Tech Armor does nothing versus the 'tough enemies' and honestly anything you notice from two or three assault troopers is a placebo, or pointless anyways, since Assault Troopers die easy no matter what. I guess if you invest into Fitness fully you may see something, but then you lose out on Throw, Alliance Training or Warp being maxed which will hurt a lot more than a passive 300 shield boost (which is essentially all 30% DR is).
IDK what you consider tough, but any enemy on gold is manageable plus the same things that hit hard would only hit slightly less hard with more DR and if they hit that hard any way you should be trying to flank them/re position and kill them. Unless its an atlas a phantom or a nemesis im not worrying about it. and those enemies are probably gonna 1-2 shot your shield anyway. regardless. So id rather have noticeable resistance against the things that are sending a stream of gunfire at me then trying to get enough resistance to negate the impact of enemies whose sole purpose is to get rid of my shield, trying to buff up to that lvl of DR with just turn the sentinel into a super tank.
Those enemies that die fast will still chop your shield and health up in short order on gold...faster then if you didnt have the tech armor.
Alliance training doesnt need to be maxed for Human sentinel especially if you dont plan on using anything heavier then a tempest.
Fitness doesnt even need to go past three, but i have a 4 in it because the final evolution on Tech armor are worthless to me.
Warp and throw are both maxed.
Asari Adept is encroaching? Serious? How is Stasis vs Tech Armor even comparable. The Asari Adept stomps all over the Sentinel.
Quit half reading and youd have seen that its not encroaching because of those abilities.....its encroaching because of warp and throw.
The Asari Adept stomps all over the Sentinel. The Human Engineer does the same role as caster Sentinel with better cooldowns, dps cc and defense.
Like i said we can continue this back and forth forever or we can agree to disagree because i dont see it, and i wont see until i play with someone of the same skill lvl as me who is using those classes and i either cant compete with they're efficiency or they are badly outscoring me and i cant keep up.
Ive seen no hard evidence that the class cant compete at the same lvl, thus im concluding that its just a bunch of people who really cant play human sentinel who are complaining about it.
but I don't think any sane person would take Tech Armor over Combat Drone or Stasis for offense or defense.
Like me? because i hate both classes that use drone and stasis.....
Two things I'd change about the (human) sentinel:
1) Give tech armor a legitimate stun/force evolution
2) Replace either warp or throw with lift grenade. Even though it's a biotic effect it at least feels like a tech power. Plus it makes them alot more useful at crowd control.
Great way to kill human sentinel DPS by giving them a limited resource as a main attacking ability.
Strategy was guns or running away, which I don't have to do with any other character.
she dodges or absorbs almost every power that comes at her unless its instant like overload and energy drain. That leave most classes with only the gun her down direct approach or leave.
also the absorb only happens so often throw, then warp, then throw, then throw while shooting at her and she dies like its nothing.
Also wasnt the biggest argument about things not need balance changes because "we havent seen all the factions" Phantoms f*** over every biotic power that isnt reave, stasis, singularity, charge or nova.