor detonation do damage equal to a fraction of the damage you receive while it's active? It would let the player sponge damage and encourage them to stay alive so the blast, if used, would be pretty potent.

I just love the Sentinel so much in ME2, I don't know why it has to suck in ME3.

#2
Cyonan

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It isn't so much the sentinel that's horrible, but rather just the human one. Turian Sentinels do just fine. What I find odd about the human one is that they're given 2 biotic abilities in addition to their class skill. It would have made more sense to have 1 biotic and 1 tech ability.

#3
No Snakes Alive

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How to make the sentinel not suck.

Spec it right. /thread

PS lol "TECH Armor is not a Tech power" lolol.

Modifié par No Snakes Alive, 01 mars 2012 - 09:06 .


#4
az350z

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Sentinel is great.... on Bronze. A maxed Throw with damage will light everyone up if you give yourself a good cooldown.

That said, Throw is pretty much useless on Silver/Gold. And I don't use Tech Armor because of the slow cooldown. I haven't experimented enough to know if Tech Armor is really as bad as you say, but it is the power you would have to focus on because of Throw falling short.

#5
DeadPoolX

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No Snakes Alive wrote...

How to make the sentinel not suck.

Spec it right. /thread

PS lol "TECH Armor is not a Tech power" lolol.

Tech Armor is as much of a tech power as Biotic Charge is a biotic power.  Just because they're class-specific doesn't make them any less tech or biotic.

#6
guitarsniper

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yeah, with the human sentinel you basically have to go for the warp-throw biotic explosion, which can be pretty effective, but means that you have to focus your abilities pretty hard. The turian sentinel, on the other hand, kicks all kinds of ass, especially because of the sheer ridiculous awesome that is the turian veteran class.

#7
Cyonan

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guitarsniper wrote...

yeah, with the human sentinel you basically have to go for the warp-throw biotic explosion, which can be pretty effective, but means that you have to focus your abilities pretty hard. The turian sentinel, on the other hand, kicks all kinds of ass, especially because of the sheer ridiculous awesome that is the turian veteran class.


Warp-Throw can be effective, however at that point you're essentially just playing a Human Adept that gave up Singularity. imo, they should just remove one of the biotic powers and give them a tech one.

#8
Hoki

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Throw is just fine on silver and gold, just don't rely on it for damage, rely on it for CC.
The main problem is that tech armor just plain sucks.

1) It boosts your toughness. WHY do you need this? So you can run into enemy ranks? So you can play sloppy? For whatever reason, the 80% penalty is over the top. Tech armor isn't nearly good enough to justify a penalty like that.

Stasis/Cloak is way more useful in most situations and has no penalty.

The problem with most "classes" is that their main abilities simply aren't that good.

Stasis > Cloak > Charge > Rush > Drone > Tech Armor

Yet, Tech Armor and Rush get penalties associated with them. Go figure.

#9
Hexedcoder

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*sigh* here's one by a guy who plays the sentinel in a way which does not suck. Commentary isn't entirely correct though.

#10
darkblade

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Dude stop hating on the human sentinel and learn to play the class. I can easily top silver scoreboards with the human sentinel.

- Use your dang gun its there for a reason.
- The important thing for Human tech armor is the 20% power damage boost it gets while active, you dont need to max it.
- Take all the power damage up grades in alliance training.
- no more then 4 upgrades in fitness.
- Learn how and when you need to use throw over warp and vice versa learn which targets are the best to setup biotic detonations on.

Human Sentinel is a solid choice on any difficultly dont blame player error.

#11
Sabbatine

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Most of the sentinels I've seen in my better silver/gold games come across as being pretty awesome... I mean what other class can carry a Widow AND Claymore? One sentinel I landed in a gold game with stood his ground against a phantom and won and he seemed pretty solid all around, absorbing lots of fire but never dying and able to return fire effectively or even brutally at all ranges. Between a widow, claymore, and maxed out overload he didn't seem too worried about anything.

#12
Guglio08

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I didn't say they were incompetent, but they are basically worse than every other class by a large margin.

Tech Armor is not a tech power, it's a secondary shield. class-specific powers don't really fall into those types of categories, nor should they. Human Sentinel is just a biotic with a shield that slows cooldowns... uh what?

Each class' main power is their bread and butter. The other powers dictate their variance. Tech Armor at the moment is the worst of the six (or maybe ahead of Adrenaline Rush, I don't know).

Modifié par Guglio08, 01 mars 2012 - 09:57 .


#13
ncknck

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Sentinels suck because AR do.

#14
VirtualAlex

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Sentinel is not a good class. He is much like the drell. He has no synergy. Either a bad adept, or a bad soldier and not a good anything. Although I would love to learn him, I don't see what he is for.

#15
cameronnadal

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 My human sentinel has always done exceptionally well. I run with the Mattock or the Claymore. I specced full tech armor for damage reduction. I maxed everything except Throw. I rock silver and gold by shooting everything in the face and being able to take a few shots.

#16
Cyonan

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cameronnadal wrote...

 My human sentinel has always done exceptionally well. I run with the Mattock or the Claymore. I specced full tech armor for damage reduction. I maxed everything except Throw. I rock silver and gold by shooting everything in the face and being able to take a few shots.


The thing about this is, I can do the exact same thing on my Soldier. If i'm a Krogan Soldier, I even get Fortification which provides me with almost as much damage reduction(And being Krogan, I have higher shields than you do as human), and only gives me a 60% penalty to cooldowns instead of 80%.

Human Sentinels can still be good when played by a good player, any class can. It's just that there's usually another class that's more effective at whatever you're doing as a Human Sentinel

#17
Nyadnar17

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1) I think most people are fine-happy with the Turian Sentinel
2) With RARE exception Human Sentinel players who do well either don't spec into Tech Armor at all or use it rarely.

That is is not how it should be. Tech Armor is just a crappy power, even on the Turian where the 40% damage reduction makes a difference its still boring.

#18
Sabbatine

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Cyonan wrote...

The thing about this is, I can do the exact same thing on my Soldier. If i'm a Krogan Soldier, I even get Fortification which provides me with almost as much damage reduction(And being Krogan, I have higher shields than you do as human), and only gives me a 60% penalty to cooldowns instead of 80%.

Human Sentinels can still be good when played by a good player, any class can. It's just that there's usually another class that's more effective at whatever you're doing as a Human Sentinel


What exactly is your argument?  That Sentinels should be better than Krogan soldiers?  The OP complained about Sentinels not being very good and when someone posted an example of a Sentinel performing well you find an example of a class that performs (in your opinion) better in a specific example?

I can get tons of kills and survive as just about any class but I personally think my Turian sentinel is way more fun to play than my krogan soldier.  If you don't like the play style a class presents, that's fine.  Just don't take that as evidence that the class sucks.

#19
Gwinever

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human sentinals are just fine, it just takes knowlegde to let her shine.
mine is racking a mattock with a scope and focusses on abilty spam and has enough points in alliance training and TA to boost her powers and has throw and warp on about a even lvl with favor to throw. she holds her own on bronze/silver and is a great back for the asari adept on gold, drawing enemy fire and causing heavy biotic detonations when needed. (eg phantom waves)

#20
Cyonan

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Sabbatine wrote...

Cyonan wrote...

The thing about this is, I can do the exact same thing on my Soldier. If i'm a Krogan Soldier, I even get Fortification which provides me with almost as much damage reduction(And being Krogan, I have higher shields than you do as human), and only gives me a 60% penalty to cooldowns instead of 80%.

Human Sentinels can still be good when played by a good player, any class can. It's just that there's usually another class that's more effective at whatever you're doing as a Human Sentinel


What exactly is your argument?  That Sentinels should be better than Krogan soldiers?  The OP complained about Sentinels not being very good and when someone posted an example of a Sentinel performing well you find an example of a class that performs (in your opinion) better in a specific example?

I can get tons of kills and survive as just about any class but I personally think my Turian sentinel is way more fun to play than my krogan soldier.  If you don't like the play style a class presents, that's fine.  Just don't take that as evidence that the class sucks.


My argument is that the Human Sentinel should be good at something, not just a slightly worse soldier or adept.

Most Human Sentinels are either specced into Tech Armor/Gunplay(Making them a defensive human soldier or slightly worse krogan soldier), or into throw/warp combos(Making them an adept that doesn't have Singularity).

Turian Sentinels are fine because of overload and their racial training.

#21
vonSlash

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As I understand it, Sentinel is intended to use weapons and powers together, so hence the 80% cooldown. If you'd prefer powers to be your main offense, carry a pistol, Avenger, and/or SMG. If you'd prefer powers to be supporting attacks to your main weapon offense, carry something heavier and more potent, and just accept the longer cooldown. However, if all you want to do is spam powers and never use weapons at all, play Adept/Engineer instead.

Only flaw with Sentinel is that armor detonation is useless.

#22
royard

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Sabbatine wrote...

Cyonan wrote...

The thing about this is, I can do the exact same thing on my Soldier. If i'm a Krogan Soldier, I even get Fortification which provides me with almost as much damage reduction(And being Krogan, I have higher shields than you do as human), and only gives me a 60% penalty to cooldowns instead of 80%.

Human Sentinels can still be good when played by a good player, any class can. It's just that there's usually another class that's more effective at whatever you're doing as a Human Sentinel


What exactly is your argument?  That Sentinels should be better than Krogan soldiers?  The OP complained about Sentinels not being very good and when someone posted an example of a Sentinel performing well you find an example of a class that performs (in your opinion) better in a specific example?

I can get tons of kills and survive as just about any class but I personally think my Turian sentinel is way more fun to play than my krogan soldier.  If you don't like the play style a class presents, that's fine.  Just don't take that as evidence that the class sucks.


The OP is talking about HUMAN sentinels, not turian ones. 

#23
I-am-Biwinning

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How to make the sentinel not suck? Play as the turian sentinel. Take us much damage reduction in tech armor, and as as much shields in fitness as you can. Carry a widow and claymore. You don't die, and you dish out plenty of damage. It works, trust me.

#24
darkblade

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Just got out of a silver game with my human sentinel. The team was an asari adept, a human sentinel(me), a krogan soldier and a human vanguard.

Player - Lvl 19 asari adept: 57601
TAS assassin 16 (me) - lvl 19 sentinel: 56066
Player - lvl 20 Krogan Soldier: 49296
Player - lvl 20 Human Vanguard: 29120

A class is only bad if it cannot compete or requires one to perform at the highest possible skill bracket to match another class. I do not perceive my self as playing to the highest skill lvl, nor do i feel that i have to work any harder to match any other class in play. I have to get creative to deal with a few situations but isnt that what makes winning worth it?

I dont know what you guys think makes a class good, i guess you want roflrape everything in front of you power spam enemies dont get to fight back type of classes. Play adept, human sentinel isnt an adept but it is a caster, and its but its meant to be played in a different way.

You have to play the class and find out what you are suppose to do with it.

The only problem with the human sentinel is that it and asari adept share warp and throw.

The build i use for my sentinel.

Tech armor Rank 5 Spec'd to give increased Power damage by 20%.
Throw rank 6 spec'd to force, detonation, and force + damage.
Warp rank 6 spec'd to detonate, lasting damage (exposed is possibly viable), and pierce.
Alliance Training rank 5 spec'd to damage and capacity, and power damage.
Fitness rank 4 spec'd for health and shields.

Carrying nothing but a phalanx with mag and barrel upgrades. 200% cooldowns. But thats not all the the sentinel is about, you have to be competent with your pistol. Keep your tech armor on for that 20% boost all your cooldown under 3 secs. Throw being about 1.26 and warp about 2.8.

Basically all i do is walk forward and clean the map up, sticking loosely with the squad and going where i need to be. You can kill anything as fast as any other class if you throw in some pistol skill with the powers.

It literally sounds like people wont give the class a chance/mad because it doesnt play how they want it too. Its not for everyone, true but that doesnt give people the right to doom it to the void of classes that suck. Im plenty sure there are lurkers who use this forum to look at info on the classes and see how each is perceived by the community. Threads like this are likely making players not even give an entire class the time of because some people dont like.

#25
BuffPhantoms

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No Snakes Alive wrote...

How to make the sentinel not suck.

Spec it right. /thread

PS lol "TECH Armor is not a Tech power" lolol.


I know you're trying to defend bioware and all, but its not healthy for the game.

The most effective Human Sentinel build is to be an Asari Adept without stasis, basically for roleplaying purposes and nothing more.  There is no reason to be playing one over an AA other than to say "I'm playing a sentinel".

Everyone in this thread who described how they "owned" with their Human Sentinel (Such as DarkBlade) is describing an Asari Adept playstyle to a T, but without stasis.  Don't discuss the 30% DR, because that is virtually unnoticable on Silver/GOLD.

Either TechArmor needs some buffing (more like ME2, but not as OP), or Human Sentinel needs a higher shield count.  Until then, enjoy your Asari Adept without stasis, because thats exactly what it is on Silver/Gold. Not even exaggerating.  No clue why you are defending such a thing.



 

Modifié par BuffPhantoms, 01 mars 2012 - 11:56 .