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Dragon Age Panel at PAX East April 6


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#376
Genshie

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Yrkoon wrote...

Genshie wrote...
Serious Note: This allows them to focus more on that specific said branch and you will be able to do more with it. Think of it as equivalent exchange. Give up some to gain some.

^that's a completely unbacked assumption.  They neither said nor hinted at any such thing.      The reasons they cited were strictly story related.  All they said was that limiting your character to one specialization will allow them to cater  specific  quests and stories to your specific specialization.

This is *precisely* the reasoning they used  for removing  every single aspect of customization  that we lost from DA:O to DA2:  The story dictates.

Examples:

-Can't choose your race anymore.  Why?   cuz we, the devs, can make a better, more detailed story if  we just use one race.
-Can't kill off any of your companions anymore.  Why?  Because... story.
-Can't equip Varric with daggers.   Can't put leather armor on Isabela.   Why not?    Story.  The characters don't belong to you, they belong to us, the story tellers.


Allowing for  only 1 specialization instead of 2 isn't a big deal in and of itself.  But it represents a mindset at play here.  For all their vocal claims otherwise, Bioware is already showing signs that they haven't listened, at all, to  the last whole year of feedback.

And you know what is funny I can say one thing that makes your arguement almost completely invalid which is Legacy dlc. If what you said about them not listening to feed back was true the Legacy dlc would not exist. Legacy was a fine example of Bioware, mainly the Dragon Age team/crew, listening to people's gripes and issues. If DA2 had as much effort put into it as its dlc Legacy did then alot of the complaints that we see today wouldn't exist. Legacy fixed alot of issues such as not reusing maps, having enemies actually appear from somewhere (like bursting through a wall or the ground) instead of just randomly appearing in waves, and heavy on the lore which goes back to DAO and DAOA as well as alot of more Banter and character interactions from companions and npcs. You say they are not listening but they are.

#377
Yrkoon

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Genshie wrote...

And you know what is funny I can say one thing that makes your arguement almost completely invalid which is Legacy dlc.

On indeed.

The legacy DLC.  they decided not to re-use DA2's cave.    And they decided to not make  the 2nd and 3rd wave of enemies in every encounter fall from the ceilings.

Lets give them a medal for addressing  2 no-feedback-needed Obvious flaws, and addressing them, while ignoring everything else.

Modifié par Yrkoon, 30 avril 2012 - 09:19 .


#378
Genshie

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Yrkoon wrote...

Genshie wrote...

And you know what is funny I can say one thing that makes your arguement almost completely invalid which is Legacy dlc.

On indeed.

The legacy DLC.  they decided not to re-use DA2's cave.    And they decided to not make  the 2nd and 3rd wave of enemies in every encounter fall from the ceilings.

Lets give them a medal for addressing  2 no-feedback-needed Obvious flaws, and addressing them, while ignoring everything else.

You forget if it wasn't mentioned they wouldn't have done anything about it. Another good example would be if everyone was actually okay with ME3's ending then they wouldn't have done anything about it but since such a huge fuss was made they are trying to fix it through the free extended cut dlc. (Will it fix the issues people have with the ending we don't know till its eventual release). Bioware is actually one of the few developers that actually gives a flying fig what their fanbase wants and cares for. Most companies, developers, publishers, authors, creators, and ect.. wouldn't give two ****s about what the consumer thinks beyond what sells. Granted in DA2's case the map thing was a major sign of laziness on their part but they have shown already that they know about this and that they won't be repeating it.

Adding on: Also it is one of the few developers/publishers that I have seen that actually talk directly to their fanbase on their forums in such an open and frequent manner, especially the Dragon Age crew as of now.

One more thing I am trying to be postive about the next title (DA3 or whatever it will be called) since I really do love the Dragon Age Universe. I am sure you loved the universe at one time too or did at one point otherwise you wouldn't still be here.

Modifié par Genshie, 01 mai 2012 - 08:42 .


#379
Yrkoon

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Genshie wrote...

Yrkoon wrote...

On indeed.

The legacy DLC.  they decided not to re-use DA2's cave.    And they decided to not make  the 2nd and 3rd wave of enemies in every encounter fall from the ceilings.

Lets give them a medal for addressing  2 no-feedback-needed Obvious flaws, and addressing them, while ignoring everything else.

You forget if it wasn't mentioned they wouldn't have done anything about it.

Whats with you and your unbacked assumptions?  You have NO Idea what they would  or wouldn't have done.  Stop making guess-claims.

  On a sidenote, I do find it humorous that you'd deign to  mention endings and feedback in the same breath.  DA2's ending was Trashed.  Verbally trashed by fans  for months.  Then, one year later, ME3 comes out.... with ITS ending.  Oops.

It's all about Bioware listening to feedback.  Right...?

Modifié par Yrkoon, 01 mai 2012 - 10:50 .


#380
Uccio

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Yrkoon wrote...

Allowing for  only 1 specialization instead of 2 isn't a big deal in and of itself.  But it represents a mindset at play here.  For all their vocal claims otherwise, Bioware is already showing signs that they haven't listened, at all, to  the last whole year of feedback.



My fortune teller ability tingles with this and says that it would be a bad, bad move.

Modifié par Ukki, 01 mai 2012 - 05:00 .


#381
Genshie

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Yrkoon wrote...

Genshie wrote...

Yrkoon wrote...

On indeed.

The legacy DLC.  they decided not to re-use DA2's cave.    And they decided to not make  the 2nd and 3rd wave of enemies in every encounter fall from the ceilings.

Lets give them a medal for addressing  2 no-feedback-needed Obvious flaws, and addressing them, while ignoring everything else.

You forget if it wasn't mentioned they wouldn't have done anything about it.

Whats with you and your unbacked assumptions?  You have NO Idea what they would  or wouldn't have done.  Stop making guess-claims.

  On a sidenote, I do find it humorous that you'd deign to  mention endings and feedback in the same breath.  DA2's ending was Trashed.  Verbally trashed by fans  for months.  Then, one year later, ME3 comes out.... with ITS ending.  Oops.

It's all about Bioware listening to feedback.  Right...?

 I like it how you completely ignore everything I said afterwards and just jumped at parts that you have no idea either. I can same thing to you, so I will. Whats with you and your unbacked assumptions? You have NO Idea what they would or wouldn't have done. You are making even bigger guess claims than I. At least I am trying to be postive about it and actually give feed back while you ****** all over them and just keep beating a dead horse with things they already know about and said they are working on. I am not making any ridiculous guess claims since they have directly said they are handling it at PAX on a big ass screen over and over. Their dlc as I said previously has shown that they are aware of what they did wrong and at least they are trying and if they weren't listening we wouldn't have some the lead writers and designers talking to us on this forum. Clearly you have lost faith in Bioware completely so I don't know why you are even posting here. It doesn't seem like you have any faith in that DA3 will be good at all. We can have a constructive conversation or we can end it here but don't you tell me what to say or not say.


Edit: In short if you don't want to read that rant neither you nor I know what is going to happen in the long run. We are just assuming you and I. The only difference is that at least I am giving them support.

Modifié par Genshie, 02 mai 2012 - 02:32 .


#382
Yrkoon

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Genshie wrote...

Edit: In short if you don't want to read that rant neither you nor I know what is going to happen in the long run. We are just assuming you and I. The only difference is that at least I am giving them support.

I'm not assuming anything.  I quoted Mike Laidlaw.

Try harder.

#383
Genshie

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Yrkoon wrote...

Genshie wrote...

Edit: In short if you don't want to read that rant neither you nor I know what is going to happen in the long run. We are just assuming you and I. The only difference is that at least I am giving them support.

I'm not assuming anything.  I quoted Mike Laidlaw.

Try harder.

No you are assuming because nothing has been set in stone yet. Everything they have said are things they might do or would like to focus on more so than another aspect. Everything that was said at PAX are things they would like to do and are currently looking into doing or working towards. An example would be the armor customization picture examples they showed at PAX that was merely a rough idea of what they are trying to head towards but may not be the final result. It is like when they are looking at Skyrim for some inspiration or ideas it doesn't mean they are going to make DA3 into a game like Skyrim. You are making it really hard to have a constructive conversation with you since you being really condescending.

Modifié par Genshie, 02 mai 2012 - 03:27 .


#384
TEWR

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Yrkoon wrote...

Genshie wrote...

Edit: In short if you don't want to read that rant neither you nor I know what is going to happen in the long run. We are just assuming you and I. The only difference is that at least I am giving them support.

I'm not assuming anything.  I quoted Mike Laidlaw.

Try harder.


To be fair, he said he thinks that's what should be done because he's been increasingly having that feeling. But he never said they actually were going to do that.

While I don't think that idea should be done, it's not anything definitive...

....yet. I really hope it never becomes definitive.

Modifié par The Ethereal Writer Redux, 02 mai 2012 - 04:03 .


#385
Yrkoon

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  Jeez.  Simple text, people.  My post on the last page wasn't difficult to read.


Genshie wrote...

No you are assuming because nothing has been set in stone yet.

The Ethereal Writer Redux wrote...
To be fair, he said he thinks that's what should be done because he's been increasingly having that feeling. But he never said they actually were going to do that.

  Which is why  I  specifically criticized the mindset.  Which doesn't need to be set in stone, it just needs to be professed... with a statement.  Which is what we got.


The point is,  that they're even   thinking about  placing further restrictions to player customization already goes against all the feedback they swore they listened to.

Modifié par Yrkoon, 02 mai 2012 - 09:42 .


#386
TEWR

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Yrkoon wrote...

Jeez. Simple text, people. My post on the last page wasn't difficult to read.


Lies. It was in Russian.

At any rate, two simple words account for my post: my bad.

#387
Vicious

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Bioware is actually one of the few developers that actually gives a flying fig what their fanbase wants and cares for.


This is true, and it's frightening how they are treated because of it. What happened with ME3 walked the fine line between 'constructive fan criticism' and 'internet lynch mob.' and for the most part, people still crap all over them and likely always will if 'extended cut' doesn't give what they wanted.

#388
M0RD3CA1 VII

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So confrontational. Can we not just agree to disagree? Yes, Dragon Age 2 is flawed, but, to be fair, so is Dragon Age: Origins. Personally, I love 'em both. To me, the Dragon Age Panel adressed the major issues of Dragon Age 2; mainly:
* re-using level maps
* non-customizable companion armor
* outcome determined by choices in-game
... and I understand the reason behind each companion's signature appearance, but customization is still needed. I'm interested, however, in the concept of the character specialization being chosen in the character creation process, and determining certain aspects of the game and how the NPC's react to you.

#389
lunamoondragon

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I may or may not be beating a dead horse here, but I'm still a little sore that I won't be able to play as my Warden. I'd understand needing to remake their appearance for the new art style, and I for one would be fine with that. Alas, it is not to be.
That aside, I'm excited to see the place of Hawke and the Warden in DA3. While we may not be able to play as them I'm always excited to see the next page of their story.

I'm crossing my fingers to be able to play as elves and dwarves. If I could have one wish for DA3 it'd be the option to play Kossith (qunari.) I can easily overlook a silent protagonist for the return of origins or at least varied races.

#390
M0RD3CA1 VII

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lunamoondragon wrote...

I may or may not be beating a dead horse here, but I'm still a little sore that I won't be able to play as my Warden. I'd understand needing to remake their appearance for the new art style, and I for one would be fine with that. Alas, it is not to be.
That aside, I'm excited to see the place of Hawke and the Warden in DA3. While we may not be able to play as them I'm always excited to see the next page of their story.

I'm crossing my fingers to be able to play as elves and dwarves. If I could have one wish for DA3 it'd be the option to play Kossith (qunari.) I can easily overlook a silent protagonist for the return of origins or at least varied races.


At this point, if Bioware doesn't reincorporate multiple races  (if not a seperate origin for each) it will really P'O the Dragon Age fans. They have already said that yes they will be doing a voiced character (I myslef am on the fence about the voicing issue) so that in itself will make it very difficult to do multiple races (especially difficult to do four: humans, elf, drawves, and Kossith). I myself am done with my Warden's story, but I wouldn't mind seeing her incorporated into Dragon Age 3.

#391
TheDon81

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 I am of the 40% that prefers silent protagonist. 

I am The Warden, while Hawk is the champion of Kirkwall.
That's the problem with voice for main char, IMO...

Anyway, I am HYPED for DA3. BioWare really cares about the fans... I especially feel that after the event.
Mike Darrah seemed really affected by all the Internet negativity, I will gladly to let him redeem himself and his team. :)

Dragon Age 2 was crap, no doubt, but I think EA is to blame, more than BioWare.

Really hyped about DA3. Orlais might mean Leliana! :lol:

Modifié par TheDon81, 17 mai 2012 - 11:50 .


#392
Darkmeadow90

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I know this was a page or so ago but to those of you talking about how much "more" DAO:A gave you that not wholly true. In DAO:A you got 3 which with the old system is only 12 spells. In DA 2 you got 2 specs which is normally something like 10 base spells with x amount of upgrades. If they only gave us one spec but gave like 10 spells plus upgrades it's not really getting "smaller" it's getting more "focused". whether or not that's worth it to you in exchange for NPC's acknowledging your spec is still up for debate though.

#393
Guest_Puddi III_*

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TheDon81 wrote...

I am The Warden


*looks at your avatar*

...My condolences. :P

#394
TheDon81

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Filament wrote...

TheDon81 wrote...

I am The Warden


*looks at your avatar*

...My condolences. :P


LOL!
You got me laughing there. :)

That's my female ugly elf that is gonna be as cruel as possible to humans. I'm doing an evil run, with no team.

#395
M0RD3CA1 VII

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Darkmeadow90 wrote...

I know this was a page or so ago but to those of you talking about how much "more" DAO:A gave you that not wholly true. In DAO:A you got 3 which with the old system is only 12 spells. In DA 2 you got 2 specs which is normally something like 10 base spells with x amount of upgrades. If they only gave us one spec but gave like 10 spells plus upgrades it's not really getting "smaller" it's getting more "focused". whether or not that's worth it to you in exchange for NPC's acknowledging your spec is still up for debate though.


A single specialization that is focused on more and actually gets reactions out of the NPC's would be great